Ghost of Tsushima is Sucker Punch's open-world samurai action game set during the 1274 Mongol invasion of Tsushima Island. The Director's Cut on PC includes the Iki Island expansion and the Legends co-op multiplayer mode. Combat revolves around four sword stances, each effective against specific enemy types, combined with stealth ghost weapons for a samurai-or-assassin playstyle choice. The game's guiding wind system replaces traditional waypoints with environmental cues, creating one of the most immersive open-world navigation systems in gaming.
Combat in Ghost of Tsushima rewards knowledge over reflexes. Understanding how each mechanic works — and how they interact — is what turns a struggling player into a dominant one. New here? Start with our beginner's guide for the basics.
Core Combat Mechanics
1. stance system
Four stances — Stone (vs swords), Water (vs shields), Wind (vs spears), Moon (vs brutes) — each have unique heavy attack combos that stagger their target enemy type. You unlock stances by observing or killing Mongol leaders in camps. Switching stances mid-combat with R2+face buttons is essential for mixed enemy groups.
Why it matters: This is the foundation of all combat. Everything else builds on this.
2. guiding wind navigation
Instead of minimap markers, swiping up on the touchpad (or pressing the mapped key) summons a wind that blows toward your current objective. Foxes lead you to Inari shrines, golden birds guide you to points of interest, and smoke columns mark Mongol territories. This system keeps your eyes on the gorgeous world rather than a UI element.
Why it matters: The most underrated mechanic. Players who master this early have a massive advantage.
3. ghost weapons
Kunai, smoke bombs, sticky bombs, and wind chimes are your stealth toolkit. Kunai interrupt attacks and can kill weakened enemies instantly. Smoke bombs break combat and allow chain assassinations. The Ghost stance, unlocked mid-game, terrifies enemies after killing Mongol leaders, causing them to flee.
Why it matters: Unlocks a new layer of gameplay depth once understood.
4. resolve system
Resolve is earned by parrying, dodging, and killing enemies in combat. It serves dual purpose: spending it on healing (one resolve per heal) or on powerful stance-specific special attacks like Heavenly Strike. Managing resolve between survival and offense is a constant tactical decision.
Why it matters: The tactical edge that separates average players from advanced ones.
5. Legends co-op mode
A separate multiplayer mode with four classes (Samurai, Hunter, Ronin, Assassin) and its own gear/progression system. Features story missions, survival waves, and the Trials of Iyo raid. Completely standalone from the single-player campaign with unique supernatural abilities.
Why it matters: The endgame optimization mechanic. Small improvements here compound into massive gains.
Mechanic Synergies
Understanding how mechanics interact is where real optimization happens:
stance system + guiding wind navigation
Four stances — Stone (vs swords), Water (vs shields), Wind (vs spears), Moon (vs brutes) — each have unique heavy attack combos that stagger their target enemy type. When combined with guiding wind navigation, instead of minimap markers, swiping up on the touchpad (or pressing the mapped key) summons a wind that blows toward your current objective. This combination is the core of every effective build.
ghost weapons + resolve system
Kunai, smoke bombs, sticky bombs, and wind chimes are your stealth toolkit. Paired with resolve system, resolve is earned by parrying, dodging, and killing enemies in combat. This is why the tier list favors builds that leverage both.
Legends co-op mode as a Multiplier
A separate multiplayer mode with four classes (Samurai, Hunter, Ronin, Assassin) and its own gear/progression system. Features story missions, survival waves, and the Trials of Iyo raid. Completely standalone from the single-player campaign with unique supernatural abilities. This system amplifies everything else — the better your Legends co-op mode optimization, the more your other mechanics pay off.
Combat by Role
Each role approaches combat differently:
Stone Stance (A-Tier)
Combat approach: Aggressive swordsman who uses Heavenly Strike and parries against sword-wielding enemies. Key weapons: Sakai Katana Primary mechanic: stance system
The starting stance effective against swordsmen. Full setup in our builds guide.
Water Stance (S-Tier)
Combat approach: Shield-breaker who chains Surging Strikes for rapid damage in any encounter. Key weapons: Half Bow Primary mechanic: guiding wind navigation
Effective against shield-bearing enemies. Full setup in our builds guide.
Wind Stance (A-Tier)
Combat approach: Crowd controller who kicks enemies around and exploits environmental kills. Key weapons: Longbow Primary mechanic: ghost weapons
Designed to counter spearmen with wide kicks that interrupt their long-range pokes. Full setup in our builds guide.
Moon Stance (A-Tier)
Combat approach: Heavy hitter focused on staggering brutes and dealing massive single blows. Key weapons: Kunai Primary mechanic: resolve system
The brute-killer stance with powerful overhead strikes that stagger large enemies. Full setup in our builds guide.
Ghost Build (S-Tier)
Combat approach: Silent assassin who clears camps from the shadows using ghost tools. Key weapons: Sticky Bombs Primary mechanic: Legends co-op mode
Focused on stealth, ghost weapons, and chain assassinations rather than direct combat. Full setup in our builds guide.
Advanced Combat Techniques
Damage Optimization
- Match your weapons to your role's stat priorities
- Exploit stance system for maximum damage windows
- Chain guiding wind navigation and ghost weapons for combo damage
- Use resolve system to create openings
Survivability
- Learn enemy patterns before committing to attacks
- Observing Mongol leaders (spying from hiding) counts toward stance unlocks without fighting — prioritize this early
- Position using stance system to control spacing
- Save defensive options for guaranteed survival, not comfort
Boss Combat
Bosses test your understanding of every mechanic. See our boss guide for fight-specific strategies.
- Phase awareness — Most bosses change behavior at health thresholds
- Patience over aggression — One extra hit per opening beats dying to greed
- Build preparation — Swap gear and weapons for specific fights when needed
Common Combat Mistakes
- Button mashing — Committed attacks have recovery frames. Mashing locks you into animations.
- Ignoring guiding wind navigation — This mechanic exists for a reason. Players who use it take significantly less damage.
- Wrong weapons for the situation — Check our weapons guide for situational picks.
- Not learning from deaths — Every death teaches something. If you don't know why you died, you'll die the same way again.
- Overcommitting — Trading hits works in Izuhara but will get you killed in Legends Realm.
More Ghost of Tsushima Guides
- Ghost of Tsushima Ghost of Tsushima Overview
- Ghost of Tsushima Best Builds
- Ghost of Tsushima Tier List
- Ghost of Tsushima Walkthrough
- Ghost of Tsushima Beginner's Guide
- Ghost of Tsushima Tips & Tricks
- Ghost of Tsushima Weapons Guide
- Ghost of Tsushima Boss Guide
- Ghost of Tsushima Maps & Locations
- Ghost of Tsushima Crafting Guide
- Ghost of Tsushima Classes & Characters
Similar Games
If you enjoy Ghost of Tsushima, check out these related guides:
- Helldivers 2 Combat Guide — action game with similar mechanics
- Black Myth: Wukong Combat Guide — action game with similar mechanics
- Monster Hunter Wilds Combat Guide — action game with similar mechanics


