Quantic Dream's branching drama puts you in control of three androids, Kara, Connor and Markus, in a Detroit set in 2038. There is no combat build and no gear here: scenes are decided by timed dialogue, quick-time inputs and a flowchart that records every branch you did not open. The PlayStation 4 version arrived on 25 May 2018 and the Steam release followed on 18 June 2020.
Detroit: Become Human features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.
Area Progression Order
| Order | Location | Difficulty | Key Rewards | Recommended Build |
|---|---|---|---|---|
| 1 | Jericho | Markus route, first half | North, Josh and Simon relationships, plus the weapons cache decision | Kara |
| 2 | Stratford Tower | Markus route, mid game | Public opinion swing, Simon's fate, a major flowchart fork | Kara |
| 3 | The Eden Club | Connor route, mid game | Hank relationship movement, software instability, the Traci branch | Connor |
| 4 | Zlatko's house | Kara route, mid game | Luther joining Kara, plus the escape branches | Connor |
| 5 | Kamski's house | Connor route, late game | The Kamski test outcome and a large software instability swing | Connor |
Jericho: Starting Area
The rusting freighter where deviant androids hide, and the base for every Markus chapter once he finds it. Choices here set the peaceful or violent tone for the rest of the revolution.
| Attribute | Detail |
|---|---|
| Difficulty | Markus route, first half |
| Key Rewards | North, Josh and Simon relationships, plus the weapons cache decision |
| Recommended Build | Kara |
| Key Equipment | Preconstruction preview |
What to Do Here
- Learn the basics of Per chapter flowchart with locked branches. This is where you practice without heavy punishment.
- Collect starting resources and your first equipment upgrade.
- Clear all main content before moving to Stratford Tower.
- If you're struggling, read our beginner's guide.
Stratford Tower: Early Game
A broadcast centre Markus infiltrates to address the city, and one of the few chapters with a hard fail state. The wording of the broadcast moves public opinion immediately.
| Attribute | Detail |
|---|---|
| Difficulty | Markus route, mid game |
| Key Rewards | Public opinion swing, Simon's fate, a major flowchart fork |
| Recommended Build | Kara |
| Key Equipment | Preconstruction preview |
What to Do Here
- Focus on mastering Timed dialogue and quick-time inputs. It's critical from this point on.
- Farm for Preconstruction preview if you don't have it yet.
- Complete all objectives for maximum rewards.
- Prepare for the difficulty spike in The Eden Club.
The Eden Club: Mid Game
An android club where Connor and Hank chase a lead. It is short, uncomfortable by design, and contains one of the game's clearest tests of whether Connor is still a machine.
| Attribute | Detail |
|---|---|
| Difficulty | Connor route, mid game |
| Key Rewards | Hank relationship movement, software instability, the Traci branch |
| Recommended Build | Connor |
| Key Equipment | Preconstruction preview |
What to Do Here
- This is the main skill check. Bring an optimized build.
- Scene reconstruction becomes accessible here. Prioritize getting it.
- Master Connor's reconstruction and preconstruction for the boss encounters.
- Check our boss guide if you get stuck.
Zlatko's house: Late Game
Kara and Alice take shelter with a collector who is not what he claims to be. Exploring the house rather than trusting the host is what opens the good branches.
| Attribute | Detail |
|---|---|
| Difficulty | Kara route, mid game |
| Key Rewards | Luther joining Kara, plus the escape branches |
| Recommended Build | Connor |
| Key Equipment | Scene reconstruction |
What to Do Here
- Full build optimization is expected by this point.
- Scene reconstruction should be your primary, fully upgraded.
- Chapter select creates a new timeline mastery starts mattering here.
- Farm resources for the push into Kamski's house.
Kamski's house: Endgame
The CyberLife founder's lakeside home, and the setting for the single most discussed choice in the game. Whatever Connor does here reshapes his final chapter.
| Attribute | Detail |
|---|---|
| Difficulty | Connor route, late game |
| Key Rewards | The Kamski test outcome and a large software instability swing |
| Recommended Build | Connor |
| Key Equipment | Scene reconstruction |
What to Do Here
- This is endgame. Best-in-slot gear and a perfected build are mandatory.
- See our boss guide for endgame fight strategies.
- The reward loop: clear content → upgrade → push harder content.
- Experiment with Deviant and empathy first play for variety once you've mastered the meta.
Exploration Tips
- Clear areas in order: Jericho → Stratford Tower → The Eden Club → Zlatko's house → Kamski's house. Skipping areas means missing resources you'll need later.
- Check every corner: Hidden caches and secrets are often in non-obvious locations.
- Match your equipment: Some areas favor different equipment types.
- Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
- Don't rush: Clearing an area fully gives more resources than speedrunning two areas.
More Detroit: Become Human Guides
- Detroit: Become Human Detroit: Become Human Overview
- Detroit: Become Human Best Builds
- Detroit: Become Human Tier List
- Detroit: Become Human Walkthrough
- Detroit: Become Human Beginner's Guide
- Detroit: Become Human Tips & Tricks
- Detroit: Become Human Weapons Guide
- Detroit: Become Human Combat Guide
- Detroit: Become Human Boss Guide
- Detroit: Become Human Crafting Guide
- Detroit: Become Human Classes & Characters
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