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STAR WARS: The Old Republic Equipment Guide: Best Equipment Ranked

Complete STAR WARS: The Old Republic equipment guide. Every equipment option ranked with stats, best builds, and how to get them.

Researched and editorially reviewed. Updated .
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BioWare launched Star Wars: The Old Republic in December 2011 and put it on Steam in 2020, and its selling point has never changed: eight fully voiced class stories, four for the Republic and four for the Empire, each a standalone campaign with its own companions and villains. The 7.0 Legacy of the Sith update split those origin stories from your fighting style, so a Jedi Knight can now swing a double bladed saber as a Shadow or throw lightning as a Sorcerer. The level cap sits at 80, and level sync scales you down on old planets so every world stays playable.

Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.

Equipment Rankings

EquipmentTierBest ForNotes
LightsaberSTanking disciplines and Force casters who need an offhand slot for defensive or healing stats.The single saber used by Guardians, Juggernauts, Sages and Sorcerers.
Double bladed lightsaberAStealth players who want to open fights on their own terms and escape when they go badly.The Assassin and Shadow weapon, a saberstaff that fits stealth based melee.
Blaster pistolANon Force characters wanting either the cover based ranged game or mobile close range damage.The Smuggler, Gunslinger, Scoundrel, Mercenary and Powertech weapon, used singly or in pairs.
Blaster rifleBVanguard and Powertech style play where you fight at short to medium range in heavy armour.The Trooper and Imperial Agent standard, and the entry weapon for Vanguard and Operative disciplines.
Assault cannonBRepublic players who want ranged healing or sustained ranged damage without leaving heavy armour.The Commando weapon, a heavy repeating cannon that supports both the Gunnery damage discipline and the Combat Medic healing discipline.

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S-Tier: Lightsaber

The single saber used by Guardians, Juggernauts, Sages and Sorcerers. Paired with a shield generator for tanking or a focus for casting, it defines every Force user discipline that is not dual wielding.

AttributeDetail
TierS
Best ForTanking disciplines and Force casters who need an offhand slot for defensive or healing stats.
Key MechanicOrigin story and Combat Style split
Recommended BuildJedi Knight

How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.

Best builds using Lightsaber: Pairs naturally with Jedi Knight thanks to how their stat scaling lines up.


A-Tier: Double bladed lightsaber

The Assassin and Shadow weapon, a saberstaff that fits stealth based melee. It carries both the Darkness and Kinetic Combat tanking disciplines and the Deception and Infiltration damage ones.

AttributeDetail
TierA
Best ForStealth players who want to open fights on their own terms and escape when they go badly.
Key MechanicLevel sync across planets
Recommended BuildSith Inquisitor

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Double bladed lightsaber: Pairs naturally with Sith Inquisitor thanks to how their stat scaling lines up.


A-Tier: Blaster pistol

The Smuggler, Gunslinger, Scoundrel, Mercenary and Powertech weapon, used singly or in pairs. Dual pistols mark the Gunslinger and Mercenary damage specifications.

AttributeDetail
TierA
Best ForNon Force characters wanting either the cover based ranged game or mobile close range damage.
Key MechanicCompanions and influence
Recommended BuildBounty Hunter

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Blaster pistol: Pairs naturally with Bounty Hunter thanks to how their stat scaling lines up.


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B-Tier: Blaster rifle

The Trooper and Imperial Agent standard, and the entry weapon for Vanguard and Operative disciplines. Reliable mid range damage with tactical utility attached.

AttributeDetail
TierB
Best ForVanguard and Powertech style play where you fight at short to medium range in heavy armour.
Key MechanicLegacy and alt progression
Recommended BuildImperial Agent

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Blaster rifle: Pairs naturally with Imperial Agent thanks to how their stat scaling lines up.


B-Tier: Assault cannon

The Commando weapon, a heavy repeating cannon that supports both the Gunnery damage discipline and the Combat Medic healing discipline.

AttributeDetail
TierB
Best ForRepublic players who want ranged healing or sustained ranged damage without leaving heavy armour.
Key MechanicGroup content ladder
Recommended BuildSmuggler

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Assault cannon: Pairs naturally with Smuggler thanks to how their stat scaling lines up.


Equipment Progression Path

The order you should acquire equipment as you progress:

  1. Starting gear → Enough to clear Tython
  2. Double bladed lightsaber → Your first real upgrade, available early
  3. Blaster pistol → Mid-game upgrade with good scaling
  4. Lightsaber → Best-in-slot, aim for this by late game
  5. Upgrade to max → The power spike from max upgrades is enormous

Equipment Tips

  • Always upgrade your primary equipment before diversifying. One strong option beats three mediocre ones.
  • Match your equipment to your build's stat priorities for maximum scaling.
  • Choose your origin story for the writing, not the combat. Since 7.0 the story and the Combat Style are separate choices, so wanting to play a Sniper no longer forces you into the Imperial Agent narrative if you would rather be a Bounty Hunter.
  • Check our tier list for how equipment rankings affect overall build effectiveness.

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