7 Days to Die drops you into a procedurally generated zombie wasteland where every decision matters. Alpha 21 overhauled the skill system, added pipe weapons for early game crafting, and introduced drone companions that fundamentally changed how you approach scavenging runs. Whether you're fortifying a prefab or building a concrete bunker from scratch, this guide breaks down the core systems you need to survive past Day 49.
Table of Contents
- Skill System
- Biomes and World Generation
- Blood Moon Horde Nights
- Base Building and Defense
- Crafting and Progression
- Trader and Quest System
Skill System
Alpha 21 organizes skills into five attribute trees: Perception, Strength, Fortitude, Agility, and Intellect. Each attribute maxes out at 10 points and gates access to powerful perks within its tree. Perception governs rifles and explosives. Strength handles shotguns and melee weapons. Fortitude controls brawling and heavy armor. Agility runs pistols and stealth. Intellect manages turrets, crafting quality, and the new drone companion.
You earn 1 skill point per level with bonus points from completing quests. Spreading points across all five trees sounds tempting but creates a mediocre character that struggles after Day 21. Pick a primary tree, push it to 8 or higher, and invest your remaining points in a secondary tree for versatility. Check our Best 7 Days to Die Builds page for tested skill allocations that work.
Biomes and World Generation
The game features five distinct biomes, each with different zombie density, loot quality, and temperature challenges.
| Biome | Zombie Density | Loot Quality | Temperature | Difficulty | |-------|---------------|-------------|-------------|------------| | Forest | Low | Average | Mild | Easy | | Desert | Medium | Above Average | Hot | Medium | | Snow | Medium | High | Freezing | Hard | | Burnt | High | High | Hot | Hard | | Wasteland | Very High | Best | Variable | Extreme |
Forest is where most players should start. The mild temperatures mean you won't need specialized clothing, and the lower zombie density gives you breathing room to learn the crafting system. Once you've got iron tools and a working forge, venture into the Desert or Snow biome for better loot.
The Wasteland biome spawns irradiated zombies from Day 1 and contains the best loot POIs in the game. Don't set foot here until you've got steel weapons, at minimum. The zombie density is roughly 3x what you'll encounter in the Forest, and ferals roam freely during daytime.
Blood Moon Horde Nights
Every 7 days, a blood moon rises and zombies swarm your position. The game calculates horde size based on your game stage, which combines your character level with the number of days survived. A Level 20 character on Day 14 faces roughly 40 zombies per wave. By Day 49 at Level 80, expect 200+ zombies including irradiated variants that take 4x the damage to kill.
Your base needs to handle this. Concrete blocks (5,000 HP) are the minimum for mid-game horde nights. Steel blocks (10,000 HP) become necessary after Day 35. The most effective horde base designs use a killing corridor that funnels zombies through a gauntlet of blade traps, dart traps, and electric fences. Our 7 Days to Die Walkthrough covers the exact progression for upgrading your defenses.
Base Building and Defense
Two approaches dominate base building in A21. Underground bunkers exploit zombie pathing AI by creating narrow tunnels with trap-filled chokepoints. The downside is demolisher zombies can cave in entire sections if their explosive charge detonates near a load-bearing wall.
Elevated platforms on stilts force zombies to climb a single access path. Build the platform at least 7 blocks high with a single reinforced stairway. Place blade traps on every other step and a row of electric fences at the top. This design carries most players through Day 42 with minimal repairs needed between horde nights.
Electricity matters more than most new players realize. A single generator bank powers up to 6 connected devices. Wire your traps in series, place the generator in a protected interior room, and always keep 2,000 gas in reserve. Running out of power mid-horde night is a death sentence after Day 28. For trap placement details, check the 7 Days to Die Tips and Tricks page.
Crafting and Progression
Progression follows a predictable material curve: Stone (Days 1-3) into Iron (Days 4-10) into Steel (Days 11-21) into end-game loot (Day 21+). Pipe weapons bridge the gap between stone tools and proper firearms. The pipe pistol requires just 5 Short Iron Pipes, 1 Pipe, and some duct tape to craft.
The forge unlocks iron crafting and changes everything. You need a Workbench to build it (or find one in a POI), plus a Cooking Pot, 3 Short Iron Pipes, some Leather, and Duct Tape. Once your forge is running, smelt every iron scrap you find. Iron is the bottleneck resource from Day 4 through Day 14.
Quality tiers range from 1 to 6. Higher Intellect directly increases crafting quality. An Intellect 8 character with the Grease Monkey perk crafts vehicles at Quality 5, while an Intellect 3 character maxes out at Quality 2. Finding Schematics bypasses this restriction for specific items, making them extremely valuable loot targets.
Trader and Quest System
Five trader NPCs offer quests, special vending machines, and a safe zone protected by invisible barriers. Trader quests fall into several types: Fetch (loot a specific container in a POI), Clear (kill all zombies in a POI), Fetch and Clear (both), and Buried Supplies (dig up a chest at map coordinates).
Quest rewards scale with your game stage and the quest difficulty tier, from Tier 1 through Tier 5. Tier 1 quests award roughly 500-1,500 Dukes and basic loot. Tier 5 quests can drop 10,000+ Dukes alongside purple-quality weapons and armor. The Daring Adventurer perk (Intellect tree) improves quest rewards by up to 50% and unlocks higher tier quests faster.
Completing quests also earns reputation with that specific trader, unlocking better items in their Secret Stash inventory. The Secret Stash refreshes every 3 in-game days and can contain end-game items like Crucibles, Schematics, and Quality 6 weapons. For a complete progression strategy from Day 1 to late game, read our 7 Days to Die Walkthrough.



