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Library Of Ruina Maps & Locations Guide: Every Area Covered

Complete Library Of Ruina maps and locations guide. Every area with difficulty, rewards, progression order, and what to do in each zone.

Researched and editorially reviewed. Updated .
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Library Of Ruina is Project Moon's 2021 deck battler, where you run a Library that mails out invitations, fights the Guests who accept, and turns the losers into Books. Every librarian is defined by one Key Page, which fixes HP, Stagger Resist, Speed and the Slash, Pierce and Blunt resistance columns, plus a deck of exactly 9 Combat Pages. Fights resolve as clashes: both sides roll dice at each other, the higher roll wins and the loser's die is destroyed, so damage is something you win rather than something you spend. Books drop the pages that build the next deck, which means the difficulty curve is assembled out of whatever you beat last.

Library Of Ruina features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.

Area Progression Order

OrderLocationDifficultyKey RewardsRecommended Build
1CanardChapter 1, one floor availableA Yun's Office Fixer Page 1, A Hook Office Fixer Page 1, first real Combat PagesFloor of History
2Urban MythChapters 2 to 3, two or three floorsA Hook Office Fixer Page 2, A Backstreets Butcher pages, the four Lulu's Friend pagesFloor of History
3Urban LegendMid campaign, four floorsA Zwei Fixer's Page, A Stray Dog's Page, Grade 8 and Grade 7 Fixer pages, Axe Gang Member pagesFloor of General Works
4Urban PlagueLate campaign, six to eight floorsThe Carnival's Page, Salvador's Page, Tamaki's Page, Will Make Fine Silk, Ink OverFloor of General Works
5Urban NightmareEndgame, all lower floors at high RealizationStar of the City access, Floor of Philosophy, Floor of ReligionFloor of General Works

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Canard: Starting Area

The opening rank, fought entirely from the Floor of General Works. Finishing episode 3 of Yun's Office opens the Floor of History, and clearing the Hook Office reception opens the Floor of Technological Sciences.

AttributeDetail
DifficultyChapter 1, one floor available
Key RewardsA Yun's Office Fixer Page 1, A Hook Office Fixer Page 1, first real Combat Pages
Recommended BuildFloor of History
Key EquipmentPierce dice

What to Do Here


Urban Myth: Early Game

The second rank, where guests start bringing passives worth reading. Episode 1 of Streetlight Office opens the Floor of Literature, giving you three floors to rotate receptions between.

AttributeDetail
DifficultyChapters 2 to 3, two or three floors
Key RewardsA Hook Office Fixer Page 2, A Backstreets Butcher pages, the four Lulu's Friend pages
Recommended BuildFloor of History
Key EquipmentPierce dice

What to Do Here

  • Focus on mastering Light and page cost. It's critical from this point on.
  • Farm for Pierce dice if you don't have it yet.
  • Complete all objectives for maximum rewards.
  • Prepare for the difficulty spike in Urban Legend.

Urban Legend: Mid Game

Reaching this rank unlocks the Floor of Art outright. This is the first tier where the Key Page pool jumps in quality, and where default Assistant Librarian pages stop being acceptable.

AttributeDetail
DifficultyMid campaign, four floors
Key RewardsA Zwei Fixer's Page, A Stray Dog's Page, Grade 8 and Grade 7 Fixer pages, Axe Gang Member pages
Recommended BuildFloor of General Works
Key EquipmentPierce dice

What to Do Here


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Urban Plague: Late Game

Guests here punish sloppy resistance checks. Finishing the Shi Association reception opens the Floor of Language, and clearing the Puppets reception after that opens the Floor of Social Sciences.

AttributeDetail
DifficultyLate campaign, six to eight floors
Key RewardsThe Carnival's Page, Salvador's Page, Tamaki's Page, Will Make Fine Silk, Ink Over
Recommended BuildFloor of General Works
Key EquipmentSlash dice

What to Do Here

  • Full build optimization is expected by this point.
  • Slash dice should be your primary, fully upgraded.
  • Books and Reception invitations mastery starts mattering here.
  • Farm resources for the push into Urban Nightmare.

Urban Nightmare: Endgame

The rank before Star of the City, which is itself the gate on the Floor of Philosophy. Clearing a single Star of the City reception then opens the Floor of Religion, leaving Impuritas Civitatis as the last tier.

AttributeDetail
DifficultyEndgame, all lower floors at high Realization
Key RewardsStar of the City access, Floor of Philosophy, Floor of Religion
Recommended BuildFloor of General Works
Key EquipmentSlash dice

What to Do Here

  • This is endgame. Best-in-slot gear and a perfected build are mandatory.
  • See our boss guide for endgame fight strategies.
  • The reward loop: clear content → upgrade → push harder content.
  • Experiment with Floor of Art for variety once you've mastered the meta.

Exploration Tips

  1. Clear areas in order: Canard → Urban Myth → Urban Legend → Urban Plague → Urban Nightmare. Skipping areas means missing resources you'll need later.
  2. Check every corner: Hidden caches and secrets are often in non-obvious locations.
  3. Match your equipment: Some areas favor different equipment types.
  4. Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
  5. Don't rush: Clearing an area fully gives more resources than speedrunning two areas.

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