Quantic Dream's branching drama puts you in control of three androids, Kara, Connor and Markus, in a Detroit set in 2038. There is no combat build and no gear here: scenes are decided by timed dialogue, quick-time inputs and a flowchart that records every branch you did not open. The PlayStation 4 version arrived on 25 May 2018 and the Steam release followed on 18 June 2020.
This guide covers everything you need: core mechanics, the best builds, equipment worth investing in, location progression, and the tips that actually make a difference.
Core Mechanics
Per chapter flowchart with locked branches
Every chapter ends on a flowchart showing the path you took, the branches you never opened, and the percentage of other players who made each call. Filling those charts is the real completion goal, because there is no experience bar or gear to chase.
Timed dialogue and quick-time inputs
Dialogue sits on a ring with a countdown, and letting it run out is itself a choice the game records. Missed quick-time inputs rarely trigger a game over, they simply steer the scene down a worse branch.
Connor's reconstruction and preconstruction
Connor scans a crime scene, tags clues, then scrubs a reconstructed hologram backwards and forwards to work out what happened. Preconstruction is the blue overlay that previews an action before he commits, and between them they are the closest thing this game has to a combat system.
Stress percentages in tense scenes
Several scenes put a live stress number on a character, the clearest being Daniel on the rooftop in The Hostage. Calming dialogue lowers it, pressure raises it, and crossing the threshold ends the scene badly.
Chapter select creates a new timeline
Replaying from chapter select branches your save into a new timeline rather than overwriting the old one. That is how you fill flowcharts and pick up missed magazines without losing the ending you already earned.
For a deeper dive into how these systems interact, see our Detroit: Become Human combat guide.
Builds Overview
| Build | Tier | Playstyle | Key Stats |
|---|---|---|---|
| Connor | A | Versatile approach | Balanced stats |
| Kara | A | Versatile approach | Balanced stats |
| Markus | A | Versatile approach | Balanced stats |
| Machine and mission first play | A | Versatile approach | Balanced stats |
| Deviant and empathy first play | A | Versatile approach | Balanced stats |
For full build breakdowns with gear and stat priorities, see our Detroit: Become Human builds guide. For rankings, check the tier list.
Equipment Guide
| Equipment | Why It Matters | Best For |
|---|---|---|
| Scene reconstruction | Connor tags clues at a crime scene, then scrubs a blue hologram back and forth to replay events. | Every Connor investigation chapter |
| Preconstruction preview | The blue path overlay that shows an action before Connor or Markus commits to it. | Chases, jumps and combat quick-time chains |
| Stress percentage management | Some scenes show a live stress number, and the wrong line pushes it up several points at once. | Hostage negotiations and high tension standoffs |
| Timed dialogue ring | Options sit on a countdown ring, and letting it expire counts as a recorded choice rather than a failure. | Scenes where every spoken option is worse than saying nothing |
| Relationship and public opinion meters | Connor tracks a relationship with Hank, Kara with Alice and Luther, and Markus moves a citywide public opinion bar. | Unlocking late chapter branches and survival checks |
Scene reconstruction: Connor tags clues at a crime scene, then scrubs a blue hologram back and forth to replay events. Missing a clue closes dialogue options later in the same chapter without ever telling you.
Preconstruction preview: The blue path overlay that shows an action before Connor or Markus commits to it. Reading it properly is the difference between a clean takedown and a failed chase.
Stress percentage management: Some scenes show a live stress number, and the wrong line pushes it up several points at once. Daniel on the rooftop in The Hostage is the clearest teaching example.
Timed dialogue ring: Options sit on a countdown ring, and letting it expire counts as a recorded choice rather than a failure. Silence is sometimes the branch you actually want.
Relationship and public opinion meters: Connor tracks a relationship with Hank, Kara with Alice and Luther, and Markus moves a citywide public opinion bar. These meters gate whole scenes in the final third.
Full breakdowns in our Detroit: Become Human weapons guide.
Location Progression
| Location | Level Range | Key Rewards |
|---|---|---|
| Jericho | Markus route, first half | North, Josh and Simon relationships, plus the weapons cache decision |
| Stratford Tower | Markus route, mid game | Public opinion swing, Simon's fate, a major flowchart fork |
| The Eden Club | Connor route, mid game | Hank relationship movement, software instability, the Traci branch |
| Zlatko's house | Kara route, mid game | Luther joining Kara, plus the escape branches |
| Kamski's house | Connor route, late game | The Kamski test outcome and a large software instability swing |
Jericho: The rusting freighter where deviant androids hide, and the base for every Markus chapter once he finds it. Choices here set the peaceful or violent tone for the rest of the revolution.
