Skip to content

BATTLETECH Maps & Locations Guide: Every Area Covered

Complete BATTLETECH maps and locations guide. Every area with difficulty, rewards, progression order, and what to do in each zone.

Researched and editorially reviewed. Updated .
Advertisement

Harebrained Schemes and Paradox released BATTLETECH on 24 April 2018. It is turn-based lance combat set in 3025, in a Periphery region called the Aurigan Reach, where you run a mercenary company for High Lady Kamea Arano against Director Santiago Espinosa's Aurigan Directorate. Four mechs drop per mission, five initiative phases resolve per round, and the MechLab makes you argue for every half ton. Three expansions followed: Flashpoint in 2018, Urban Warfare in 2019 and Heavy Metal later that year.

BATTLETECH features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.

Area Progression Order

OrderLocationDifficultyKey RewardsRecommended Build
1CoromodirPrologue at half a skull, finale at 5 skullsCampaign resolution, the highest tier salvage pool in the story missions, and the Directorate's heaviest mech oppositionMedium Mech skirmisher
2WeldryAround 3 skulls, expect heavy mech oppositionStory progression to the Panzyr operation, Restoration reputation, and salvage from a defending garrison that fields heavier chassis than earlier contractsMedium Mech skirmisher
3PanzyrAround 3 and a half skullsStory progression to Smithon, allied Fusilier support during the fight, and objective salvage from destroyed Directorate lancesLight Mech scout
4SmithonAround 4 skulls, assault mechs presentStory progression toward the Coromodir finale, plus salvage from the heaviest Directorate lances the campaign has fielded so farLight Mech scout
5The ArgoAvailable from early campaign onward, permanent for the rest of the runExtra MechBays, faster repair and refit, morale generation, medical bay for injured pilots, and the training modules that raise pilot skills passivelyLight Mech scout

Advertisement

Coromodir: Starting Area

Capital world of the Aurigan Coalition and the setting for both ends of the campaign. The prologue puts you at Kamea Arano's coronation when Santiago Espinosa's coup begins, and the final liberation mission brings you back to the same world with an entire lance of assault mechs instead of a training exercise.

AttributeDetail
DifficultyPrologue at half a skull, finale at 5 skulls
Key RewardsCampaign resolution, the highest tier salvage pool in the story missions, and the Directorate's heaviest mech opposition
Recommended BuildMedium Mech skirmisher
Key EquipmentPPC

What to Do Here


Weldry: Early Game

The first proper strike against the Aurigan Directorate. Kamea leads the Restoration Army against the main spaceport while your lance runs a separate attack on the Icebox facility, which means you are fighting without the option of retreating toward friendly lines.

AttributeDetail
DifficultyAround 3 skulls, expect heavy mech opposition
Key RewardsStory progression to the Panzyr operation, Restoration reputation, and salvage from a defending garrison that fields heavier chassis than earlier contracts
Recommended BuildMedium Mech skirmisher
Key EquipmentPPC

What to Do Here

  • Focus on mastering Evasion pips and Sensor Lock. It's critical from this point on.
  • Farm for PPC if you don't have it yet.
  • Complete all objectives for maximum rewards.
  • Prepare for the difficulty spike in Panzyr.

Panzyr: Mid Game

Supported by the 2nd Decimis Fusiliers, your job is destroying a Directorate dropship control centre so their ships cannot navigate Panzyr's orbital debris field. Allied units on the field mean you can let someone else soak the first volley for once.

AttributeDetail
DifficultyAround 3 and a half skulls
Key RewardsStory progression to Smithon, allied Fusilier support during the fight, and objective salvage from destroyed Directorate lances
Recommended BuildLight Mech scout
Key EquipmentPPC

What to Do Here


Advertisement

Smithon: Late Game

A battle of attrition where the Restoration Army is grinding against Directorate forces and you are sent after a munitions dump. It is the mission where players usually discover that ammunition explosions cut both ways, since the objective itself detonates.

AttributeDetail
DifficultyAround 4 skulls, assault mechs present
Key RewardsStory progression toward the Coromodir finale, plus salvage from the heaviest Directorate lances the campaign has fielded so far
Recommended BuildLight Mech scout
Key EquipmentAC/20 Autocannon

What to Do Here

  • Full build optimization is expected by this point.
  • AC/20 Autocannon should be your primary, fully upgraded.
  • Contract negotiation and salvage shares mastery starts mattering here.
  • Farm resources for the push into The Argo.

The Argo: Endgame

A derelict Argo class dropship your company recovers and then spends the entire campaign rebuilding. Upgrades bought here cut mech repair times, add MechBay slots, improve pilot training and raise morale, and the crew includes XO Darius Oliveira, Chief MechTech Yang Virtanen, navigator Sumire Meyer and Doctor Farah Murad.

AttributeDetail
DifficultyAvailable from early campaign onward, permanent for the rest of the run
Key RewardsExtra MechBays, faster repair and refit, morale generation, medical bay for injured pilots, and the training modules that raise pilot skills passively
Recommended BuildLight Mech scout
Key EquipmentAC/20 Autocannon

What to Do Here

  • This is endgame. Best-in-slot gear and a perfected build are mandatory.
  • See our boss guide for endgame fight strategies.
  • The reward loop: clear content → upgrade → push harder content.
  • Experiment with Sensor Lock spotter for variety once you've mastered the meta.

Exploration Tips

  1. Clear areas in order: Coromodir → Weldry → Panzyr → Smithon → The Argo. Skipping areas means missing resources you'll need later.
  2. Check every corner: Hidden caches and secrets are often in non-obvious locations.
  3. Match your equipment: Some areas favor different equipment types.
  4. Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
  5. Don't rush: Clearing an area fully gives more resources than speedrunning two areas.

More BATTLETECH Guides

Similar Games

If you enjoy BATTLETECH, check out these related guides:

Advertisement