Tactical Breach Wizards is a turn-based tactics game from Suspicious Developments (the Heat Signature developer) where modern-day wizards breach buildings and throw enemies out of windows. Every mission is a puzzle where you position your squad to chain knockbacks, exploit environmental kills, and defenestrate as many enemies as possible. The Confidence system lets you undo any move, encouraging experimentation without punishment. With sharp writing, a noir detective story, and mechanics designed around creative violence through window-based kills, TBW is one of the tightest tactical experiences in recent years.
Starting Tactical Breach Wizards can feel overwhelming. This guide tells you exactly what to focus on during your first hours so you don't waste time on things that don't matter yet.
What Kind of Game Is This?
Tactical Breach Wizards is a strategy game built around turn-based tactics and spell combos. The core loop involves mastering these systems to progress through increasingly challenging content.
What to expect: Time investment in learning mechanics, experimentation, and gradual mastery. The game rewards patience and knowledge.
Choosing Your First Build
| Build | Beginner Rating | Why |
|---|---|---|
| Zan | Good (but demanding) | Open engagements by blasting groups toward windows, reposition for follow-up knockbacks. |
| Jen | Good (but demanding) | Connect combos by pushing/pulling enemies into other characters' knockback zones or directly into windows. |
| Dessa | Excellent for beginners | Stun and damage enemy clusters, prevent dangerous enemy abilities with stun, support knockback combos with positioning. |
| Sterling | Excellent for beginners | Position defensively to protect allies, use overwatch Shield Bash to knock enemies toward windows on their own turn. |
| Lucille | Excellent for beginners | Mark distant enemies from safety, combine curse damage with knockback kills, handle enemies outside knockback range. |
Our recommendation: Start with Jen. A psychic with targeted Push and Pull abilities. Jen can reposition any single enemy or ally precisely, making her the combo connector between other characters' knockbacks. Pull enemy toward a window, then Push to finish. Her flexibility makes her essential for complex multi-step combos.
Avoid Lucille as your first pick. A sniper-curse mage with long-range targeted abilities.
First Session Step-by-Step
Step 1: Learn turn-based tactics
Each mission is a single room with enemies, windows, and environmental objects. Your squad of 3-4 characters takes turns using abilities that deal damage, move enemies (knockback), and reposition allies. Enemies act on their turn with telegraphed attacks. The goal is to neutralize all enemies while minimizing damage taken. Missions typically take 5-15 minutes.
This is the foundation. Spend your first 15-30 minutes getting comfortable with how turn-based tactics works before worrying about anything else.
Step 2: Head to Apartments
The tutorial missions set in residential apartments with simple room layouts and 2-3 enemies. Windows are obvious and enemies are positioned for straightforward knockback chains. These missions teach core mechanics without overwhelming complexity.
Clear the main content here before moving on. Everything teaches fundamentals you'll need later.
Step 3: Get Your First Upgrade
Look for Psychic Push — it's the most accessible early upgrade. Jen's single-target push that sends one enemy in a straight line. The push distance is fixed, so positioning Jen at the right angle relative to a window is critical. Psychic Push combos with Zan's knockback — Zan clusters enemies, Jen pushes the survivor into a window.
Step 4: Understand spell combos
Characters' abilities combo together — Zan's Shotgun Spell knocks enemies backward, which can push them into Jen's Psychic Push range, which sends them through a window. Chaining knockbacks through multiple enemies into windows is the core puzzle. Some combos move an enemy through 3+ characters' abilities before the killing window toss.
This is the system most new players overlook. Invest time here early — it pays off throughout the entire game.
Step 5: Push to Office Building
Mid-game missions in corporate offices with more enemies and complex room layouts. Cubicle walls create obstacles for knockback paths, and enemies start in positions that require creative combo routing. Multiple windows per room offer various kill angles.
Essential Mechanics Explained
turn-based tactics
Each mission is a single room with enemies, windows, and environmental objects. Your squad of 3-4 characters takes turns using abilities that deal damage, move enemies (knockback), and reposition allies. Enemies act on their turn with telegraphed attacks. The goal is to neutralize all enemies while minimizing damage taken. Missions typically take 5-15 minutes.
spell combos
Characters' abilities combo together — Zan's Shotgun Spell knocks enemies backward, which can push them into Jen's Psychic Push range, which sends them through a window. Chaining knockbacks through multiple enemies into windows is the core puzzle. Some combos move an enemy through 3+ characters' abilities before the killing window toss.
window defenestration
Throwing enemies out of windows is the game's signature mechanic and always kills regardless of remaining HP. Windows are positioned throughout each room, and knockback abilities push enemies toward (or away from) them. The optimal solution for every room maximizes window kills. Enemies near windows are priorities since one knockback solves them.
confidence system
Confidence points let you undo any action — move, ability use, or even end-of-turn decisions. This eliminates save-scumming by building retries into the core mechanic. Each successful mission earns Confidence based on performance. The system encourages experimentation: try a wild combo, and if it fails, undo and try something else.
overwatch abilities
Some characters have abilities that trigger during the enemy turn. Sterling's Shield Bash activates when an ally is attacked, redirecting the hit. Overwatch abilities create reactive defense that protects your fragile characters. Positioning overwatch characters correctly prevents enemy damage entirely.
