Borderlands 3 is Gearbox Software's looter shooter, published by 2K and on Steam since 13 March 2020 after six months of Epic exclusivity. Four Vault Hunters chase Troy and Tyreen Calypso across Pandora, Promethea, Athenas, Eden-6 and Nekrotafeyo, the first time the series leaves Pandora properly. The level cap sits at 72, with Mayhem 1 to 11 layered on top to scale enemies and loot for endgame play.
Starting Borderlands 3 can feel overwhelming. This guide tells you exactly what to focus on during your first hours so you don't waste time on things that don't matter yet. For the full progression path, see our walkthrough.
What Kind of Game Is This?
Borderlands 3 is a fps game built around Action skills and four skill trees and Manufacturer specific gun behaviour. The core loop involves mastering these systems to progress through increasingly challenging content.
What to expect: Time investment in learning mechanics, experimentation, and gradual mastery. The game rewards patience and knowledge.
Choosing Your First Role
| Role | Beginner Rating | Why |
|---|---|---|
| Amara the Siren | Excellent for beginners | Balanced approach |
| FL4K the Beastmaster | Excellent for beginners | Balanced approach |
| Moze the Gunner | Excellent for beginners | Balanced approach |
| Zane the Operative | Excellent for beginners | Balanced approach |
| Fourth skill trees (Designer's Cut) | Excellent for beginners | Balanced approach |
Our recommendation: Start with FL4K the Beastmaster. It offers the most forgiving experience while teaching core mechanics.
Avoid Fourth skill trees (Designer's Cut) as your first pick. It requires deep knowledge of game systems to use effectively. Once you're ready, check our classes guide for all options.
First Session Step-by-Step
Step 1: Learn Action skills and four skill trees
Each Vault Hunter has three base trees plus a fourth added by the Designer's Cut, and every tree carries its own action skill. Zane is the exception to the format: he can run two action skills at once, paying for it with his grenade slot.
This is the foundation. Spend your first 15-30 minutes getting comfortable with how Action skills and four skill trees works before worrying about anything else. Our combat guide breaks this down further.
Step 2: Head to Pandora
The series home world and the opening act, covering The Droughts, Ascension Bluff, Devil's Razor, The Splinterlands and Konrad's Hold. Road Dog in The Splinterlands is the dedicated source for the Hellwalker shotgun.
Clear the main content here before moving on. Everything teaches fundamentals you'll need later. See our maps guide for all locations.
Step 3: Get Your First Upgrade
Look for Hellwalker: it's the most accessible early upgrade. A Jakobs shotgun that fires a horizontal line of incendiary pellets and quotes Doom on its item card. It is one of the rare Jakobs guns that carries an element at all, since the manufacturer normally does not.
Step 4: Understand Manufacturer specific gun behaviour
Jakobs guns fire fast and can ricochet critical hits onto another enemy, Maliwan charges then fires one of two elements, Tediore guns are thrown like a grenade on reload, Torgue fires explosive sticky rounds, Vladof adds barrels and rate of fire, Hyperion raises a shield while you aim, and COV guns overheat instead of reloading and eventually break.
This is the system most new players overlook. Invest time here early. It pays off throughout the entire game.
Step 5: Push to Promethea
The Atlas corporate world, taking in Meridian Metroplex, Meridian Outskirts, Lectra City, Atlas HQ, Neon Arterial and Skywell-27. It is where the Maliwan war plot runs and where Katagawa Jr. and the Rampager sit as bosses.
Essential Mechanics Explained
Action skills and four skill trees
Each Vault Hunter has three base trees plus a fourth added by the Designer's Cut, and every tree carries its own action skill. Zane is the exception to the format: he can run two action skills at once, paying for it with his grenade slot.
Manufacturer specific gun behaviour
Jakobs guns fire fast and can ricochet critical hits onto another enemy, Maliwan charges then fires one of two elements, Tediore guns are thrown like a grenade on reload, Torgue fires explosive sticky rounds, Vladof adds barrels and rate of fire, Hyperion raises a shield while you aim, and COV guns overheat instead of reloading and eventually break.
Elements against health bar types
Shock strips shields, corrosive eats armour, incendiary burns flesh, cryo slows and then freezes, and radiation spreads on kill. Carrying one of each is the difference between a smooth Mayhem run and standing still shooting a Badass in the wrong element.
Anointments and Mayhem levels
Anointments are extra effects tied to your action skill, such as 300 percent bonus damage against targets above 90 percent health. Mayhem 1 to 11 raise enemy health and reward better drops, and Mayhem 11 specifically drops the random modifiers while keeping the top loot bonus.
Guardian Rank and True Vault Hunter Mode
Guardian Rank is account wide and keeps issuing small permanent bonuses long past level 72. True Vault Hunter Mode replays the campaign at your current level against tougher enemies, and it is where most players gear up before pushing Mayhem seriously.
Common Beginner Mistakes
1. Carrying four guns of the same element and then wondering why armoured enemies take three magazines
This is a common trap that costs new players significant time.
2. Selling unanointed legendaries while keeping anointed purples out of the loadout, which is exactly backwards at endgame
This is a common trap that costs new players significant time.
3. Staying on Mayhem 10 for the loot bonus when Mayhem 11 gives the same rewards without the random modifiers
This is a common trap that costs new players significant time.