Stratford Tower: A broadcast centre Markus infiltrates to address the city, and one of the few chapters with a hard fail state. The wording of the broadcast moves public opinion immediately.
The Eden Club: An android club where Connor and Hank chase a lead. It is short, uncomfortable by design, and contains one of the game's clearest tests of whether Connor is still a machine.
Zlatko's house: Kara and Alice take shelter with a collector who is not what he claims to be. Exploring the house rather than trusting the host is what opens the good branches.
Kamski's house: The CyberLife founder's lakeside home, and the setting for the single most discussed choice in the game. Whatever Connor does here reshapes his final chapter.
See our maps & locations guide for detailed area breakdowns and our walkthrough for the optimal progression path.
Tips That Actually Matter
- Finish one full playthrough without a guide before touching chapter select. The flowchart is far more interesting when you can see which branches you personally closed.
- Scan every object Connor can highlight before starting a conversation. Clue count feeds the mission success probability, and that probability gates dialogue later in the chapter.
- Software instability is not a corruption bar. Raising it opens deviant branches and improves Hank's opinion of Connor, so choose empathy deliberately rather than by accident.
- Hank warms up slowly. Saving him on the rooftop instead of chasing Rupert is the single biggest relationship jump available in the first half of the game.
- Alice reacts to cold, hunger and fear as separate states. Kara's later branches check those states, so stopping to feed her or find a blanket is mechanically useful, not just a story beat.
- Markus's public opinion is cumulative. One peaceful choice at the end will not undo three violent chapters, so pick a tone by the time you reach Jericho and hold it.
- Let the timer run out on purpose in scenes where every option is aggressive. Saying nothing is a recorded branch and often the calmest outcome available.
- Collect magazines as you pass them. They unlock bonus material in the extras menu, and several sit in rooms you cannot revisit without a full chapter replay.
- Any of the three leads can die and the story keeps going without them. Losing Connor mid-game produces a genuinely different final act rather than a game over screen.
- Chapter select branches your save instead of replacing it. Use it to open flowchart nodes after your first ending rather than restarting the whole campaign.
Common Mistakes to Avoid
- Treating a failed quick-time input as a game over. Most failures just push the scene down a worse branch, and reloading immediately robs you of the story the game wanted to tell.
- Rushing timed dialogue. The countdown is short enough that reflexive picks are usually the safest sounding and least interesting option on the ring.
- Playing Markus peacefully only in the finale. Public opinion carries across the whole run and the peaceful ending checks all of it, not just the last chapter.
- Ignoring Connor's scan prompts to save time. Skipped clues close conversation branches you will not notice are missing until the flowchart appears.
- Overwriting your first save with chapter select experiments. Branch to a new timeline instead so the ending you earned stays intact.
Frequently Asked Questions
Does Detroit: Become Human have combat or character builds?
No. There are no weapons, levels or gear. Fights play out as quick-time sequences, and the systems you actually manage are scene reconstruction, preconstruction, stress percentages, the timed dialogue ring and relationship meters.
Can the main characters really die?
Yes. Kara, Connor and Markus can each die and the story continues without them. Several endings only exist because one of the leads is absent from the final act.
How many playthroughs do I need for full flowcharts?
One honest run plus targeted chapter select passes. Chapter select creates a new timeline instead of overwriting your save, so you can open unfilled nodes chapter by chapter without losing progress.
What are the magazines for?
They unlock bonus content in the extras menu and fill in the 2038 setting. Some sit in rooms that close permanently once a chapter moves on, so pick them up on sight.
Is the PC version worth it over PlayStation?
The Steam release from 18 June 2020 runs at up to 4K with 60 frames per second and supports both mouse and gamepad. The prompts were designed around a controller, so a gamepad is still the smoother way to play.
More Detroit: Become Human Guides
- Detroit: Become Human Best Builds
- Detroit: Become Human Tier List
- Detroit: Become Human Walkthrough
- Detroit: Become Human Beginner's Guide
- Detroit: Become Human Tips & Tricks
- Detroit: Become Human Weapons Guide
- Detroit: Become Human Combat Guide
- Detroit: Become Human Boss Guide
- Detroit: Become Human Maps & Locations
- Detroit: Become Human Crafting Guide
- Detroit: Become Human Classes & Characters
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- Sea of Thieves Guide: adventure game with similar mechanics
- Dredge Guide: adventure game with similar mechanics



