Slice & Dice is a tactical roguelike where your party of five heroes fights enemies using dice instead of traditional combat systems. Each hero has a custom six-sided die with faces showing attacks, shields, heals, and special abilities. The strategic depth comes from rerolling dice, choosing which faces to use, and upgrading die faces at level-ups. With 100+ hero classes, 20+ difficulty levels, and runs taking 30-60 minutes, Slice & Dice is the most elegant dice-based combat system in gaming — simple to learn, endlessly deep to master.
This guide covers everything you need: core mechanics, the best builds, equipment worth investing in, location progression, and the tips that actually make a difference.
Core Mechanics
dice combat
Each turn, your five heroes roll their six-sided dice simultaneously. Each die face shows an action: Sword (deal damage), Shield (block damage), Heart (heal), or special abilities. You choose which face to activate for each hero. Unused dice are wasted. Enemy attacks are visible before your turn, letting you plan defense and offense strategically.
hero rerolling
You get free rerolls each turn to change unfavorable die results. Rerolling a hero's die randomizes all faces. The number of free rerolls per turn starts at 2 and can be increased through items. Knowing when to reroll (bad faces on key heroes) versus keeping (acceptable faces) is the core tactical decision.
item shop
Between fights, a shop offers items that modify gameplay: extra rerolls, passive bonuses (all Sword faces deal +1), hero-specific upgrades, and new heroes to recruit. Gold earned from fights is limited, so spending decisions matter. Shop items persist for the entire run.
boss encounters
Every few fights features a boss with high HP, unique abilities, and powerful attacks. Bosses require multiple turns to kill, testing sustained damage output and healing capacity. Some bosses have special mechanics (shields that must be broken, phases that change behavior) requiring adaptive strategies.
class upgrades
At level-ups, you choose to upgrade one die face for one hero — changing a basic Sword (2 damage) to a better Sword (4 damage) or a special ability (3 damage + poison). Class upgrades are permanent for the run and define each hero's role. Choosing between offensive and defensive upgrades shapes your party's strategy.
Builds Overview
| Build | Tier | Playstyle | Key Stats |
|---|---|---|---|
| Warrior | A | Deal consistent melee damage, use Shield faces defensively, upgrade toward cleave for AoE. | Sword face damage, cleave ability, attack frequency |
| Mage | S | Use spell faces for AoE damage, reroll for spell faces on critical turns, upgrade spells for stronger effects. | Spell face damage, AoE coverage, special ability quality |
| Healer | S | Heal damaged heroes each turn, use Shield when healing isn't needed, keep the party alive. | Heart face healing amount, group heal ability, defensive utility |
| Ranger | A | Deal consistent ranged damage, mark high-priority targets for team bonus damage. | Ranged face damage, critical chance, marking utility |
| Specialist | A | Leverage unique class mechanics for effects other classes can't replicate. | Varies by specialist type — Bard: buffs, Monk: combos, Alchemist: potions |
Warrior (A-Tier): Warriors have dice weighted toward Sword (damage) and Shield (block) faces. Their upgrades focus on increasing damage per hit and adding cleave (multi-target damage). Warriors are reliable damage dealers with defensive utility. The Berserker upgrade path sacrifices shields for massive damage.
Mage (S-Tier): Mages have dice with spell faces dealing AoE damage, debuffs, or utility effects. Their upgrade paths include Fireball (AoE damage), Ice (freeze enemies), and Lightning (chain damage). Mages deal the highest AoE damage but have fewer defensive options. The best heroes for clearing multi-enemy encounters.
Healer (S-Tier): Healers have dice weighted toward Heart (heal) and Shield (protect) faces. Without a healer, your party dies to sustained damage in longer fights. Healer upgrades include group heal (heal all allies), cleanse (remove debuffs), and revive (restore dead heroes). At least one healer is mandatory for consistent runs.
