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XCOM 2 Maps & Locations Guide: Every Area Covered

Complete XCOM 2 maps and locations guide. Every area with difficulty, rewards, progression order, and what to do in each zone.

Researched and editorially reviewed. Updated .
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Firaxis flipped the premise of the 2012 reboot. The aliens won, ADVENT runs Earth's cities as a friendly-looking police state, and XCOM is a guerrilla cell flying a captured alien supply barge called the Avenger. Most tactical missions open in concealment and run on a turn clock, so ambushes beat slow Overwatch creeping. Everything below covers the base game released in February 2016, with the August 2017 War of the Chosen expansion flagged wherever it changes the answer.

XCOM 2 features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.

Area Progression Order

OrderLocationDifficultyKey RewardsRecommended Build
1Guerrilla OpsSquad of 4 to 6, from month 1 onwardIntel, Supplies, blocked Dark Events, sometimes an Engineer or ScientistGrenadier
2Retaliation missionsSquad of 5 to 6, month 2 onwardRegion kept in contact, new recruits, occasionally a Resistance soldierGrenadier
3Supply RaidsSquad of 6, month 2 onwardLarge Supplies payout, Alien Alloys, Elerium CrystalsRanger
4Alien Facility raidsColonel-heavy squad of 6, month 3 onwardAvatar Project progress removed, Elerium Cores, alien corpsesRanger
5Avenger DefenseEvery available soldier, triggered by story progressSurvival, salvage from the wrecked UFORanger

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Guerrilla Ops: Starting Area

Three missions appear at once and you pick one. The two you skip each trigger a Dark Event. Objectives are usually a hack, a VIP grab or a device to destroy, and almost all of them carry a turn limit.

AttributeDetail
DifficultySquad of 4 to 6, from month 1 onward
Key RewardsIntel, Supplies, blocked Dark Events, sometimes an Engineer or Scientist
Recommended BuildGrenadier
Key EquipmentShotgun

What to Do Here

  • Learn the basics of Concealment openers. This is where you practice without heavy punishment.
  • Collect starting resources and your first equipment upgrade.
  • Clear all main content before moving to Retaliation missions.
  • If you're struggling, read our beginner's guide.

Retaliation missions: Early Game

ADVENT hits a Resistance haven and Faceless hide among the crowd until they transform. The mission ends the instant every alien is dead, and everyone still standing at that moment is saved, so speed protects civilians better than caution does.

AttributeDetail
DifficultySquad of 5 to 6, month 2 onward
Key RewardsRegion kept in contact, new recruits, occasionally a Resistance soldier
Recommended BuildGrenadier
Key EquipmentShotgun

What to Do Here

  • Focus on mastering Mission turn timers. It's critical from this point on.
  • Farm for Shotgun if you don't have it yet.
  • Complete all objectives for maximum rewards.
  • Prepare for the difficulty spike in Supply Raids.

Supply Raids: Mid Game

Convoy and train missions where you loot crates while ADVENT keeps dropping reinforcements. These are among the few untimed maps in the game, but the reinforcement flares never stop, so untimed does not mean relaxed.

AttributeDetail
DifficultySquad of 6, month 2 onward
Key RewardsLarge Supplies payout, Alien Alloys, Elerium Crystals
Recommended BuildRanger
Key EquipmentShotgun

What to Do Here


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Alien Facility raids: Late Game

The only way to pull filled blocks off the Avatar bar. You destroy the facility power source and extract. Garrisons here are heavy enough to punish an undergeared squad badly, so bring your best six.

AttributeDetail
DifficultyColonel-heavy squad of 6, month 3 onward
Key RewardsAvatar Project progress removed, Elerium Cores, alien corpses
Recommended BuildRanger
Key EquipmentAssault Rifle

What to Do Here

  • Full build optimization is expected by this point.
  • Assault Rifle should be your primary, fully upgraded.
  • Avenger facility rooms mastery starts mattering here.
  • Farm resources for the push into Avenger Defense.

Avenger Defense: Endgame

ADVENT finds your ship and you fight on your own hull with whoever is healthy. The objective is destroying the alien power source that keeps feeding reinforcements onto the deck. Lose here and the campaign ends outright.

AttributeDetail
DifficultyEvery available soldier, triggered by story progress
Key RewardsSurvival, salvage from the wrecked UFO
Recommended BuildRanger
Key EquipmentAssault Rifle

What to Do Here

  • This is endgame. Best-in-slot gear and a perfected build are mandatory.
  • See our boss guide for endgame fight strategies.
  • The reward loop: clear content → upgrade → push harder content.
  • Experiment with Psi Operative for variety once you've mastered the meta.

Exploration Tips

  1. Clear areas in order: Guerrilla Ops → Retaliation missions → Supply Raids → Alien Facility raids → Avenger Defense. Skipping areas means missing resources you'll need later.
  2. Check every corner: Hidden caches and secrets are often in non-obvious locations.
  3. Match your equipment: Some areas favor different equipment types.
  4. Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
  5. Don't rush: Clearing an area fully gives more resources than speedrunning two areas.

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