Wartales is an open-world tactical RPG where you lead a mercenary warband through a gritty medieval world. Unlike linear RPGs, Wartales drops you into a region map and lets you take contracts, explore ruins, and pick fights at your own pace. The turn-based combat uses positioning, engagement zones, and morale mechanics. Between battles, you manage your company's food supply, pay wages, assign professions (blacksmith, cook, thief), and craft equipment. With the Pirate DLC adding naval content and the full 1.0 release, Wartales offers 80+ hours of mercenary sandbox gameplay.
Picking the right build determines how your experience plays out. These builds are ranked by overall effectiveness — factoring in damage, survivability, gear requirements, and how well they scale into endgame.
Quick Rankings
| Build | Tier | Playstyle | Core Gear |
|---|---|---|---|
| Swordsman | A | Hold the front line, engage key enemies, use Riposte to punish attackers. | Longsword, Kite Shield, Medium Armor, Ring of Strength |
| Archer | S | Stay behind melee fighters, target priority enemies, use Overwatch to zone enemy movement. | Longbow, Light Armor, Quiver upgrade, Ring of Dexterity |
| Spearman | A | Position behind swordsmen, use Brace to control approaches, leverage 2-hex reach for safe attacks. | Halberd, Heavy Armor, Shield (optional), Ring of Constitution |
| Brute | A | Flank engaged enemies for bonus damage, use Cleave on grouped targets, finish weakened enemies. | Greatsword or Greataxe, Heavy Armor, Ring of Strength, Berserker's Amulet |
| Ranger | B | Place traps before combat, switch between thrown weapons and melee based on enemy positioning. | Throwing Axes, Traps, Medium Armor, Hunting Knife |
A-Tier: Swordsman
Swordsmen are balanced frontline fighters with good damage and engagement zone control. Their skill tree includes Riposte (counter-attack after being hit) and Charge (gap-closing attack). Equip them with medium armor for balance between mobility and protection. Best paired with a shield for defensive flexibility.
Core Setup
| Slot | Choice | Why |
|---|---|---|
| Primary Equipment | Greatsword | The highest-damage melee weapon with Cleave capability. |
| Core Gear | Longsword, Kite Shield, Medium Armor, Ring of Strength | Maximizes build potential |
| Stat Priority | Strength, Constitution, Dexterity | Optimal scaling |
| Key Mechanic | mercenary management | Your warband consists of recruited fighters, captured prisoners, and trained animals. |
How to Play Swordsman
Hold the front line, engage key enemies, use Riposte to punish attackers.
Swordsmen are balanced frontline fighters with good damage and engagement zone control. Their skill tree includes Riposte (counter-attack after being hit) and Charge (gap-closing attack). Equip them with medium armor for balance between mobility and protection. Best paired with a shield for defensive flexibility.
What makes this build work: The synergy between Greatsword and mercenary management creates a gameplay loop that outperforms other options. Core gear like Longsword, Kite Shield, Medium Armor, Ring of Strength amplifies this further.
Pros:
- Highest overall performance
- Clear stat priority (Strength, Constitution, Dexterity) makes gearing straightforward
- Works in all content types
Cons:
- Popular pick, resources may be contested
- Needs specific gear to reach full potential
S-Tier: Archer
Archers deal consistent damage from safety behind the front line. Their skill tree includes Overwatch (attack enemies who move in range) and Rain of Arrows (AoE). Positioning archers on high ground gives +15% accuracy. They're the most reliable damage dealers since they avoid engagement zones.
Core Setup
| Slot | Choice | Why |
|---|---|---|
| Primary Equipment | Longbow | The standard ranged weapon with reliable damage at 5-6 hex range. |
| Core Gear | Longbow, Light Armor, Quiver upgrade, Ring of Dexterity | Maximizes build potential |
| Stat Priority | Dexterity, Willpower, Strength | Optimal scaling |
| Key Mechanic | turn-based combat | Combat uses a hex-based grid where positioning determines flanking bonuses and engagement zones. |
How to Play Archer
Stay behind melee fighters, target priority enemies, use Overwatch to zone enemy movement.
Archers deal consistent damage from safety behind the front line. Their skill tree includes Overwatch (attack enemies who move in range) and Rain of Arrows (AoE). Positioning archers on high ground gives +15% accuracy. They're the most reliable damage dealers since they avoid engagement zones.
What makes this build work: The synergy between Longbow and turn-based combat creates a gameplay loop that offers reliable performance. Core gear like Longbow, Light Armor, Quiver upgrade, Ring of Dexterity amplifies this further.
Pros:
- Most versatile option
- Clear stat priority (Dexterity, Willpower, Strength) makes gearing straightforward
- Works in all content types
Cons:
- Lower peak damage than S-tier
- Needs specific gear to reach full potential
A-Tier: Spearman
Spearmen have extended reach (2 hexes), allowing them to attack without being engaged. Brace (ready attack that triggers when an enemy enters range) controls enemy movement. Halberd variants add AoE sweeps. Spearmen anchor the formation by punishing enemies who try to reach your archers.
