Helldivers 2 is Arrowhead Game Studios' third-person co-op shooter where you fight as expendable soldiers of Super Earth against alien Terminids and robotic Automatons. The game features a persistent Galactic War where every player's missions contribute to liberating or losing planets. With its emphasis on friendly fire, limited ammo, and call-in stratagems, Helldivers 2 captures the satirical military tone of Starship Troopers while delivering genuinely challenging cooperative gameplay.
This walkthrough takes you from your first session to endgame content. Each phase has specific goals, priorities, and milestones. Follow this path to avoid common traps that stall most players.
Quick Progression Summary
| Phase | Area | Focus | Role | Duration |
|---|---|---|---|---|
| 1. Start | Terminid Front | stratagems basics | Anti-Tank | 1-2 hours |
| 2. Early | Automaton Front | friendly fire mastery | Anti-Tank | 3-5 hours |
| 3. Mid | Illuminate Front | extraction + gear | Support or Anti-Tank | 5-10 hours |
| 4. Late | Super Earth | Build optimization | Support | 5-10 hours |
| 5. Endgame | Creek Sector | Min-max | Support or Tank | Ongoing |
Phase 1: Getting Started — Terminid Front
Planets infested with bug-type enemies ranging from small Scavengers to massive Bile Titans. Terminid missions feature bug breaches (reinforcement spawns), organic terrain, and nests that must be destroyed. Fire-based weapons and stratagems excel here.
Level/Difficulty: Difficulty 1-9 Key Rewards: Common/Rare/Super Samples, Medals, XP, War Bond progress
What to Do in Terminid Front
- Learn stratagems. Stratagems are called in by inputting directional codes (like fighting game inputs) on the D-pad. Spend your first session getting comfortable with this.
- Pick Anti-Tank as your starting role. It's the most forgiving option.
- Dive (press dodge while sprinting) to avoid most attacks including Charger charges, Bile Titan spit, and Automaton rockets. It provides i-frames during the animation.
- Acquire your first weapons upgrade — Railgun or whatever's available.
- Clear all main content before moving on.
Phase 1 Checklist
- Understand stratagems fundamentals
- Anti-Tank selected and functional
- Terminid Front main content cleared
- Ready for Automaton Front
Phase 2: Early Game — Automaton Front
Planets defended by robotic enemies including Troopers, Devastators, Hulks, and Tanks. Automaton missions feature fabricators, communication jammers, and long sight-line engagement. Anti-armor and EMP stratagems are critical. Enemies are more accurate at range than Terminids.
Level/Difficulty: Difficulty 1-9 Key Rewards: Common/Rare/Super Samples, Medals, XP, War Bond progress
What to Do in Automaton Front
- Work on friendly fire. All damage from all sources hits teammates. This system becomes critical from here on.
- Farm for Railgun if you haven't already. It's the key upgrade for this phase.
- Call stratagems on top of objectives to multitask — drop an Eagle Airstrike on a bug nest while simultaneously closing the nest with a Hellbomb.
- Complete all objectives before pushing to Illuminate Front.
- Consider whether Support might suit your playstyle better than Anti-Tank.
Phase 2 Checklist
- friendly fire integrated into gameplay
- Railgun acquired
- Automaton Front fully cleared
- Ready for Illuminate Front
Phase 3: Mid Game — Illuminate Front
A third enemy faction added post-launch featuring psychic alien enemies with shield technology and mind-control abilities. Illuminate missions require anti-shield weapons and feature unique mechanics like hallucinations and psychic storms.
Level/Difficulty: Difficulty 1-9 Key Rewards: Unique Samples, special War Bond content, new stratagem unlocks
What to Do in Illuminate Front
- Master extraction. Every mission ends with an extraction phase where you call a Pelican shuttle to a designated point and survive 2 minutes of incoming waves. This unlocks a new layer of gameplay.
- Start working toward Breaker. It's the best weapon and becomes accessible around now.
- Reinforce teammates before calling supply drops — dead players can't grab ammo. Reinforcement beacons bring back all dead teammates.
- This area is the main skill check. If you can clear it, you're ready for late game.
- Start investing in sample collection for the tactical depth you'll need going forward.
Phase 3 Checklist
- extraction mastered
- Breaker acquired or in progress
- Illuminate Front fully cleared
- Ready for Super Earth
Phase 4: Late Game — Super Earth
The home planet serves as lore background and the war's ultimate stakes. While not a playable mission area, Super Earth's defense status affects galactic war morale and can trigger special Defense Campaign events when threatened.
Level/Difficulty: N/A Key Rewards: N/A (lore and narrative context)
What to Do in Super Earth
- Finalize your build. You should be running Support or Anti-Tank with optimized gear.
- Breaker should be your primary. If you don't have it yet, prioritize getting it.
- Light armor lets you sprint longer and farther for kiting enemies. On Terminid missions, sprint speed often matters more than armor rating.
- war effort contribution optimization starts here. Small improvements compound into massive advantages.
- Farm this area for the resources needed to push into Creek Sector.
Phase 4 Checklist
- Build fully optimized
- Breaker upgraded to max
- Super Earth fully cleared
- Ready for Creek Sector
Phase 5: Endgame — Creek Sector
A notoriously difficult sector in the Galactic War known for intense Automaton resistance. The community has had extended campaigns trying to liberate Creek planets. It became a meme due to the extreme difficulty and constant pushback.
Level/Difficulty: Difficulty 5-9 recommended Key Rewards: High Sample density, community bragging rights, Major Order contributions
What to Do in Creek Sector
- Creek Sector tests everything. Come prepared with your best build and gear.
- Stick together on Helldive difficulty — isolated players get overwhelmed in seconds. Stay within reinforcement beacon range of each other.
- The endgame loop: run Creek Sector, optimize gear, push harder content.
- Experiment with Tank for a fresh take once you've mastered the standard builds.
- This is where war effort contribution mastery separates good players from great ones.
Phase 5 Checklist
- Endgame content on farm
- Best-in-slot gear acquired
- Creek Sector fully cleared
- Ready for challenge content
Common Progression Mistakes
- Calling orbital strikes on top of the team — always warn teammates before calling in any AoE stratagem, and throw the beacon away from allies.
- Ignoring samples and rushing objectives — ship upgrades from samples provide permanent bonuses that make every future mission easier.
- Standing in front of turret stratagems — AI turrets fire at enemies regardless of friendlies in the way. Always place them behind or beside your team.
- Bringing all offensive stratagems and no support — at least one player needs a Shield Pack or Supply Pack, and someone must have anti-tank.
- Engaging every patrol instead of avoiding them — on higher difficulties, fighting patrols triggers reinforcements that snowball into overwhelming waves.
Key Tips for Smooth Progression
- Dive (press dodge while sprinting) to avoid most attacks including Charger charges, Bile Titan spit, and Automaton rockets. It provides i-frames during the animation.
- Call stratagems on top of objectives to multitask — drop an Eagle Airstrike on a bug nest while simultaneously closing the nest with a Hellbomb.
- Reinforce teammates before calling supply drops — dead players can't grab ammo. Reinforcement beacons bring back all dead teammates.
- Light armor lets you sprint longer and farther for kiting enemies. On Terminid missions, sprint speed often matters more than armor rating.
- Stick together on Helldive difficulty — isolated players get overwhelmed in seconds. Stay within reinforcement beacon range of each other.
For detailed build optimization, see Helldivers 2 builds. For quick wins, check tips & tricks.


