Weird West is an isometric action RPG immersive sim set in a dark fantasy version of the American frontier where gunslingers share the land with werewolves, witches, and eldritch horrors. You play through five interconnected character journeys — a retired bounty hunter, a human-turned-pigman, a Native American protector, a werewolf, and a mysterious Oneirist — each with unique abilities and storylines. Choices and consequences persist across all five journeys: NPCs you save or kill remain affected, towns you destroyed stay ruined, and previous characters become recruitable companions.
Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.
Equipment Rankings
| Equipment | Tier | Best For | Notes |
|---|---|---|---|
| Revolver | S | Gunslinger, Hybrid Fighter | The signature weapon of Weird West. |
| Lever-Action Rifle | A | Gunslinger, Stealthy Bounty Hunter | Long-range weapon dealing 80 damage per shot with excellent accuracy. |
| Double-Barrel Shotgun | A | Hybrid Fighter, Werewolf Warrior (human form) | Devastating close-range weapon dealing 120 damage per barrel (240 total if both fire). |
| Throwing Knife | B | Stealthy Bounty Hunter | Silent ranged weapon for stealth kills. |
| Dynamite | B | All builds (situational) | Throwable explosive dealing 200 damage in a radius. |
S-Tier: Revolver
The signature weapon of Weird West. 6-round cylinder with Fan-the-Hammer skill emptying all rounds in 1 second. Headshots deal 3x damage. Upgraded revolvers deal 45 damage per shot. Dual-wielding revolvers doubles fire rate but removes aiming precision.
| Attribute | Detail |
|---|---|
| Tier | S |
| Best For | Gunslinger, Hybrid Fighter |
| Key Mechanic | immersive sim design |
| Recommended Build | Gunslinger |
How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.
Best builds using Revolver: Pairs naturally with Gunslinger thanks to stat scaling synergies.
A-Tier: Lever-Action Rifle
Long-range weapon dealing 80 damage per shot with excellent accuracy. 8-round magazine with fast lever cycling. Best for opening fights from distance before enemies close to revolver range. The scope upgrade enables true sniping.
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | Gunslinger, Stealthy Bounty Hunter |
| Key Mechanic | character rotation |
| Recommended Build | Stealthy Bounty Hunter |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using Lever-Action Rifle: Pairs naturally with Stealthy Bounty Hunter thanks to stat scaling synergies.
A-Tier: Double-Barrel Shotgun
Devastating close-range weapon dealing 120 damage per barrel (240 total if both fire). 2-round capacity with slow reload. Knocks enemies backward on hit. The panic button for when enemies get too close.
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | Hybrid Fighter, Werewolf Warrior (human form) |
| Key Mechanic | reputation system |
| Recommended Build | Werewolf Warrior |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using Double-Barrel Shotgun: Pairs naturally with Werewolf Warrior thanks to stat scaling synergies.
B-Tier: Throwing Knife
Silent ranged weapon for stealth kills. One-hit kills on unaware enemies from behind. Retrievable from bodies. Carries up to 5. Zero noise means no alarm triggers. The stealth player's primary weapon.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | Stealthy Bounty Hunter |
| Key Mechanic | dual-wielding combat |
| Recommended Build | Witch Build |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using Throwing Knife: Pairs naturally with Witch Build thanks to stat scaling synergies.
B-Tier: Dynamite
Throwable explosive dealing 200 damage in a radius. Destroys cover, kills groups, and can demolish structures permanently. Limited supply (usually 1-3 per area). Combining with oil barrels amplifies the explosion. The nuclear option.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | All builds (situational) |
| Key Mechanic | world persistence |
| Recommended Build | Hybrid Fighter |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using Dynamite: Pairs naturally with Hybrid Fighter thanks to stat scaling synergies.
Equipment Progression Path
The order you should acquire equipment as you progress:
- Starting gear → Enough to clear Grackle
- Lever-Action Rifle → Your first real upgrade, available early
- Double-Barrel Shotgun → Mid-game upgrade with good scaling
- Revolver → Best-in-slot, aim for this by late game
- Upgrade to max → The power spike from max upgrades is enormous
Equipment Tips
- Always upgrade your primary equipment before diversifying — one strong option beats three mediocre ones.
- Match your equipment to your build's stat priorities for maximum scaling.
- Kick doors open (interact while sprinting) to stagger anyone standing behind them. Follow up with a free headshot during the stagger window.
- Check our tier list for how equipment rankings affect overall build effectiveness.
More Weird West Guides
- Weird West Weird West Overview
- Weird West Best Builds
- Weird West Tier List
- Weird West Walkthrough
- Weird West Beginner's Guide
- Weird West Tips & Tricks
- Weird West Combat Guide
- Weird West Boss Guide
- Weird West Maps & Locations
- Weird West Crafting Guide
- Weird West Classes & Characters
Similar Games
If you enjoy Weird West, check out these related guides:
- Elden Ring Weapons Guide — rpg game with similar mechanics
- Baldur's Gate 3 Weapons Guide — rpg game with similar mechanics
- Cyberpunk 2077 Weapons Guide — rpg game with similar mechanics



