Project Zomboid Walkthrough

Project Zomboid walkthrough from Day 1 through Month 3. Phase-by-phase survival progression with crafting milestones and base building targets.

Your first character in Project Zomboid will die. Probably on Day 1. Your second character might make it to Day 3. By your fifth character, you'll have the muscle memory to survive the first week consistently. This walkthrough accelerates that learning curve by giving you exact priorities for each survival phase. Follow this timeline and your current character might actually see winter.

Day 1: The Critical First 6 Hours

You wake up in a random house in Knox County. The clock is ticking. Water and electricity are still on, but they won't be forever. Your first 6 in-game hours determine whether this run has legs.

Hour 1-2 (9:00 AM start):

  • Loot your starting house completely. Open every drawer, cabinet, and closet.
  • Equip any weapon you find. Frying pans, kitchen knives, and rolling pins work in emergencies.
  • Eat any perishable food in the fridge. It'll spoil in days, so consume it now.
  • Fill every water container you find (pots, mugs, bottles) from the kitchen sink.

Hour 3-4:

  • Check neighboring houses. You need a backpack (School Bag or Big Hiking Bag) and a proper weapon (Baseball Bat, Crowbar, or Axe).
  • Grab every sheet and pillowcase you find. Sheets tear into Ripped Sheets for bandages.
  • Look for a digital watch in bedroom nightstands. The watch shows exact time, critical for knowing when night falls.

Hour 5-6:

  • Identify your base location. A second-floor apartment or house with roof access is ideal.
  • Barricade ground-floor windows with sheets (right-click window while holding sheet).
  • Place your Sheet Rope on a second-floor window for personal access, then destroy the stairs.

Before nightfall, you should have: a weapon, a bag, food for 2 days, water containers filled, a bedroll-ready base with sheet-barricaded windows, and a Sheet Rope exit. If you're missing any of these, you took too long looting and need to prioritize faster next time.

Days 2-7: Establishing the Basics

With your base secured, focus shifts to skill development and supply stockpiling. The water and electricity shutoff happens between Day 7 and Day 30 depending on server settings (default is random in that window).

Daily routine:

  1. Wake up, eat breakfast, check moodles
  2. Loot 2-3 nearby buildings (return before 6 PM)
  3. Organize loot, cook any raw food
  4. Read skill books for 2-3 in-game hours before bed
  5. Sleep by 10 PM (fatigue kills combat effectiveness)

Priority supplies this week:

  • Hammer + Nails (enables barricading and basic carpentry)
  • Saw (cut logs into planks for construction)
  • Cooking Pot (enables stews and soups, best food efficiency)
  • Skill Books (Carpentry, your weapon skill, Cooking)
  • Seeds (Cabbage, Potato, Tomato for farming later)

Your Carpentry should reach Level 2-3 by Day 7 through barricading and disassembling furniture. At Level 3, you can build wooden walls to seal off your base floor completely. At Level 4, you can build Rain Collectors, which become your primary water source after the shutoff.

Watch the weather. If it rains, go inside. Wet clothing causes your character to get cold, which leads to illness, which drains health. The Outdoorsman trait prevents this entirely, which is why it appears in several of our Best Project Zomboid Builds.

Days 8-14: Pre-Shutoff Preparation

The utilities shutoff is coming. This week is about preparing for life without running water and powered refrigerators.

Shutoff prep checklist:

  1. Fill every container in your base with water (pots, bottles, kettles, mugs)
  2. Build 2-4 Rain Collectors on your roof (Carpentry 4 required)
  3. Find a Generator and Generator Magazine (check storage units, garages, warehouses)
  4. Stockpile non-perishable food (canned goods last 3+ months)
  5. Start a small farm plot (dig with trowel, plant seeds, water daily)

The Generator Magazine is essential. You physically cannot operate a generator until your character reads this magazine. It spawns in warehouse shelving, garage tool cabinets, and storage unit containers. The Warehouse district in Muldraugh has the highest spawn rate. Once read, you can connect a generator to your base to power the fridge, lights, and stove.

Generator fuel consumption runs at 0.16 units per hour. A full gas can (8 units) powers a generator for 50 hours. You'll need a steady supply of gasoline from gas stations (siphon from pumps with empty gas cans) or abandoned vehicles.

Days 15-30: Expansion and Specialization

With utilities managed, this is when different builds diverge. Your character should have clear skill priorities based on your chosen build.

Carpenter builds: Push Carpentry to Level 7 for metal walls and advanced structures. Build a perimeter wall around your base compound. Add a second Rain Collector and expand storage rooms.

Combat builds: Clear zombie-dense areas methodically. West Point's commercial district has the best weapon loot but requires fighting through 200+ zombies. Use the "pull and kite" technique: attract small groups of 3-5 zombies, back away, kill them, repeat.

Stealth builds: Night raid high-value buildings (gun stores, pharmacies, military checkpoints). With Lightfooted 5+ and Inconspicuous, you can loot buildings with zombies inside them without being detected if you crouch and move slowly.

All builds this period:

  • Level your primary weapon skill to 3+ (through combat or reading skill books)
  • Find and repair a vehicle for long-range looting (or hotwire one if Burglar)
  • Establish a farming rotation: plant new crops every 3 days for continuous harvest
  • Explore one town outside your starting location

Month 2: Winter Preparation

Temperature starts dropping in October and reaches dangerous lows by December. An unprepared character freezes to death indoors without heating.

Winter survival requires:

  • Warm clothing layers (sweater + jacket + scarf + gloves, ideally insulated versions)
  • Generator-powered space heaters or Antique Ovens in every room you use
  • 20+ gas cans stockpiled (generator runs 24/7 in winter)
  • Indoor farming (build planter boxes inside heated rooms)

Scavenging during winter is brutal. Your character gets cold faster, stamina drains quicker, and injuries are more dangerous because the cold slows healing. Plan scavenging runs for midday (warmest period) and keep them under 2 hours.

This is also when the zombie population starts thinning in looted areas but building in unvisited zones. If you've been clearing your immediate neighborhood consistently, you'll notice fewer zombies near home but more in distant areas you haven't touched.

Month 3+: Long-Term Sustainability

If you've reached Month 3, congratulations. You've outlived 95% of Project Zomboid characters. The game shifts from survival to optimization: improving your base, maxing skills, and exploring the full map.

Long-term goals:

  • Carpentry 10 for maximum fortification options
  • Self-sustaining farm producing 3,000+ calories per day
  • Vehicle fleet (backup car in case primary breaks down)
  • Satellite bases near high-value loot locations
  • Complete map exploration

The endgame loop is satisfying in its own way. Every improvement to your base, every new skill level, every cleared neighborhood makes your character more capable. The tension never fully disappears because one bite ends everything, no matter how strong you are.

For advanced techniques that help in late-game play, check our Project Zomboid Tips and Tricks. If you need to review fundamentals, our Project Zomboid Beginner's Guide covers the core systems.

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