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Shadowverse CCG Maps & Locations Guide: Every Area Covered

Complete Shadowverse CCG maps and locations guide. Every area with difficulty, rewards, progression order, and what to do in each zone.

Researched and editorially reviewed. Updated .
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Shadowverse CCG is Cygames' digital collectible card game, and it is no longer running. Cygames announced the end of service on 25 March 2026 and shut the servers down at 7:00 pm Pacific on 30 June 2026, almost exactly a decade after the original 2016 launch, with the Steam client released on 27 October 2016. The Steam store page now carries a notice that the game is no longer available there, and accounts cannot be linked across to the successor. Anyone searching for Shadowverse today should be pointed at Shadowverse: Worlds Beyond, the direct sequel that launched on 17 June 2025 for Steam, Epic, iOS and Android, or at the physical card game Shadowverse: Evolve. This page covers what the original client was and how its systems worked, because most of that design carried forward, but treat every mode described here as history rather than as something you can queue into tonight.

Shadowverse CCG features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.

Area Progression Order

OrderLocationDifficultyKey RewardsRecommended Build
1Rotation rankedMain competitive modeRank progression, seasonal rewards, the format most Grand Prix events usedSwordcraft
2Unlimited rankedVeteran mode with a full collectionA separate rank ladder and the only place retired archetypes stayed playableSwordcraft
3Take TwoEntry mode, no collection requiredPacks and vials scaled to your win countForestcraft
4Take Two All StarsEntry mode variantEvent specific rewards and a wider card pool than standard Take TwoForestcraft
5Grand PrixCompetitive event modeSubstantial pack and vial payouts for advancing through the three stagesForestcraft

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Rotation ranked: Starting Area

The primary competitive format, restricted to the most recent card sets so older expansions dropped out over time. It was where the balance team's attention went and where tournament decks were built.

AttributeDetail
DifficultyMain competitive mode
Key RewardsRank progression, seasonal rewards, the format most Grand Prix events used
Recommended BuildSwordcraft
Key EquipmentWard followers

What to Do Here


Unlimited ranked: Early Game

Every card ever printed remained legal, which produced a much faster and more extreme format than Rotation. It rewarded veterans with deep collections and punished anyone bringing a Rotation deck into it by accident.

AttributeDetail
DifficultyVeteran mode with a full collection
Key RewardsA separate rank ladder and the only place retired archetypes stayed playable
Recommended BuildSwordcraft
Key EquipmentWard followers

What to Do Here

  • Focus on mastering Play Points ramping to ten. It's critical from this point on.
  • Farm for Ward followers if you don't have it yet.
  • Complete all objectives for maximum rewards.
  • Prepare for the difficulty spike in Take Two.

Take Two: Mid Game

The arena mode. You picked a craft and then built a deck by choosing one pair of cards from two options presented repeatedly, so collection size did not matter. It was the cheapest way for a new player to learn card interactions.

AttributeDetail
DifficultyEntry mode, no collection required
Key RewardsPacks and vials scaled to your win count
Recommended BuildForestcraft
Key EquipmentWard followers

What to Do Here


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Take Two All Stars: Late Game

A Take Two variant where you were given three random classes to choose from and built from that class plus Neutral cards. A related variant, Take Two Tactics, had you pick one of three random deck archetypes and then draft cards tied to that archetype across multiple classes.

AttributeDetail
DifficultyEntry mode variant
Key RewardsEvent specific rewards and a wider card pool than standard Take Two
Recommended BuildForestcraft
Key EquipmentStorm followers

What to Do Here

  • Full build optimization is expected by this point.
  • Storm followers should be your primary, fully upgraded.
  • Vials and card crafting mastery starts mattering here.
  • Farm resources for the push into Grand Prix.

Grand Prix: Endgame

An online tournament run over three stages in the Arena, each with its own advancement conditions and a daily round limit. Grand Prix events ran in Throwback Rotation as well as Take Two, Take Two All Stars and Take Two Tactics formats.

AttributeDetail
DifficultyCompetitive event mode
Key RewardsSubstantial pack and vial payouts for advancing through the three stages
Recommended BuildForestcraft
Key EquipmentStorm followers

What to Do Here

  • This is endgame. Best-in-slot gear and a perfected build are mandatory.
  • See our boss guide for endgame fight strategies.
  • The reward loop: clear content → upgrade → push harder content.
  • Experiment with Shadowcraft for variety once you've mastered the meta.

Exploration Tips

  1. Clear areas in order: Rotation ranked → Unlimited ranked → Take Two → Take Two All Stars → Grand Prix. Skipping areas means missing resources you'll need later.
  2. Check every corner: Hidden caches and secrets are often in non-obvious locations.
  3. Match your equipment: Some areas favor different equipment types.
  4. Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
  5. Don't rush: Clearing an area fully gives more resources than speedrunning two areas.

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