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SUPER DISTRO Weapons Guide: Best Weapons Ranked

Complete SUPER DISTRO weapons guide. Every weapon ranked with stats, best builds, and how to get them.

Researched and editorially reviewed. Updated .
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KITATUS Studios released SUPER DISTRO through My Way Games on 22 July 2015, pitching it on the store as a hard 2D platformer in the mould of Mega Man and Super Mario Bros 2: The Lost Levels. It carries five Steam achievements, and four of them do nothing more than mark finishing Levels 1 through 4. Steam purchasers rate it 37 percent positive across 295 reviews, while SteamSpy estimates 200,000 to 500,000 owners because the game circulated widely in bundles.

Your choice of weapons defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.

Weapons Rankings

WeaponTierBest ForNotes
Standing jumpSNarrow gaps and any ledge where overshooting costs you the attempt.This game has no weapons and no combat items, so the tools are movement inputs.
Running jumpAWide gaps where a standing jump will visibly fall short.The long jump that covers wide gaps, and the input most likely to kill you.
Ledge recoveryASalvaging a mistimed running jump rather than resigning to the reset.Reacting once a jump has already gone wrong, by steering toward whatever platform is still reachable.
Hazard memorisationBAny repeating hazard pattern, which is most of what stands between you and Level 4.Not an input at all, but the thing that actually clears levels in a game built around dying.
Retry disciplineBLong sessions where deaths start compounding instead of teaching you anything.Choosing to stop for the night rather than pushing through frustration.

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S-Tier: Standing jump

This game has no weapons and no combat items, so the tools are movement inputs. The standing jump is the safest of them, clearing a hazard without committing horizontal distance you cannot take back.

AttributeDetail
TierS
Best ForNarrow gaps and any ledge where overshooting costs you the attempt.
Key MechanicDeath and restart loop
Recommended RoleCautious Learner

How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.

Best builds using Standing jump: Pairs naturally with Cautious Learner thanks to how their stat scaling lines up.


A-Tier: Running jump

The long jump that covers wide gaps, and the input most likely to kill you. Since it commits both height and distance at once, it needs the approach run measured out before you leave the ground.

AttributeDetail
TierA
Best ForWide gaps where a standing jump will visibly fall short.
Key MechanicFour numbered levels
Recommended RoleMemorisation Runner

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Running jump: Pairs naturally with Memorisation Runner thanks to how their stat scaling lines up.


A-Tier: Ledge recovery

Reacting once a jump has already gone wrong, by steering toward whatever platform is still reachable. Reviews that criticise the controls are largely criticising how little control you have here.

AttributeDetail
TierA
Best ForSalvaging a mistimed running jump rather than resigning to the reset.
Key MechanicFive Steam achievements
Recommended RoleAchievement Hunter

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Ledge recovery: Pairs naturally with Achievement Hunter thanks to how their stat scaling lines up.


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B-Tier: Hazard memorisation

Not an input at all, but the thing that actually clears levels in a game built around dying. One full observation cycle of a moving hazard is worth more than five attempts at guessing it.

AttributeDetail
TierB
Best ForAny repeating hazard pattern, which is most of what stands between you and Level 4.
Key MechanicSingle player with no editor
Recommended RoleTrading Card Collector

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Hazard memorisation: Pairs naturally with Trading Card Collector thanks to how their stat scaling lines up.


B-Tier: Retry discipline

Choosing to stop for the night rather than pushing through frustration. In a game whose first achievement celebrates your first death, tilt is the main thing that ends runs.

AttributeDetail
TierB
Best ForLong sessions where deaths start compounding instead of teaching you anything.
Key MechanicRetro platformer influences
Recommended RoleCurious Bundle Owner

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Retry discipline: Pairs naturally with Curious Bundle Owner thanks to how their stat scaling lines up.


Weapons Progression Path

The order you should acquire weapons as you progress:

  1. Starting gear → Enough to clear Level 1
  2. Running jump → Your first real upgrade, available early
  3. Ledge recovery → Mid-game upgrade with good scaling
  4. Standing jump → Best-in-slot, aim for this by late game
  5. Upgrade to max → The power spike from max upgrades is enormous

Weapons Tips

  • Always upgrade your primary weapon before diversifying. One strong option beats three mediocre ones.
  • Match your weapons to your build's stat priorities for maximum scaling.
  • Set expectations from the review score first. Steam purchasers rate SUPER DISTRO 37 percent positive across 295 reviews, and the criticism concentrates on controls, level design and audio rather than on difficulty being unfair by design.
  • Check our tier list for how weapons rankings affect overall build effectiveness.

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