Core Setup
| Slot | Choice | Why |
|---|---|---|
| Primary Equipment | Halberd | A 2-hex reach polearm that lets you attack without being engaged. |
| Core Gear | Halberd, Heavy Armor, Shield (optional), Ring of Constitution | Maximizes build potential |
| Stat Priority | Strength, Constitution, Willpower | Optimal scaling |
| Key Mechanic | crafting professions | Each warband member can learn a profession: Blacksmith (repair/craft weapons), Cook (prepare meals), Alchemist (brew potions), Thief (lockpick and steal), Angler (catch fish), Scholar (identify items), Miner (extract ore), and Tinkerer (craft traps/tools). |
How to Play Spearman
Position behind swordsmen, use Brace to control approaches, leverage 2-hex reach for safe attacks.
Spearmen have extended reach (2 hexes), allowing them to attack without being engaged. Brace (ready attack that triggers when an enemy enters range) controls enemy movement. Halberd variants add AoE sweeps. Spearmen anchor the formation by punishing enemies who try to reach your archers.
What makes this build work: The synergy between Halberd and crafting professions creates a gameplay loop that offers reliable performance. Core gear like Halberd, Heavy Armor, Shield (optional), Ring of Constitution amplifies this further.
Pros:
- Best survivability
- Clear stat priority (Strength, Constitution, Willpower) makes gearing straightforward
- Works in all content types
Cons:
- Slower clear speeds
- Needs specific gear to reach full potential
A-Tier: Brute
Brutes use two-handed weapons (greataxes, greathammers) for massive single-target damage. They sacrifice defense for offense, relying on killing enemies before taking too much damage. The Cleave ability hits multiple adjacent enemies. Best when flanking engaged targets.
Core Setup
| Slot | Choice | Why |
|---|---|---|
| Primary Equipment | Mace and Shield | The classic tank combination — the mace deals blunt damage (effective against armored enemies), while the shield provides +20-30% block chance. |
| Core Gear | Greatsword or Greataxe, Heavy Armor, Ring of Strength, Berserker's Amulet | Maximizes build potential |
| Stat Priority | Strength, Constitution, Willpower | Optimal scaling |
| Key Mechanic | region exploration | The world map is divided into regions with increasing difficulty. |
How to Play Brute
Flank engaged enemies for bonus damage, use Cleave on grouped targets, finish weakened enemies.
Brutes use two-handed weapons (greataxes, greathammers) for massive single-target damage. They sacrifice defense for offense, relying on killing enemies before taking too much damage. The Cleave ability hits multiple adjacent enemies. Best when flanking engaged targets.
What makes this build work: The synergy between Mace and Shield and region exploration creates a gameplay loop that provides a unique approach. Core gear like Greatsword or Greataxe, Heavy Armor, Ring of Strength, Berserker's Amulet amplifies this further.
Pros:
- Strong in group/team content
- Clear stat priority (Strength, Constitution, Willpower) makes gearing straightforward
- Excels in its niche
Cons:
- Weaker solo performance
- Requires deep game knowledge
B-Tier: Ranger
Rangers are hybrid melee/ranged fighters using thrown weapons and traps. Their versatility comes at the cost of not excelling at either role. Trap placement before combat creates choke points. Rangers function as support fighters who adapt to battlefield needs.
Core Setup
| Slot | Choice | Why |
|---|---|---|
| Primary Equipment | Dual Daggers | The fastest weapon combination with the most attacks per turn. |
| Core Gear | Throwing Axes, Traps, Medium Armor, Hunting Knife | Maximizes build potential |
| Stat Priority | Dexterity, Strength, Willpower | Optimal scaling |
| Key Mechanic | camp management | Setting up camp at rest points lets you cook meals, repair equipment, assign professions, and manage prisoners. |
How to Play Ranger
Place traps before combat, switch between thrown weapons and melee based on enemy positioning.
Rangers are hybrid melee/ranged fighters using thrown weapons and traps. Their versatility comes at the cost of not excelling at either role. Trap placement before combat creates choke points. Rangers function as support fighters who adapt to battlefield needs.
What makes this build work: The synergy between Dual Daggers and camp management creates a gameplay loop that provides a unique approach. Core gear like Throwing Axes, Traps, Medium Armor, Hunting Knife amplifies this further.
Pros:
- Unique, rewarding playstyle
- Clear stat priority (Dexterity, Strength, Willpower) makes gearing straightforward
- Excels in its niche
Cons:
- High skill floor, punishing when misplayed
- Requires deep game knowledge
Build Progression Path
- Start with Archer — the most forgiving option for learning the game
- Transition to Swordsman once you understand core mechanics and have access to Greatsword
- Keep a Spearman setup for content that keeps killing you
- Try Ranger for a fresh experience once you've mastered the basics
Gearing Tips
- Invest in your primary equipment first — it gives the biggest power spike
- Feed your troops every day or morale plummets — low morale causes combat penalties and eventual desertion. Assign a Cook profession to a warband member to prepare meals that provide morale bonuses on top of base nourishment.
- Crafting professions save thousands of gold on equipment — a Blacksmith repairs for free what a town smith charges 50-100 gold for. Assign Blacksmith to your highest-Dexterity non-combat member.
- Don't spread upgrade resources across multiple builds until endgame
See our tier list for current meta rankings, or the beginner's guide if you're just getting started.