Common Beginner Mistakes
1. Trying to kill enemies with raw damage instead of window knockbacks — window kills are always more efficient
If you're spending 3 turns dealing damage, you could spend 1 turn positioning a knockback kill.
2. Not using Confidence to undo mistakes — the system exists specifically to encourage experimentation
Players who never undo are playing suboptimally by not exploring creative combo possibilities.
3. Ignoring overwatch ability positioning — Sterling's Shield Bash on overwatch creates free knockbacks during the enemy turn
Not positioning overwatch correctly wastes half of Sterling's potential.
4. Forgetting bonus objectives on first playthrough — bonus objectives provide Confidence and upgrades that make later missions easier
At least attempt them before moving on.
5. Neglecting Dessa's stun utility — players focus on knockback kills and forget that stunning the most dangerous enemy prevents all their damage, buying time for complex combos
First 5 Hours Checklist
- Understand turn-based tactics and spell combos
- Choose Jen as starting build
- Clear Apartments main content
- Acquire Psychic Push or equivalent upgrade
- Reach Office Building
- Throwing enemies out windows is always the optimal play — window kills bypass all HP and armor, so prioritize knockback positioning over raw damage every turn.
- Confidence points let you undo any move freely, so experiment with wild combos. Try pushing an enemy through three characters' knockback zones to reach a distant window — if it fails, undo and try another angle.
Tips for New Players
- Throwing enemies out windows is always the optimal play — window kills bypass all HP and armor, so prioritize knockback positioning over raw damage every turn.
- Confidence points let you undo any move freely, so experiment with wild combos. Try pushing an enemy through three characters' knockback zones to reach a distant window — if it fails, undo and try another angle.
- Chain knockbacks through multiple enemies — Zan's Shotgun Spell pushes enemy A into enemy B, both fly toward Jen's position, Jen Pushes them both toward a window. Multi-enemy chains are the most satisfying plays.
- Overwatch abilities (Sterling's Shield Bash) trigger on the enemy turn, creating 'free' knockback opportunities. Position Sterling so enemy movement carries them toward windows when they approach.
- Every mission has a bonus objective for extra Confidence and upgrades. Bonus objectives usually require specific kill methods (all enemies must die to windows, no damage taken, etc.). Complete them on replay for maximum upgrades.
- Enemy attack telegraphs show which squares they'll target on their turn. Use this information to move your characters out of danger zones and position enemies INTO each other's attack zones for friendly fire.
- Dessa's stun prevents enemy actions entirely — stun the most dangerous enemy first, then handle the rest at your leisure. Stun is the best defensive tool against enemies with powerful abilities.
- Room layouts are fixed per mission, so failed attempts teach you the puzzle. Use early attempts to scout enemy positions and ability types, then retry with optimal opening moves.
- Upgrade character abilities that increase knockback distance and AoE width — these directly enable more window kills, which is the primary win condition. Damage upgrades are secondary to positioning upgrades.
- The story is excellent — pay attention to dialogue between missions. The noir detective plot with wizard workplace humor rewards engaged players with one of the best-written indie game narratives.
Frequently Asked Questions
How long is Tactical Breach Wizards?
The main campaign takes 10-15 hours. Replaying missions for bonus objectives and higher performance ratings adds another 5-10 hours. The game is designed for tight, focused sessions rather than open-ended replayability.
Is Tactical Breach Wizards like XCOM?
The turn-based tactics structure is similar, but TBW is deterministic (no hit percentages or RNG) and puzzle-focused. Every ability hits guaranteed — the challenge is positioning for window kills, not managing probability. It's closer to Into the Breach than XCOM.
Can you play TBW co-op?
No. Tactical Breach Wizards is single-player only. The puzzle nature of each room means it's designed for one person to plan and execute the solution.
What is the Confidence system?
Confidence points let you undo any action during your turn — moves, attacks, ability uses, even end-of-turn. This removes frustration from experimentation and encourages trying creative combos without fear of wasting resources. You earn more Confidence by completing missions well.
What to Read Next
- Tactical Breach Wizards Builds — Optimize your build once you've learned the basics
- Tactical Breach Wizards Walkthrough — Full progression path
- Tactical Breach Wizards Tips — Advanced strategies for when you're ready



