S3 Studio and Thermite Games put you in charge of a fallen clan in an ancient China setting, starting from a crumbling estate on 14 May 2025 in Early Access. You marry family members off, push them through imperial exams, build income properties and outlast roughly 30 rival noble houses across generations. Characters are defined by eight attributes and die of old age, so the clan matters more than any single person in it.
House of Legacy features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.
Area Progression Order
| Order | Location | Difficulty | Key Rewards | Recommended Build |
|---|---|---|---|---|
| 1 | Family Estate | Generation one onward | Freeform base building, housing for family members, the base for all early income | Might |
| 2 | Provincial Capital | Accessible from early on, worth targeting once you can afford Smithies | Highest prosperity for income buildings, court appointments, bank access for ingot exchange | Might |
| 3 | County | Mid game, after the first exam successes | Governorship posts, local building slots, stepping stone toward provincial rank | Writing |
| 4 | Fief | Mid to late game | Tax revenue, private army recruitment, law-making that shapes long-term income | Writing |
| 5 | Military Camp | Mid to late game | Private troops, rebellion suppression, the military route to high rank | Writing |
Family Estate: Starting Area
The crumbling compound you inherit at the start and rebuild from over 200 available building components. Everything else in the game flows from how quickly you turn it into something that generates income.
| Attribute | Detail |
|---|---|
| Difficulty | Generation one onward |
| Key Rewards | Freeform base building, housing for family members, the base for all early income |
| Recommended Build | Might |
| Key Equipment | Exchange |
What to Do Here
- Learn the basics of Eight character attributes. This is where you practice without heavy punishment.
- Collect starting resources and your first equipment upgrade.
- Clear all main content before moving to Provincial Capital.
- If you're struggling, read our beginner's guide.
Provincial Capital: Early Game
The administrative centre of each province, where appointed officials handle taxes, military affairs and public order. Prosperity here rises with player shops, public shops and market stalls.
| Attribute | Detail |
|---|---|
| Difficulty | Accessible from early on, worth targeting once you can afford Smithies |
| Key Rewards | Highest prosperity for income buildings, court appointments, bank access for ingot exchange |
| Recommended Build | Might |
| Key Equipment | Exchange |
What to Do Here
- Focus on mastering Generational family succession. It's critical from this point on.
- Farm for Exchange if you don't have it yet.
- Complete all objectives for maximum rewards.
- Prepare for the difficulty spike in County.
County: Mid Game
The subdivision beneath a province, holding its own governance and a slice of the population. Counties are where mid-tier appointments sit and where a rising family typically gets its first real authority.
| Attribute | Detail |
|---|---|
| Difficulty | Mid game, after the first exam successes |
| Key Rewards | Governorship posts, local building slots, stepping stone toward provincial rank |
| Recommended Build | Writing |
| Key Equipment | Exchange |
What to Do Here
- This is the main skill check. Bring an optimized build.
- Smithy becomes accessible here. Prioritize getting it.
- Master Imperial exams and officialdom for the boss encounters.
- Check our boss guide if you get stuck.
Fief: Late Game
Land granted to your clan that produces tax income shaped by the laws you enact. Population growth depends on how flourishing the settlement is, and discontent at 70 or above tips it into rebellion.
| Attribute | Detail |
|---|---|
| Difficulty | Mid to late game |
| Key Rewards | Tax revenue, private army recruitment, law-making that shapes long-term income |
| Recommended Build | Writing |
| Key Equipment | Smithy |
What to Do Here
- Full build optimization is expected by this point.
- Smithy should be your primary, fully upgraded.
- Fief taxes and discontent mastery starts mattering here.
- Farm resources for the push into Military Camp.
Military Camp: Endgame
The recruitment site inside a fief where a personal army is raised and maintained. Materials for strengthening troops are cheapest when bought through an Exchange rather than sourced locally.
| Attribute | Detail |
|---|---|
| Difficulty | Mid to late game |
| Key Rewards | Private troops, rebellion suppression, the military route to high rank |
| Recommended Build | Writing |
| Key Equipment | Smithy |
What to Do Here
- This is endgame. Best-in-slot gear and a perfected build are mandatory.
- See our boss guide for endgame fight strategies.
- The reward loop: clear content → upgrade → push harder content.
- Experiment with Cunning for variety once you've mastered the meta.
Exploration Tips
- Clear areas in order: Family Estate → Provincial Capital → County → Fief → Military Camp. Skipping areas means missing resources you'll need later.
- Check every corner: Hidden caches and secrets are often in non-obvious locations.
- Match your equipment: Some areas favor different equipment types.
- Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
- Don't rush: Clearing an area fully gives more resources than speedrunning two areas.
More House of Legacy Guides
- House of Legacy House of Legacy Overview
- House of Legacy Best Builds
- House of Legacy Tier List
- House of Legacy Walkthrough
- House of Legacy Beginner's Guide
- House of Legacy Tips & Tricks
- House of Legacy Weapons Guide
- House of Legacy Combat Guide
- House of Legacy Boss Guide
- House of Legacy Crafting Guide
- House of Legacy Classes & Characters
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