Chivalry 2 is a first-person medieval multiplayer slasher where 64 players clash in large-scale objective-based battles. The melee combat system is built around timing, spacing, and swing manipulation — dragging your mouse during an attack changes its speed and trajectory. Objective maps recreate medieval siege scenarios with battering rams, catapults, and multi-stage battles that tell stories as they progress. The game rewards both individual skill in duels and team play in large-scale pushes.
Chivalry 2 features distinct areas with increasing difficulty. This guide covers every major location in progression order — what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.
Area Progression Order
| Order | Location | Difficulty | Key Rewards | Recommended Role |
|---|---|---|---|---|
| 1 | Siege of Rudhelm | All Levels | Full siege experience, all class viability, multiple stage variety | Vanguard (Devastator) |
| 2 | Battle of Darkforest | All Levels | Close-quarters melee focus, escort mechanics, environmental hazards | Vanguard (Devastator) |
| 3 | Slaughter of Coxwell | All Levels | Open-field combat, unique objectives, large-scale flanking opportunities | Knight (Guardian) |
| 4 | Siege of Aberfell | All Levels | Siege equipment gameplay, wall defense, tunnel flanking routes | Knight (Guardian) |
| 5 | Tournament Grounds | All Levels | Skill development, 1v1 practice, weapon testing | Knight (Guardian) |
Siege of Rudhelm — Starting Area
The flagship map with attackers breaching outer walls, pushing through a village, and storming the castle throne room. Multiple stages each take 5-10 minutes. The final throne room fight is chaotic and iconic.
| Attribute | Detail |
|---|---|
| Difficulty | All Levels |
| Key Rewards | Full siege experience, all class viability, multiple stage variety |
| Recommended Role | Vanguard (Devastator) |
| Key Weapons | Greatsword |
What to Do Here
- Learn the basics of melee combat system — this is where you practice without heavy punishment.
- Collect starting resources and your first weapons upgrade.
- Clear all main content before moving to Battle of Darkforest.
- If you're struggling, read our beginner's guide.
Battle of Darkforest — Early Game
Forest ambush map where attackers escort a convoy through a dense woodland. Tight sightlines favor melee over archery. The burning village section is visually stunning and creates dynamic cover as buildings collapse.
| Attribute | Detail |
|---|---|
| Difficulty | All Levels |
| Key Rewards | Close-quarters melee focus, escort mechanics, environmental hazards |
| Recommended Role | Vanguard (Devastator) |
| Key Weapons | Greatsword |
What to Do Here
- Focus on mastering objective-based warfare — it's critical from this point on.
- Farm for Greatsword if you don't have it yet.
- Complete all objectives for maximum rewards.
- Prepare for the difficulty spike in Slaughter of Coxwell.
Slaughter of Coxwell — Mid Game
Attackers pillage a village by killing civilians and burning buildings while defenders protect them. Controversial but mechanically unique. The open village layout favors cavalry charges and wide flanking maneuvers.
| Attribute | Detail |
|---|---|
| Difficulty | All Levels |
| Key Rewards | Open-field combat, unique objectives, large-scale flanking opportunities |
| Recommended Role | Knight (Guardian) |
| Key Weapons | Greatsword |
What to Do Here
- This is the main skill check. Bring an optimized build.
- Messer becomes accessible here — prioritize getting it.
- Master class system for the boss encounters.
- Check our boss guide if you get stuck.
Siege of Aberfell — Late Game
Castle siege with multiple wall breach points and underground tunnels. Defenders can use boiling oil pots on the walls. The catapults on this map are positioned for maximum impact on the courtyard fight.
| Attribute | Detail |
|---|---|
| Difficulty | All Levels |
| Key Rewards | Siege equipment gameplay, wall defense, tunnel flanking routes |
| Recommended Role | Knight (Guardian) |
| Key Weapons | Messer |
What to Do Here
- Full build optimization is expected by this point.
- Messer should be your primary, fully upgraded.
- team coordination mastery starts mattering here.
- Farm resources for the push into Tournament Grounds.
Tournament Grounds — Endgame
The free-for-all and duel mode arena. Flat, open ground with minimal obstacles that tests pure combat skill. Popular for practicing 1v1 mechanics without the chaos of 64-player battles.
| Attribute | Detail |
|---|---|
| Difficulty | All Levels |
| Key Rewards | Skill development, 1v1 practice, weapon testing |
| Recommended Role | Knight (Guardian) |
| Key Weapons | Messer |
What to Do Here
- This is endgame. Best-in-slot gear and a perfected build are mandatory.
- See our boss guide for endgame fight strategies.
- The reward loop: clear content → upgrade → push harder content.
- Experiment with Knight (Officer) for variety once you've mastered the meta.
Exploration Tips
- Clear areas in order — Siege of Rudhelm → Battle of Darkforest → Slaughter of Coxwell → Siege of Aberfell → Tournament Grounds. Skipping areas means missing resources you'll need later.
- Check every corner — Hidden caches and secrets are often in non-obvious locations.
- Match your weapons — Some areas favor different weapons types.
- Read the walkthrough — Our walkthrough provides exact progression milestones for each area.
- Don't rush — Clearing an area fully gives more resources than speedrunning two areas.
More Chivalry 2 Guides
- Chivalry 2 Chivalry 2 Overview
- Chivalry 2 Best Builds
- Chivalry 2 Tier List
- Chivalry 2 Walkthrough
- Chivalry 2 Beginner's Guide
- Chivalry 2 Tips & Tricks
- Chivalry 2 Weapons Guide
- Chivalry 2 Combat Guide
- Chivalry 2 Boss Guide
- Chivalry 2 Crafting Guide
- Chivalry 2 Classes & Characters
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