Lethal Company is a co-op horror game where you and up to 3 coworkers are contract employees for The Company, harvesting scrap from abandoned moons to meet a profit quota. Each three-day cycle, you choose a moon, land, explore the facility interior for valuable junk, and try to extract before the monsters kill you. A ship radar operator guides teammates through the facility using cameras and map screens. The game's corporate horror premise — dying is fine as long as you meet quota — creates a darkly funny atmosphere where genuine terror and workplace comedy coexist.
Lethal Company features distinct areas with increasing difficulty. This guide covers every major location in progression order — what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.
Area Progression Order
| Order | Location | Difficulty | Key Rewards | Recommended Build |
|---|---|---|---|---|
| 1 | Experimentation | Day 1 (quota building) | Safe scrap collection, facility layout practice, low-risk quota contribution | Loot Goblin |
| 2 | Assurance | Days 1-2 (mid quota) | Moderate scrap value, manageable creature density, good learning moon | Loot Goblin |
| 3 | Vow | Days 1-2 (medium risk) | Good loot value, outdoor creature encounters, forest navigation | Scout |
| 4 | March | Days 1-3 (primary farming) | Best loot-to-danger ratio, consistent high-value scrap, free landing | Scout |
| 5 | Titan | Day 3 (desperate quota run) | Highest value scrap, most dangerous creatures, make-or-break quota runs | Scout |
Experimentation — Starting Area
The easiest moon — low creature density, simple facility layout, and basic scrap. Free to visit with no landing fee. Use Experimentation for early quota days when you need safe, guaranteed scrap. Loot value is low but so is risk.
| Attribute | Detail |
|---|---|
| Difficulty | Day 1 (quota building) |
| Key Rewards | Safe scrap collection, facility layout practice, low-risk quota contribution |
| Recommended Build | Loot Goblin |
| Key Equipment | Zap Gun |
What to Do Here
- Learn the basics of quota system — this is where you practice without heavy punishment.
- Collect starting resources and your first equipment upgrade.
- Clear all main content before moving to Assurance.
- If you're struggling, read our beginner's guide.
Assurance — Early Game
Slightly harder than Experimentation with more creature spawns but better loot. The facility is larger with more rooms and more valuable scrap. Still free to visit. The go-to moon for consistent medium-value runs without risking credits on moon landing fees.
| Attribute | Detail |
|---|---|
| Difficulty | Days 1-2 (mid quota) |
| Key Rewards | Moderate scrap value, manageable creature density, good learning moon |
| Recommended Build | Loot Goblin |
| Key Equipment | Zap Gun |
What to Do Here
- Focus on mastering moon selection — it's critical from this point on.
- Farm for Zap Gun if you don't have it yet.
- Complete all objectives for maximum rewards.
- Prepare for the difficulty spike in Vow.
Vow — Mid Game
A forested moon with outdoor creature threats (Forest Keepers, Eyeless Dogs) between the ship and facility entrance. The facility interior has good loot but the outdoor journey is dangerous. Vow teaches outdoor survival skills that harder moons require.
| Attribute | Detail |
|---|---|
| Difficulty | Days 1-2 (medium risk) |
| Key Rewards | Good loot value, outdoor creature encounters, forest navigation |
| Recommended Build | Scout |
| Key Equipment | Zap Gun |
What to Do Here
- This is the main skill check. Bring an optimized build.
- Shovel becomes accessible here — prioritize getting it.
- Master scrap collection for the boss encounters.
- Check our boss guide if you get stuck.
March — Late Game
Widely considered the best risk-to-reward ratio moon. March has excellent loot spawns, a manageable facility layout, and moderate creature density. Free to visit. Many teams run March repeatedly for consistent high-value hauls.
| Attribute | Detail |
|---|---|
| Difficulty | Days 1-3 (primary farming) |
| Key Rewards | Best loot-to-danger ratio, consistent high-value scrap, free landing |
| Recommended Build | Scout |
| Key Equipment | Shovel |
What to Do Here
- Full build optimization is expected by this point.
- Shovel should be your primary, fully upgraded.
- ship upgrades mastery starts mattering here.
- Farm resources for the push into Titan.
Titan — Endgame
The hardest and most rewarding moon. Titan costs 700 credits to visit and features blizzard conditions (reduced outdoor visibility), the most aggressive creature spawns, and the highest-value scrap. Only visit Titan when desperately behind on quota or with a well-equipped team.
| Attribute | Detail |
|---|---|
| Difficulty | Day 3 (desperate quota run) |
| Key Rewards | Highest value scrap, most dangerous creatures, make-or-break quota runs |
| Recommended Build | Scout |
| Key Equipment | Shovel |
What to Do Here
- This is endgame. Best-in-slot gear and a perfected build are mandatory.
- See our boss guide for endgame fight strategies.
- The reward loop: clear content → upgrade → push harder content.
- Experiment with Ship Manager for variety once you've mastered the meta.
Exploration Tips
- Clear areas in order — Experimentation → Assurance → Vow → March → Titan. Skipping areas means missing resources you'll need later.
- Check every corner — Hidden caches and secrets are often in non-obvious locations.
- Match your equipment — Some areas favor different equipment types.
- Read the walkthrough — Our walkthrough provides exact progression milestones for each area.
- Don't rush — Clearing an area fully gives more resources than speedrunning two areas.
More Lethal Company Guides
- Lethal Company Lethal Company Overview
- Lethal Company Best Builds
- Lethal Company Tier List
- Lethal Company Walkthrough
- Lethal Company Beginner's Guide
- Lethal Company Tips & Tricks
- Lethal Company Weapons Guide
- Lethal Company Combat Guide
- Lethal Company Boss Guide
- Lethal Company Crafting Guide
- Lethal Company Classes & Characters
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