Gems of War is Infinity Plus 2's match three RPG where two teams of four trade turns on a single 8x8 board. Matching gems fills each troop's mana in that colour, matching skulls sends your front troop in to attack, and matching four or more gems hands you another turn. Over 1,400 troops and more than 30 kingdoms across Krystara sit on top of that one loop.
Combat in Gems of War - Puzzle RPG rewards knowledge over reflexes. Understanding how each mechanic works (and how they interact) is what turns a struggling player into a dominant one. New here? Start with our beginner's guide for the basics.
Core Combat Mechanics
1. Mana colours and spell casting
Six colours feed troop spells, and a troop only casts once its bar is full. Team building is mostly about covering colours without stacking four troops that all drink from the same two.
Why it matters: This is the foundation of all combat. Everything else builds on this.
2. Skull damage
A skull match sends your first surviving troop to attack, measuring its Attack against enemy Armour and then Life. Doomskulls hit considerably harder, and several spells create them deliberately, so a skull heavy board is not automatically yours to use.
Why it matters: The most underrated mechanic. Players who master this early have a massive advantage.
3. Extra turns from four and five matches
Matching four or more gems returns the turn to you, and chaining those turns is where the skill ceiling sits. A team that loops reliably beats a team with bigger numbers that hands the board back every turn.
Why it matters: Unlocks a new layer of gameplay depth once understood.
4. Traits and traitstones
Each troop carries up to three traits unlocked with Minor, Major, Runic, Arcane and Celestial traitstones. The third trait is usually the one that changes a team, and Arcane traitstones are the bottleneck that farming teams exist to solve.
Why it matters: The tactical edge that separates average players from advanced ones.
5. Hero class and weapon
Your hero takes one of the four slots, carries a weapon such as Dawnbringer or Essence of Evil, and runs a class like Titan or Frostmage. Classes level to 20 with souls and unlock seven talents through Champion Levels earned by winning with that class equipped.
Why it matters: The endgame optimization mechanic. Small improvements here compound into massive gains.
How These Mechanics Combine
Understanding how mechanics interact is where real optimization happens:
Mana colours and spell casting + Skull damage
Six colours feed troop spells, and a troop only casts once its bar is full. When combined with Skull damage, a skull match sends your first surviving troop to attack, measuring its attack against enemy armour and then life. This combination is the core of every effective build.
Extra turns from four and five matches + Traits and traitstones
Matching four or more gems returns the turn to you, and chaining those turns is where the skill ceiling sits. Paired with Traits and traitstones, each troop carries up to three traits unlocked with minor, major, runic, arcane and celestial traitstones. This is why the tier list favors builds that leverage both.
Hero class and weapon as a Multiplier
Your hero takes one of the four slots, carries a weapon such as Dawnbringer or Essence of Evil, and runs a class like Titan or Frostmage. Classes level to 20 with souls and unlock seven talents through Champion Levels earned by winning with that class equipped. This system amplifies everything else. The better your Hero class and weapon optimization, the more your other mechanics pay off.
Combat by Build
Each build approaches combat differently:
Titan (A-Tier)
Combat approach: Balanced combat style. Key equipment: Dawnbringer Primary mechanic: Mana colours and spell casting
Titan offers a solid combat experience. Full setup in our builds guide.
Frostmage (A-Tier)
Combat approach: Balanced combat style. Key equipment: Divine Protector Primary mechanic: Skull damage
Frostmage offers a solid combat experience. Full setup in our builds guide.
Necromancer (A-Tier)
Combat approach: Balanced combat style. Key equipment: Essence of Evil Primary mechanic: Extra turns from four and five matches
Necromancer offers a solid combat experience. Full setup in our builds guide.
Sunspear (A-Tier)
Combat approach: Balanced combat style. Key equipment: Orb of Winter Primary mechanic: Traits and traitstones
Sunspear offers a solid combat experience. Full setup in our builds guide.
Archer (A-Tier)
Combat approach: Balanced combat style. Key equipment: Doomed weapons Primary mechanic: Hero class and weapon
Archer offers a solid combat experience. Full setup in our builds guide.
Advanced Combat Techniques
Damage Optimization
- Match your equipment to your build's stat priorities
- Exploit Mana colours and spell casting for maximum damage windows
- Chain Skull damage and Extra turns from four and five matches for combo damage
- Use Traits and traitstones to create openings
Survivability
- Learn enemy patterns before committing to attacks
- Build every team around covering four different mana colours. Two troops competing for blue means one of them sits at half mana all battle while the enemy casts freely.
- Position using Mana colours and spell casting to control spacing
- Save defensive options for guaranteed survival, not comfort
Boss Combat
Bosses test your understanding of every mechanic. See our boss guide for fight-specific strategies.
- Phase awareness: Most bosses change behavior at health thresholds
- Patience over aggression: One extra hit per opening beats dying to greed
- Build preparation: Swap gear and equipment for specific fights when needed
Common Combat Mistakes
- Button mashing: Committed attacks have recovery frames. Mashing locks you into animations.
- Ignoring Skull damage: This mechanic exists for a reason. Players who use it take significantly less damage.
- Wrong equipment for the situation: Check our weapons guide for situational picks.
- Not learning from deaths: Every death teaches something. If you don't know why you died, you'll die the same way again.
- Overcommitting: Trading hits works in Whitehelm but will get you killed in Zaejin.
More Gems of War - Puzzle RPG Guides
- Gems of War - Puzzle RPG Gems of War - Puzzle RPG Overview
- Gems of War - Puzzle RPG Best Builds
- Gems of War - Puzzle RPG Tier List
- Gems of War - Puzzle RPG Walkthrough
- Gems of War - Puzzle RPG Beginner's Guide
- Gems of War - Puzzle RPG Tips & Tricks
- Gems of War - Puzzle RPG Weapons Guide
- Gems of War - Puzzle RPG Boss Guide
- Gems of War - Puzzle RPG Maps & Locations
- Gems of War - Puzzle RPG Crafting Guide
- Gems of War - Puzzle RPG Classes & Characters
Similar Games
If you enjoy Gems of War - Puzzle RPG, check out these related guides:
- Escape Simulator Combat Guide: puzzle game with similar mechanics
- Pico Park Combat Guide: puzzle game with similar mechanics
- Portal Combat Guide: puzzle game with similar mechanics