4. Never letting COV weapons cool, then losing them permanently when they break mid fight
This is a common trap that costs new players significant time.
5. Treating Zane like the other three by picking one action skill, when his design assumes two running at once
This is a common trap that costs new players significant time.
First 5 Hours Checklist
- Understand Action skills and four skill trees and Manufacturer specific gun behaviour
- Choose FL4K the Beastmaster as starting role
- Clear Pandora main content
- Acquire Hellwalker or equivalent upgrade
- Reach Promethea
- Keep a shock gun, a corrosive gun and an incendiary gun equipped at all times. Enemy health bars are colour coded by type, and a corrosive weapon against an armoured Badass roughly halves the fight compared with the wrong element on a higher damage gun.
- Anointments outweigh rarity by a wide margin at endgame. A purple weapon with a 300 percent bonus against enemies above 90 percent health frequently out damages a legendary with no anointment, so check the bottom of the item card before you sell anything.
Tips for New Players
- Keep a shock gun, a corrosive gun and an incendiary gun equipped at all times. Enemy health bars are colour coded by type, and a corrosive weapon against an armoured Badass roughly halves the fight compared with the wrong element on a higher damage gun.
- Anointments outweigh rarity by a wide margin at endgame. A purple weapon with a 300 percent bonus against enemies above 90 percent health frequently out damages a legendary with no anointment, so check the bottom of the item card before you sell anything.
- Push straight to Mayhem 11 rather than sitting on Mayhem 10. Mayhem 11 keeps the highest loot and experience bonuses while switching off the random modifiers, which removes the runs where a bad modifier roll makes a boss unkillable.
- Run True Vault Hunter Mode instead of grinding one boss in normal mode. It replays the whole campaign scaled to your level with better drop quality, so you gear up while making progress rather than resetting one map for hours.
- Slide and mantle are not decorative. Sliding cancels reload animations on several builds and mantling breaks enemy tracking, and Borderlands 3 is built around far more movement than Borderlands 2 ever was.
- Learn what your manufacturer is actually doing. Tediore guns become a thrown explosive on reload, so reloading a full magazine deliberately is a damage move, and COV guns overheat instead of reloading and will break permanently if you never let them cool.
- Guardian Rank keeps paying out past level 72 and is shared across every character on the account. Spending points into the Enforcer, Survivor or Hunter lines early means your second Vault Hunter starts noticeably stronger than your first did.
- Farm Graveward on Eden-6 or General Traunt on Nekrotafeyo when you need volume rather than a specific item. Both have short runs back from the fast travel point, and the total loot per hour beats hunting a single dedicated drop most of the time.
- In co-op, check whether the lobby is on Cooperation or Coopetition. Cooperation gives every player their own instanced loot and level scaled enemies, while Coopetition uses shared loot and one enemy level, and joining the wrong one is why loot disappears before you reach it.
- The four DLC campaigns, Moxxi's Heist of the Handsome Jackpot, Guns Love and Tentacles, Bounty of Blood and Psycho Krieg and the Fantastic Fustercluck, hold several of the strongest guns in the game including The Monarch and the Plaguebearer. They scale to your level, so there is no wrong time to start one.
Frequently Asked Questions
What is the level cap?
72, reached through a series of post launch increases ending with the Director's Cut. Guardian Rank then continues as an account wide progression track with small permanent bonuses, so there is still something to gain after the cap.
Which Vault Hunter is best for a first playthrough?
Moze and Amara are the most forgiving. Moze has Iron Bear as a panic button and heavy splash damage options, and Amara's Phasegrasp locks a dangerous enemy in place while you deal with everything else. FL4K rewards precise aim and Zane rewards knowing the systems.
Do I need the DLC?
Not for the story, but the weapon pool argues otherwise. The Monarch comes from Bounty of Blood and the Plaguebearer from Guns, Love, and Tentacles, and the Designer's Cut adds the fourth skill tree to every Vault Hunter, which changes builds more than any single gun.
Is Borderlands 3 still worth playing in 2026?
It runs as an offline capable single player and co-op game with no live service dependency, so nothing has been switched off. Content stopped with the Director's Cut, which means the build and farming knowledge in older guides is still accurate.
Does Borderlands 3 support cross play?
Yes between Steam and the Epic Games Store, which was announced alongside the Steam release on 13 March 2020. Console cross play arrived later and PlayStation was excluded from it for a long stretch.
More Borderlands 3 Guides
- Borderlands 3 Borderlands 3 Overview
- Borderlands 3 Best Builds
- Borderlands 3 Tier List
- Borderlands 3 Walkthrough
- Borderlands 3 Tips & Tricks
- Borderlands 3 Weapons Guide
- Borderlands 3 Combat Guide
- Borderlands 3 Boss Guide
- Borderlands 3 Maps & Locations
- Borderlands 3 Crafting Guide
- Borderlands 3 Classes & Characters
Similar Games
If you enjoy Borderlands 3, check out these related guides:
- Counter-Strike 2 Beginner's Guide: fps game with similar mechanics
- Apex Legends Beginner's Guide: fps game with similar mechanics
- Rainbow Six Siege Beginner's Guide: fps game with similar mechanics



