The Arms of God meta shifts constantly as players discover new weapon synergies and skill combinations. This tier list ranks weapons based on their current effectiveness in both PvE content and the emerging PvP scene. We've tested every weapon across multiple builds and difficulty levels to give you the most accurate rankings possible.
Our tier system evaluates weapons on damage output, versatility, skill ceiling, and meta relevance. S-tier represents the absolute best choices that dominate the current meta, while D-tier weapons struggle to compete. Remember that weapon effectiveness can vary dramatically based on your chosen build path, so check out our comprehensive Best Arms of God Builds guide for specific weapon recommendations.
S-Tier Weapons: Meta Dominators
Ethereal Reaper sits at the top of our tier list for good reason. This scythe deals 340 base damage with a 15% critical hit chance, but its real power comes from the Soul Harvest passive. Every enemy kill grants a stack that increases damage by 8% for 30 seconds, maxing out at 10 stacks. In dense enemy encounters, you'll consistently maintain 80% bonus damage.
The weapon's reach advantage lets you hit multiple enemies while staying safe. Its charged attack creates a spinning vortex that pulls enemies inward, making it perfect for crowd control. The only downside? It requires precise timing to maximize effectiveness.
Divine Thunderstrike earned its S-tier spot through raw power and versatility. This two-handed hammer hits for 420 base damage and has a unique lightning chain effect. Each successful hit has a 25% chance to chain lightning to up to 3 nearby enemies, dealing 60% weapon damage to each target.
The hammer excels in both single-target and AoE situations. Its slam attack creates an electrical field that lasts 8 seconds, continuously damaging enemies who step into it. This makes it incredibly strong for area denial and boss fights with adds.
A-Tier Weapons: Solid Meta Choices
Shadowbane Dual Blades offer the highest attack speed in the game at 2.1 attacks per second. Each blade deals 180 damage, and landing hits with both blades within 0.5 seconds triggers the Shadow Strike bonus. This adds 40% critical hit chance to your next attack and grants brief invisibility.
These weapons shine in hit-and-run tactics. The mobility they provide is unmatched, and experienced players can maintain near-permanent uptime on the Shadow Strike buff. They struggle against heavily armored enemies but demolish anything with low defense.
Celestial Bow brings ranged superiority to the table. Its 280 base damage might seem modest, but the weapon's true strength lies in its special arrows. Every 5th shot automatically becomes a Piercing Light arrow that passes through all enemies in a line, dealing 150% weapon damage to each target.
The bow's charge mechanic adds another layer of strategy. Fully charged shots deal double damage and have a 50% chance to not consume ammunition. This makes it incredibly resource-efficient for long dungeon runs.
Crimson Greatsword balances power and speed effectively. With 350 base damage and decent attack speed, it performs well in most situations. Its Bloodlust passive heals you for 15% of damage dealt, making it surprisingly sustainable in extended fights.
The weapon's special ability, Crimson Slash, creates a wave of energy that travels 10 meters forward. This projectile attack lets you damage enemies at range, something most melee weapons can't match.
B-Tier Weapons: Situationally Strong
Frost Gauntlets excel in specific builds but lack universal appeal. They deal 220 base damage per hit and apply a slowing effect that stacks up to 5 times. At maximum stacks, enemies move 75% slower and take 25% more damage from all sources.
These gauntlets work best in team compositions where allies can capitalize on the debuffs. Solo players will find them less effective due to their lower raw damage output.
Sacred Shield represents the game's only dedicated tank weapon. It deals minimal damage (150 base) but provides exceptional defensive capabilities. Blocking attacks builds Divine Energy, which can be spent on powerful counterattacks or party-wide buffs.
In group content, this weapon becomes significantly more valuable. Solo players should avoid it unless they're specifically building for extreme survivability.
Void Staff offers unique utility through its reality-bending abilities. Each spell cast has a 20% chance to create a Void Rift that lasts 15 seconds. These rifts teleport enemies that walk through them to a random location within 20 meters.
The disruption potential is enormous, but the random nature makes it unreliable for consistent strategies. It's fun to use but not competitively viable.
C-Tier Weapons: Average Options
Iron Longsword serves as the baseline weapon that most others are compared against. It deals 250 base damage with no special abilities or drawbacks. While reliable, it lacks the unique advantages that make higher-tier weapons attractive.
New players often start with this weapon, and it remains serviceable throughout the early game. However, you'll want to replace it once you find something with more interesting mechanics.
Burning Mace applies fire damage over time with each hit, dealing an additional 30 damage per second for 8 seconds. The DoT stacks up to 3 times, potentially adding 90 DPS to your damage output.
Unfortunately, many late-game enemies have fire resistance, making this weapon less effective where it matters most. It works well in early to mid-game content but falls off significantly later.
Wind Daggers prioritize speed over power, attacking at 2.5 hits per second but only dealing 140 damage per strike. Their special ability creates a brief windstorm that pushes enemies away and increases your movement speed by 50% for 6 seconds.
The mobility is nice, but the low damage makes them unsuitable for challenging content. They work better as utility weapons than primary damage dealers.
D-Tier Weapons: Needs Improvement
Rusted Axe suffers from poor stat distribution and a useless passive ability. It deals 200 base damage, which isn't terrible, but its "Tetanus Wound" effect only has a 5% chance to trigger and deals negligible damage over time.
The weapon feels outdated compared to newer additions. Even budget alternatives outperform it in most scenarios.
Cursed Orb attempts to be a high-risk, high-reward weapon but fails at both aspects. It randomly increases or decreases your damage by up to 50% every 10 seconds. When it rolls high, the weapon feels powerful. When it rolls low, you're essentially handicapped.
Consistency matters more than peak potential in Arms of God. This weapon's unreliability makes it unsuitable for serious play, though some players enjoy the gambling aspect for casual fun.
The current meta heavily favors weapons with reliable scaling and utility. S-tier weapons dominate because they offer both strong base stats and powerful passive abilities that remain relevant throughout the game. As the meta continues to evolve, expect balance changes to shake up these rankings significantly.