Ranger (A-Tier): Rangers have dice with ranged attack faces and utility abilities (mark target for bonus damage, evade). Rangers deal reliable single-target damage from safety. Their upgrade paths include Sniper (high single-target damage) and Hunter (mark + bonus damage combo).
Specialist (A-Tier): Specialist classes (Bard, Monk, Alchemist) have unique die faces not found on standard classes. Bards buff the party, Monks have combo faces, Alchemists create potions. Specialists add variety and combo potential but require understanding their unique mechanics.
For full build breakdowns with gear and stat priorities, see our Slice & Dice builds guide.
Equipment Guide
| Equipment | Why It Matters | Best For |
|---|---|---|
| Flaming Sword Die | An upgraded Sword face that deals fire damage plus burning DoT. | Warrior for sustained fire damage over multiple turns |
| Ice Staff Die | An upgraded Spell face that deals ice damage and freezes the target (skip their next turn). | Mage for enemy control through freeze effects |
| Holy Shield Die | An upgraded Shield face that blocks damage AND heals the hero for the blocked amount. | Healer for combined blocking and healing on a single face |
| Poison Arrow Die | An upgraded Ranged face that deals damage plus poison (stacking DoT). | Ranger for sustained single-target poison damage |
| Lightning Die | An upgraded Spell face that chains damage to 2-3 adjacent enemies. | Mage for maximum AoE damage in multi-enemy fights |
Flaming Sword Die: An upgraded Sword face that deals fire damage plus burning DoT. The burn continues dealing damage on subsequent turns, effectively doubling the face's value over two turns. Fire upgrades are among the best Warrior upgrade paths.
Ice Staff Die: An upgraded Spell face that deals ice damage and freezes the target (skip their next turn). Freeze is one of the most powerful control effects — preventing an enemy attack is worth more than dealing extra damage. Ice upgrades are the best defensive Mage path.
Holy Shield Die: An upgraded Shield face that blocks damage AND heals the hero for the blocked amount. This turns a defensive face into a defensive + healing face, doubling its utility. Holy Shield is the strongest Healer upgrade for sustained survivability.
Poison Arrow Die: An upgraded Ranged face that deals damage plus poison (stacking DoT). Poison stacks compound — 3 poison stacks deal 3+2+1=6 total damage over turns. Poison Arrow Rangers deal the highest sustained single-target damage in the game.
Lightning Die: An upgraded Spell face that chains damage to 2-3 adjacent enemies. Lightning scales with enemy count, making it the best AoE damage upgrade. On multi-enemy encounters, a single Lightning face deals more total damage than any other upgrade.
Location Progression
| Location | Level Range | Key Rewards |
|---|---|---|
| Forest Encounters | Encounters 1-5 (easy) | Basic item purchases, first level-ups, mechanic tutorial |
| Cave Battles | Encounters 6-10 (medium) | Mid-tier items, significant level-ups, first boss challenge |
| Castle Siege | Encounters 11-15 (hard) | Late-game items, advanced upgrades, armored enemy strategies |
| Volcano | Encounters 16-19 (very hard) | Powerful items, near-endgame upgrades, fire resistance gear |
| Final Boss | Encounter 20 (final) | Run completion, difficulty unlock, meta progression |
Forest Encounters: The starting battle set with basic enemies (goblins, wolves, slimes). Low damage output gives you time to learn die mechanics and hero abilities. The forest shop introduces the item system.
Cave Battles: Underground encounters with tougher enemies (trolls, bats, elementals). Enemies here deal more damage, requiring healers to be active. The cave boss is the first real difficulty check.
Castle Siege: Fortified enemies with shields and armor. Castle enemies require sustained damage to break through defenses. AoE damage is less effective; single-target burst damage matters more here.
Volcano: Fire-themed encounters with enemies that deal fire DoT. Fire resistance items become valuable. The volcano boss is one of the hardest fights, combining high damage with fire pools that damage your party each turn.
