Age of Wonders 4 is Triumph Studios' fantasy 4X strategy game that stands out from the genre with its deep faction customization system, letting you create entirely unique civilizations by combining body types, culture traits, and magical affinities. The tactical combat layer gives you direct control over individual units on hex-based battlefields, making wars feel personal rather than abstract. The Tome system replaces traditional tech trees with magical research that transforms your units and realm. With multiple DLC expansions adding new mechanics and content, AoW4 offers massive replayability through its procedurally generated realms and story-driven campaign scenarios.
Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.
Equipment Rankings
| Equipment | Tier | Best For | Notes |
|---|---|---|---|
| Tier 5 Units | S | All cultures (endgame) | The most powerful military units requiring Tier V Tome research and significant production investment. |
| Support Spells | A | Mystic Culture, High Culture | Combat spells cast during tactical battles that buff allies or debuff enemies. |
| Siege Weapons | A | Feudal Culture, Industrious Culture | Trebuchets and battering rams essential for assaulting fortified cities. |
| Summons | B | Mystic Culture, Dark Culture | Summoned units created through magic rather than production. |
| Champion Equipment | B | All cultures | Magical items equipped on your hero units (Champions) that provide significant stat bonuses and abilities. |
S-Tier: Tier 5 Units
The most powerful military units requiring Tier V Tome research and significant production investment. Examples include Dragons (Chaos), Archangels (Order), and Great Elementals (Nature). One Tier 5 unit can often defeat an entire stack of lower-tier units.
| Attribute | Detail |
|---|---|
| Tier | S |
| Best For | All cultures (endgame) |
| Key Mechanic | faction customization |
| Recommended Build | Dark Culture |
How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.
Best builds using Tier 5 Units: Pairs naturally with Dark Culture thanks to stat scaling synergies.
A-Tier: Support Spells
Combat spells cast during tactical battles that buff allies or debuff enemies. Healing Light restores HP to a unit, Enfeeble reduces enemy damage. Strategic spell selection based on the enemy composition often matters more than unit composition.
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | Mystic Culture, High Culture |
| Key Mechanic | tactical combat |
| Recommended Build | High Culture |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using Support Spells: Pairs naturally with High Culture thanks to stat scaling synergies.
A-Tier: Siege Weapons
Trebuchets and battering rams essential for assaulting fortified cities. Without siege equipment, attacking walled cities is nearly suicidal. Building 2-3 siege units before attacking saves far more units than the production cost.
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | Feudal Culture, Industrious Culture |
| Key Mechanic | realm management |
| Recommended Build | Feudal Culture |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using Siege Weapons: Pairs naturally with Feudal Culture thanks to stat scaling synergies.
B-Tier: Summons
Summoned units created through magic rather than production. They cost mana upkeep instead of gold. Nature Tome summons animals and elementals, Shadow Tome summons undead, Chaos Tome summons demons. Free military without city production.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | Mystic Culture, Dark Culture |
| Key Mechanic | spell research |
| Recommended Build | Industrious Culture |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using Summons: Pairs naturally with Industrious Culture thanks to stat scaling synergies.
B-Tier: Champion Equipment
Magical items equipped on your hero units (Champions) that provide significant stat bonuses and abilities. Crafted at the Enchantment Forge or found as quest rewards. A fully equipped Champion can solo entire armies in the right circumstances.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | All cultures |
| Key Mechanic | diplomacy |
| Recommended Build | Mystic Culture |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using Champion Equipment: Pairs naturally with Mystic Culture thanks to stat scaling synergies.
Equipment Progression Path
The order you should acquire equipment as you progress:
- Starting gear → Enough to clear Enchanted Forest
- Support Spells → Your first real upgrade, available early
- Siege Weapons → Mid-game upgrade with good scaling
- Tier 5 Units → Best-in-slot, aim for this by late game
- Upgrade to max → The power spike from max upgrades is enormous
Equipment Tips
- Always upgrade your primary equipment before diversifying — one strong option beats three mediocre ones.
- Match your equipment to your build's stat priorities for maximum scaling.
- Plan your Tome path before the game starts. Reaching Tier V in one affinity is usually better than spreading across multiple affinities at low tiers.
- Check our tier list for how equipment rankings affect overall build effectiveness.
More Age of Wonders 4 Guides
- Age of Wonders 4 Age of Wonders 4 Overview
- Age of Wonders 4 Best Builds
- Age of Wonders 4 Tier List
- Age of Wonders 4 Walkthrough
- Age of Wonders 4 Beginner's Guide
- Age of Wonders 4 Tips & Tricks
- Age of Wonders 4 Combat Guide
- Age of Wonders 4 Boss Guide
- Age of Wonders 4 Maps & Locations
- Age of Wonders 4 Crafting Guide
- Age of Wonders 4 Classes & Characters
Similar Games
If you enjoy Age of Wonders 4, check out these related guides:
- Sid Meier's Civilization V Weapons Guide — strategy game with similar mechanics
- Mount & Blade II: Bannerlord Weapons Guide — strategy game with similar mechanics
- RimWorld Weapons Guide — strategy game with similar mechanics



