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Days Gone Maps & Locations Guide: Every Area Covered

Complete Days Gone maps and locations guide. Every area with difficulty, rewards, progression order, and what to do in each zone.

Researched and editorially reviewed. Updated .
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Bend Studio brought Days Gone to PC on 18 May 2021, two years after the PlayStation 4 release, with unlocked frame rates, a wider field of view and ultrawide support. Deacon St. John rides through post outbreak Oregon across six regions, from Cascade in the north down to Crater Lake, and his bike is the only transport he gets. Hordes are the reason to stay: the Old Sawmill horde alone packs roughly 500 Freakers into one moving mass, and there is no version of that fight you win by standing still.

Days Gone features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.

Area Progression Order

OrderLocationDifficultyKey RewardsRecommended Role
1CascadeOpening region, available from the startCopeland's Camp shop, early bike upgrades, the first NERO checkpointsHorde Runner
2BelknapOpening region, available from the startHot Springs Camp weapon stock, Tucker's bounty missions, additional NERO injectorsHorde Runner
3Lost LakeMid game, unlocked by story progressDrifter Crossbow, Iron Mike's bike upgrades, Rikki's mechanic servicesStealth Trapper
4Iron ButteMid to late gameOld Sawmill horde clear, Ripper camp loot, high value NERO checkpointsStealth Trapper
5Crater LakeLate game, reached through the main storyWizard Island and Diamond Lake shops, top tier weapons, the militia storylineStealth Trapper

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Cascade: Starting Area

The northern forest region where the story opens, thick with trees and short sightlines. Copeland's Camp sits here, built on Mark Copeland's radio broadcasts about personal freedom, and it is the first place to spend credits.

AttributeDetail
DifficultyOpening region, available from the start
Key RewardsCopeland's Camp shop, early bike upgrades, the first NERO checkpoints
Recommended RoleHorde Runner
Key WeaponsMWS

What to Do Here


Belknap: Early Game

More open than Cascade, with wider roads and longer engagement distances. Hot Springs Camp, run by Ada Tucker as a forced labour operation, trades better weapons than Copeland does once its Trust rises.

AttributeDetail
DifficultyOpening region, available from the start
Key RewardsHot Springs Camp weapon stock, Tucker's bounty missions, additional NERO injectors
Recommended RoleHorde Runner
Key WeaponsMWS

What to Do Here

  • Focus on mastering Camp Trust and credits. It's critical from this point on.
  • Farm for MWS if you don't have it yet.
  • Complete all objectives for maximum rewards.
  • Prepare for the difficulty spike in Lost Lake.

Lost Lake: Mid Game

Opened after the No One Saw It Coming mission, and home to Iron Mike Wilcox's camp, the one settlement actually trying to rebuild something democratic. It supplies the Drifter Crossbow and better bike parts.

AttributeDetail
DifficultyMid game, unlocked by story progress
Key RewardsDrifter Crossbow, Iron Mike's bike upgrades, Rikki's mechanic services
Recommended RoleStealth Trapper
Key WeaponsMWS

What to Do Here


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Iron Butte: Late Game

West of Lost Lake and south of Belknap, dry, industrial and heavily contested by Rippers. The Old Sawmill horde and its 500 Freakers sit in this part of the map, which makes it the region that tests a horde build properly.

AttributeDetail
DifficultyMid to late game
Key RewardsOld Sawmill horde clear, Ripper camp loot, high value NERO checkpoints
Recommended RoleStealth Trapper
Key WeaponsDrifter Crossbow

What to Do Here

  • Full build optimization is expected by this point.
  • Drifter Crossbow should be your primary, fully upgraded.
  • Survival Vision and Focus mastery starts mattering here.
  • Farm resources for the push into Crater Lake.

Crater Lake: Endgame

The southern region and the endgame, dominated by the Deschutes County Militia. Wizard Island is Colonel Matthew Garrett's fortified stronghold and Diamond Lake is the militia outpost under Captain Derrick Kouri.

AttributeDetail
DifficultyLate game, reached through the main story
Key RewardsWizard Island and Diamond Lake shops, top tier weapons, the militia storyline
Recommended RoleStealth Trapper
Key WeaponsDrifter Crossbow

What to Do Here

  • This is endgame. Best-in-slot gear and a perfected build are mandatory.
  • See our boss guide for endgame fight strategies.
  • The reward loop: clear content → upgrade → push harder content.
  • Experiment with Explosives Specialist for variety once you've mastered the meta.

Exploration Tips

  1. Clear areas in order: Cascade → Belknap → Lost Lake → Iron Butte → Crater Lake. Skipping areas means missing resources you'll need later.
  2. Check every corner: Hidden caches and secrets are often in non-obvious locations.
  3. Match your weapons: Some areas favor different weapons types.
  4. Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
  5. Don't rush: Clearing an area fully gives more resources than speedrunning two areas.

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