Final Boss: The ultimate encounter — a multi-phase boss with changing mechanics each phase. Phase 1 tests DPS, Phase 2 tests healing, Phase 3 tests both simultaneously. Defeating the Final Boss completes the run.
Tips That Actually Matter
- Rerolling dice is free (up to your reroll limit) — use rerolls every turn. A bad face on your healer when healing is needed should always be rerolled. Don't accept suboptimal faces passively.
- Healing prevents more damage than extra offense in most situations — keeping your heroes alive for more turns generates more total damage than killing one enemy slightly faster.
- Shop items persist for the whole run — spending 5 gold on '+1 to all Sword faces' at the start means 15+ extra damage over the run. Early shop purchases have the highest total value.
- Class upgrades at level-ups change die faces permanently. Choose upgrades that cover your party's weakness — if you have strong damage but weak healing, upgrade your Healer's Heart faces.
- Positioning matters for AoE dice — enemies are arranged in a line, and some AoE effects hit adjacent enemies. Position your AoE heroes' targets to maximize collateral damage.
- The two free rerolls per turn are your most valuable resource — use them on the hero whose current die face is least useful. Rerolling a Shield face when you need damage is correct.
- At least one Healer is mandatory — parties without healing die to sustained damage in boss fights. Even the best offensive party can't out-damage boss HP without surviving long enough.
- Enemy attack numbers are visible before your turn — allocate Shield faces to heroes who will take the most damage. Don't waste shields on heroes that aren't being targeted.
- Boss fights last multiple turns, so sustained DPS builds (DoT, consistent damage) outperform burst builds (one big hit then nothing). Upgrade faces for reliability over peak damage.
- Higher difficulty levels (20+ available) add modifiers like 'enemies have more HP' or 'fewer rerolls.' Start at difficulty 1 and increment by 1 each successful run for optimal progression.
Common Mistakes to Avoid
- Not using all free rerolls — leaving rerolls unused is wasting your most valuable resource. Even if a die face is acceptable, rerolling might give something better. Use every reroll.
- Skipping the healer role — all-damage parties die on boss fights. At least one hero should have strong Heart faces for sustaining through multi-turn encounters.
- Buying expensive items late instead of cheap items early — a 3-gold item at encounter 1 provides value for 19 encounters. The same item at encounter 15 provides value for only 5.
- Upgrading the same hero every level-up — spread upgrades across the party. A team with one maxed hero and four weak heroes is worse than a balanced team with moderate upgrades on everyone.
- Wasting Shield faces when no enemies are attacking that hero — check enemy targeting before assigning shields. Shield faces used on untargeted heroes provide zero value.
Frequently Asked Questions
Is Slice & Dice like Dicey Dungeons?
Similar dice-based concept but different execution. Slice & Dice manages a party of five heroes simultaneously with visible enemy attacks, creating a more tactical experience. Dicey Dungeons has single-character roguelike runs. Slice & Dice is more strategic; Dicey Dungeons is more puzzle-like.
How long is a Slice & Dice run?
A run takes 20-40 minutes across approximately 20 encounters. The game is designed for quick sessions. With 20+ difficulty levels, replayability comes from pushing higher difficulties with optimized party compositions.
Is there multiplayer in Slice & Dice?
No. Slice & Dice is a single-player game. The tactical party management is designed for one decision-maker controlling all five heroes.
How many heroes/classes are there?
Over 100 hero classes across multiple categories (Warrior, Mage, Healer, Ranger, Specialist). Each class has unique die faces and upgrade paths. You pick 5 heroes per run from your unlocked roster.
What to Read Next
- Best Slice & Dice Builds — Detailed breakdowns with gear, stats, and playstyle guides
- Slice & Dice Tier List — Current meta rankings
- Slice & Dice Walkthrough — Step-by-step progression from start to endgame
- Slice & Dice Beginner's Guide — First session essentials
- Slice & Dice Tips & Tricks — Advanced strategies and hidden mechanics



