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Total War: EMPIRE Definitive Edition Maps & Locations Guide: Every Area Covered

Complete Total War: EMPIRE Definitive Edition maps and locations guide. Every area with difficulty, rewards, progression order, and what to do in each zone.

Researched and editorially reviewed. Updated .
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Total War: EMPIRE Definitive Edition bundles the 2009 gunpowder era Total War with every expansion, including the Warpath Campaign and the Elite Units packs. The Grand Campaign runs from 1700 to 1799 across three land theatres and four trade theatres, with eleven playable factions from Great Britain to the Maratha Confederacy. It was the first Total War where you command naval battles yourself instead of watching an auto resolve.

Total War: EMPIRE Definitive Edition features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.

Area Progression Order

OrderLocationDifficultyKey RewardsRecommended Build
1EuropeTurns 1 to 100 and beyondHighest tax income, university sites, recruitment depthFrance
2The AmericasTurns 1 to 60 for the opening land grabColonial income, plantations, staging portsFrance
3IndiaTurns 10 to 80 for a European interventionTrade goods, high value regions, Maratha manpowerGreat Britain
4The trade theatresAny turn once you have spare warshipsPassive trade income and denial of rival incomeGreat Britain
5The Warpath campaignStandalone campaign, roughly 80 turnsFive native factions and their unique unit rostersGreat Britain

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Europe: Starting Area

The densest theatre, where most factions start and where wars escalate fastest because every border touches a rival. Technology, population and money all concentrate here, which is why losing your home regions usually ends a campaign.

AttributeDetail
DifficultyTurns 1 to 100 and beyond
Key RewardsHighest tax income, university sites, recruitment depth
Recommended BuildFrance
Key EquipmentGrenadiers

What to Do Here


The Americas: Early Game

Sparsely garrisoned colonies that generate income out of proportion to their defences, which makes them the easiest early conquest for a naval power. Native factions and rival colonists both contest the interior.

AttributeDetail
DifficultyTurns 1 to 60 for the opening land grab
Key RewardsColonial income, plantations, staging ports
Recommended BuildFrance
Key EquipmentGrenadiers

What to Do Here

  • Focus on mastering Line infantry volley combat. It's critical from this point on.
  • Farm for Grenadiers if you don't have it yet.
  • Complete all objectives for maximum rewards.
  • Prepare for the difficulty spike in India.

India: Mid Game

Home to the Maratha Confederacy and the Mughals, with large armies that are technologically behind European line infantry. European players usually arrive by sea with a small force and fight above their weight.

AttributeDetail
DifficultyTurns 10 to 80 for a European intervention
Key RewardsTrade goods, high value regions, Maratha manpower
Recommended BuildGreat Britain
Key EquipmentGrenadiers

What to Do Here


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The trade theatres: Late Game

Four separate maps at the Ivory Coast, Madagascar, Brazil and the East Indies where fleets occupy trade nodes to earn passive income. They are undefended by land, so a single squadron can flip an enemy's economy.

AttributeDetail
DifficultyAny turn once you have spare warships
Key RewardsPassive trade income and denial of rival income
Recommended BuildGreat Britain
Key EquipmentLine Infantry

What to Do Here

  • Full build optimization is expected by this point.
  • Line Infantry should be your primary, fully upgraded.
  • Government types and revolution mastery starts mattering here.
  • Farm resources for the push into The Warpath campaign.

The Warpath campaign: Endgame

The North America focused expansion included in the Definitive Edition, with the Iroquois, Cherokee, Huron, Pueblo and Plains nations as playable factions. It runs on its own shorter campaign rather than inside the Grand Campaign.

AttributeDetail
DifficultyStandalone campaign, roughly 80 turns
Key RewardsFive native factions and their unique unit rosters
Recommended BuildGreat Britain
Key EquipmentLine Infantry

What to Do Here

  • This is endgame. Best-in-slot gear and a perfected build are mandatory.
  • See our boss guide for endgame fight strategies.
  • The reward loop: clear content → upgrade → push harder content.
  • Experiment with Ottoman Empire for variety once you've mastered the meta.

Exploration Tips

  1. Clear areas in order: Europe → The Americas → India → The trade theatres → The Warpath campaign. Skipping areas means missing resources you'll need later.
  2. Check every corner: Hidden caches and secrets are often in non-obvious locations.
  3. Match your equipment: Some areas favor different equipment types.
  4. Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
  5. Don't rush: Clearing an area fully gives more resources than speedrunning two areas.

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