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RISK: Global Domination Maps & Locations Guide: Every Area Covered

Complete RISK: Global Domination maps and locations guide. Every area with difficulty, rewards, progression order, and what to do in each zone.

Researched and editorially reviewed. Updated .
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SMG Studio's official digital Risk arrived on Steam on 19 February 2020 as a free to play release with cross platform matches against phone and console players. The Classic Map is the familiar 42 territory, six continent board, and more than 120 further maps ship in paid packs ranging from under 20 territories to well past 90. Rule toggles such as Capital Conquest, Blizzards and Fog of War change the maths of a match far more than swapping maps does.

RISK: Global Domination features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.

Area Progression Order

OrderLocationDifficultyKey RewardsRecommended Build
1Classic Map42 territories, 6 continentsAustralia at 2 troops behind one border, Asia at the largest bonusProgressive card farmer
2World Conquest MapMedium, roughly 36 to 60 territoriesNew sea lanes, redrawn continent borders, longer gamesProgressive card farmer
3Simple World MapUnder 20 territoriesQuick matches, ideal for one against oneAustralia turtle
4Advanced Map PackLarge, 61 territories and upLonger campaigns, more continents, higher bonus totalsAustralia turtle
5Zombie Map PackVaries by boardZombie rule set, altered elimination behaviourAustralia turtle

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Classic Map: Starting Area

The original Risk board: 42 territories across six continents, with Asia paying the most and Australia being the easiest to hold. It is free from the start and it is where almost every strategy discussion is anchored.

AttributeDetail
Difficulty42 territories, 6 continents
Key RewardsAustralia at 2 troops behind one border, Asia at the largest bonus
Recommended BuildProgressive card farmer
Key EquipmentWild cards

What to Do Here


World Conquest Map: Early Game

A medium sized world map with additional countries and new sea lanes that do not exist on the Classic board. Those extra connections break several of the standard choke point plans, so Classic muscle memory misleads here.

AttributeDetail
DifficultyMedium, roughly 36 to 60 territories
Key RewardsNew sea lanes, redrawn continent borders, longer games
Recommended BuildProgressive card farmer
Key EquipmentWild cards

What to Do Here

  • Focus on mastering Territory and continent reinforcement. It's critical from this point on.
  • Farm for Wild cards if you don't have it yet.
  • Complete all objectives for maximum rewards.
  • Prepare for the difficulty spike in Simple World Map.

Simple World Map: Mid Game

The smallest map in the game, built for fast matches where the whole board can change hands inside a few turns. Card trade-ins dominate because there is not enough territory to build a long term income advantage.

AttributeDetail
DifficultyUnder 20 territories
Key RewardsQuick matches, ideal for one against one
Recommended BuildAustralia turtle
Key EquipmentWild cards

What to Do Here


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Advanced Map Pack: Late Game

A paid pack of larger and more complex boards aimed at players who already know the Classic choke points. Bigger boards mean more borders, which makes the border trimming approach far more valuable than it is on Classic.

AttributeDetail
DifficultyLarge, 61 territories and up
Key RewardsLonger campaigns, more continents, higher bonus totals
Recommended BuildAustralia turtle
Key EquipmentInfantry, cavalry and artillery cards

What to Do Here


Zombie Map Pack: Endgame

Themed boards paired with the Zombies rule set, where eliminated troops come back as a neutral hostile force rather than simply leaving the board. It punishes over extension harder than any standard map does.

AttributeDetail
DifficultyVaries by board
Key RewardsZombie rule set, altered elimination behaviour
Recommended BuildAustralia turtle
Key EquipmentInfantry, cavalry and artillery cards

What to Do Here

  • This is endgame. Best-in-slot gear and a perfected build are mandatory.
  • See our boss guide for endgame fight strategies.
  • The reward loop: clear content → upgrade → push harder content.
  • Experiment with Endgame blitzer for variety once you've mastered the meta.

Exploration Tips

  1. Clear areas in order: Classic Map → World Conquest Map → Simple World Map → Advanced Map Pack → Zombie Map Pack. Skipping areas means missing resources you'll need later.
  2. Check every corner: Hidden caches and secrets are often in non-obvious locations.
  3. Match your equipment: Some areas favor different equipment types.
  4. Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
  5. Don't rush: Clearing an area fully gives more resources than speedrunning two areas.

More RISK: Global Domination Guides

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