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Baldur's Gate 3 Maps & Locations Guide — Every Area Covered

Complete Baldur's Gate 3 maps and locations guide. Every area with difficulty, rewards, progression order, and what to do in each zone.

Baldur's Gate 3 is Larian Studios' massive CRPG built on the D&D 5th Edition ruleset, offering hundreds of hours of branching narrative across three acts. The game features full voice acting, motion capture, and a staggering number of choices that genuinely alter the story — including romancing companions, betraying allies, or becoming a Dark Urge villain. With turn-based tactical combat, environmental interactions like pushing enemies off cliffs or combining grease and fire, and a 4-player co-op mode, it set a new standard for RPGs when it launched in 2023.

Baldur's Gate 3 features distinct areas with increasing difficulty. This guide covers every major location in progression order — what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.

Area Progression Order

OrderLocationDifficultyKey RewardsRecommended Build
1Emerald GroveLevel 1-4Companion recruitment, Soul Coins, early quest rewards, Dammon the blacksmithWizard
2Moonrise TowersLevel 5-8Ketheric Thorm loot, Nightsong resolution, Act 3 access, key story revelationsWizard
3Baldur's GateLevel 8-12Helldusk Armor, legendary weapons, companion quest resolutions, game endingFighter
4UnderdarkLevel 3-5Adamantine Forge (craft Adamantine Splint Armor or Shield), Phalar Aluve sword, Sussur weaponsFighter
5Shadow-Cursed LandsLevel 5-8Moonlantern, Spear of Night, Dark Justiciar armor, Shadowheart quest progressionFighter

Emerald Grove — Starting Area

The main hub of Act 1 where Tiefling refugees shelter with Druids. Contains multiple shops, the goblin attack questline, and introduces key companions (Wyll, Lae'zel, Shadowheart). Your choices here — saving or betraying the grove — shape the entire game.

AttributeDetail
DifficultyLevel 1-4
Key RewardsCompanion recruitment, Soul Coins, early quest rewards, Dammon the blacksmith
Recommended BuildWizard
Key EquipmentMarkoheshkir

What to Do Here

  • Learn the basics of turn-based combat — this is where you practice without heavy punishment.
  • Collect starting resources and your first equipment upgrade.
  • Clear all main content before moving to Moonrise Towers.
  • If you're struggling, read our beginner's guide.

Moonrise Towers — Early Game

The central location of Act 2, serving as the Absolute's cult headquarters. You'll fight through floors of cultists, face the boss Ketheric Thorm, and make critical decisions about the Nightsong. The tower also contains merchants and important loot.

AttributeDetail
DifficultyLevel 5-8
Key RewardsKetheric Thorm loot, Nightsong resolution, Act 3 access, key story revelations
Recommended BuildWizard
Key EquipmentMarkoheshkir

What to Do Here

  • Focus on mastering D&D 5e ruleset — it's critical from this point on.
  • Farm for Markoheshkir if you don't have it yet.
  • Complete all objectives for maximum rewards.
  • Prepare for the difficulty spike in Baldur's Gate.

Baldur's Gate — Mid Game

The massive Act 3 city with dozens of quests, shops, and the game's climactic encounters. Contains the Wyrmway trials, multiple companion personal quests, the tribunal, and the final confrontation. You can easily spend 30+ hours here.

AttributeDetail
DifficultyLevel 8-12
Key RewardsHelldusk Armor, legendary weapons, companion quest resolutions, game ending
Recommended BuildFighter
Key EquipmentMarkoheshkir

What to Do Here


Underdark — Late Game

An optional but highly recommended underground area in Act 1 accessible via multiple entrances (Blighted Village well, Zhentarim hideout, Goblin Camp). Contains the Myconid Colony, the Adamantine Forge for crafting powerful early armor, and connects to the Grymforge.

AttributeDetail
DifficultyLevel 3-5
Key RewardsAdamantine Forge (craft Adamantine Splint Armor or Shield), Phalar Aluve sword, Sussur weapons
Recommended BuildFighter
Key EquipmentGontr Mansen

What to Do Here

  • Full build optimization is expected by this point.
  • Gontr Mansen should be your primary, fully upgraded.
  • environmental combos mastery starts mattering here.
  • Farm resources for the push into Shadow-Cursed Lands.

Shadow-Cursed Lands — Endgame

The curse-shrouded Act 2 overworld requiring a light source (torch, moonlantern, or spell) to survive. Contains Last Light Inn as a safe haven, Reithwin Town, and the Gauntlet of Shar dungeon. Exploring without proper light protection deals constant necrotic damage.

AttributeDetail
DifficultyLevel 5-8
Key RewardsMoonlantern, Spear of Night, Dark Justiciar armor, Shadowheart quest progression
Recommended BuildFighter
Key EquipmentGontr Mansen

What to Do Here

  • This is endgame. Best-in-slot gear and a perfected build are mandatory.
  • See our boss guide for endgame fight strategies.
  • The reward loop: clear content → upgrade → push harder content.
  • Experiment with Paladin for variety once you've mastered the meta.

Exploration Tips

  1. Clear areas in order — Emerald Grove → Moonrise Towers → Baldur's Gate → Underdark → Shadow-Cursed Lands. Skipping areas means missing resources you'll need later.
  2. Check every corner — Hidden caches and secrets are often in non-obvious locations.
  3. Match your equipment — Some areas favor different equipment types.
  4. Read the walkthrough — Our walkthrough provides exact progression milestones for each area.
  5. Don't rush — Clearing an area fully gives more resources than speedrunning two areas.

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