Spelunky 2 Tier List — Current Rankings

Spelunky 2 tier list ranking every build and equipment option. Updated rankings with detailed reasoning.

This Spelunky 2 tier list ranks every major option by overall effectiveness. Rankings factor in damage output, survivability, versatility, gear requirements, and how well each option scales.

Tier definitions: S = best in class, always a strong pick. A = strong and competitive, minor weaknesses. B = solid but clearly outperformed in most situations. C = viable only for players who enjoy the playstyle.

Builds Rankings

TierBuildRatingPlaystyle
AClassic Spelunker8.5/10Standard run — explore, collect resources, avoid unnecessary risks, reach the exit.
ATina Flan8.5/10Leverage extended whip range for safer combat, otherwise standard approach.
BRoffy D. Sloth7.5/10Survive hits that would kill other characters, use extra HP to learn dangerous sections.
BAu7.5/10Collect extra gold, buy powerful shop items (paste, climbing gloves), build advantage through purchases.
BPilot7.5/10Standard play until finding a jetpack, then leverage extended fuel for aerial dominance.

Detailed Builds Analysis

Classic Spelunker (A-Tier)

The default character with standard stats. No special abilities but no weaknesses either. The Classic Spelunker is the baseline for learning the game's mechanics without character-specific gimmicks.

Best with: Whip, bombs, ropes, whatever you find Stat focus: Game knowledge, whip timing, resource management

Tina Flan (A-Tier)

A character with a wider whip range, making combat slightly easier. Tina's extended reach gives a meaningful advantage against enemies that punish close approach.

Best with: Extended whip, standard equipment Stat focus: Whip combat, range advantage exploitation

Roffy D. Sloth (B-Tier)

A slow character with extra starting health. Roffy trades speed for durability — taking hits without dying. Better for learning boss patterns and dangerous areas.

Best with: Extra HP, standard equipment, defensive play Stat focus: HP management, safe pathing, learning-focused

Au (B-Tier)

A golden character unlocked through achievement. Au attracts gold, making shop purchases easier. The extra money enables buying paste, climbing gloves, and other powerful shop items consistently.

Best with: Gold attraction, shop-focused strategy Stat focus: Gold collection, shop item priority, resource accumulation

Pilot (B-Tier)

A character with jetpack affinity. When the Pilot finds a jetpack, its fuel lasts longer. Since jetpack is one of the strongest mobility items, the Pilot has a meaningful advantage in runs where one appears.

Best with: Jetpack (when found), standard equipment Stat focus: Jetpack fuel efficiency, aerial combat, mobility

Equipment Rankings

EquipmentBest WithNotes
WhipAll characters — the universal reliable weaponYour default melee weapon with short range and specific attack timing.
ShotgunAny character for maximum combat power and recoil mobilityThe most powerful weapon in the game — kills almost anything in one shot and launches the player backward with recoil (useful for aerial movement).
Freeze RayCautious players who want safe ranged engagementFreezes enemies solid, allowing you to pick them up and throw them as weapons.
BoomerangResource-conscious players wanting ranged attacks without ammo managementA returning projectile that deals moderate damage.
MacheteAny character in vegetation-heavy levels (Jungle, Spider Caves)A melee weapon with better range and damage than the whip.

Equipment Analysis

Whip: Your default melee weapon with short range and specific attack timing. The whip kills most basic enemies in one hit if timed correctly. Whip priority means attacking at the right frame beats enemy attacks. The whip is sufficient for the entire game with practice.

Shotgun: The most powerful weapon in the game — kills almost anything in one shot and launches the player backward with recoil (useful for aerial movement). Shotguns are found on shopkeepers' backs or purchased. The recoil mobility is as valuable as the damage.

Freeze Ray: Freezes enemies solid, allowing you to pick them up and throw them as weapons. Frozen enemies shatter on impact, killing them. The Freeze Ray provides safe engagement from range without consuming bombs.

Boomerang: A returning projectile that deals moderate damage. The Boomerang provides ranged attack capability without ammo consumption. It stuns rather than kills tougher enemies, requiring follow-up.

Machete: A melee weapon with better range and damage than the whip. The Machete cuts through vegetation and cobwebs instantly, which is valuable in jungle and spider cave levels. Replaces the whip when found.

Meta Analysis

The current meta in Spelunky 2 centers on physics platforming and whip combat. Builds that leverage both systems outperform those that focus on only one.

What's strong right now:

  • Classic Spelunker with Whip is the benchmark. Everything else is measured against it.
  • bomb management builds are gaining ground as players find new synergies.
  • Roffy D. Sloth remains essential for learning hard content.

What's underrated:

  • Tina Flan is consistently overlooked despite being the most flexible option.
  • Freeze Ray offers excellent performance for its investment level.

What's overhyped:

  • Pure Pilot builds. High ceiling but the consistency isn't there for most players.

Quick Picks by Situation

SituationBest BuildBest GearWhy
Overall bestClassic SpelunkerWhipHighest consistent performance
New playerTina FlanShotgunMost forgiving, teaches mechanics
Hard contentRoffy D. SlothFreeze RaySurvivability when you need it
Group playAuBoomerangUtility and team support
Experienced playerPilotMacheteUnique challenge and high ceiling

For full build guides, see Spelunky 2 builds. For progression help, check the walkthrough.