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Enter the Gungeon Maps & Locations Guide: Every Area Covered

Complete Enter the Gungeon maps and locations guide. Every area with difficulty, rewards, progression order, and what to do in each zone.

Researched and editorially reviewed. Updated .
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Enter the Gungeon is a bullet hell dungeon crawler by Dodge Roll, published by Devolver Digital and released on 5 April 2016. Four misfits descend through a gun shaped fortress looking for a weapon that can kill their own past, and the run gives them over 200 guns and hundreds of items to find on the way down. Every room is a bullet pattern puzzle solved with a dodge roll that grants brief invulnerability and a blank that wipes projectiles off the screen. Runs last roughly 30 to 60 minutes, nothing carries over except permanent unlocks bought with Hegemony Credits, and the difficulty curve is famously steep.

Enter the Gungeon features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.

Area Progression Order

OrderLocationDifficultyKey RewardsRecommended Build
1Keep of the Lead LordChamber 1First Master Round, early chests, the Gungeon's first shopThe Pilot
2Gungeon ProperChamber 2Second Master Round, mid tier chests, NPC rescue roomsThe Pilot
3Black Powder MineChamber 3Third Master Round, minecart routes, higher tier chest spawnsThe Marine
4HollowChamber 4Fourth Master Round, red chest spawns, the route toward the ForgeThe Marine
5ForgeChamber 5Fifth Master Round, High Dragun kill, access to Bullet HellThe Marine

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Keep of the Lead Lord: Starting Area

The first chamber and the calmest floor in the game, with the Bullet King, Gatling Gull and Trigger Twins as possible bosses. It is where you should be building the run rather than spending it, so keys and blanks saved here pay off two floors down.

AttributeDetail
DifficultyChamber 1
Key RewardsFirst Master Round, early chests, the Gungeon's first shop
Recommended BuildThe Pilot
Key EquipmentA.W.P.

What to Do Here


Gungeon Proper: Early Game

The second chamber, with tighter rooms and enemies that shoot in patterns rather than lines. The Beholster is the boss most players meet first here, and its shifting eye patterns are the game's first real reading test.

AttributeDetail
DifficultyChamber 2
Key RewardsSecond Master Round, mid tier chests, NPC rescue rooms
Recommended BuildThe Pilot
Key EquipmentA.W.P.

What to Do Here


Black Powder Mine: Mid Game

The third chamber, which adds minecarts, explosive barrels and environmental damage on top of the usual patterns. Cannonbalrog and the Mine Flayer are the bosses, and the floor punishes players who fight next to anything red.

AttributeDetail
DifficultyChamber 3
Key RewardsThird Master Round, minecart routes, higher tier chest spawns
Recommended BuildThe Marine
Key EquipmentA.W.P.

What to Do Here


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Hollow: Late Game

The fourth chamber and a clear difficulty step, with dense rooms, water hazards and the Wallmonger among its bosses. Runs that reach here without Master Rounds usually end here.

AttributeDetail
DifficultyChamber 4
Key RewardsFourth Master Round, red chest spawns, the route toward the Forge
Recommended BuildThe Marine
Key EquipmentMarine Sidearm

What to Do Here

  • Full build optimization is expected by this point.
  • Marine Sidearm should be your primary, fully upgraded.
  • Master Rounds for flawless boss kills mastery starts mattering here.
  • Farm resources for the push into Forge.

Forge: Endgame

The fifth chamber, a lava works that ends with the High Dragun, the game's headline boss. Almost every run that dies with a strong build dies here, and clearing it is what unlocks the deeper content behind it.

AttributeDetail
DifficultyChamber 5
Key RewardsFifth Master Round, High Dragun kill, access to Bullet Hell
Recommended BuildThe Marine
Key EquipmentMarine Sidearm

What to Do Here

  • This is endgame. Best-in-slot gear and a perfected build are mandatory.
  • See our boss guide for endgame fight strategies.
  • The reward loop: clear content → upgrade → push harder content.
  • Experiment with The Robot for variety once you've mastered the meta.

Exploration Tips

  1. Clear areas in order: Keep of the Lead Lord → Gungeon Proper → Black Powder Mine → Hollow → Forge. Skipping areas means missing resources you'll need later.
  2. Check every corner: Hidden caches and secrets are often in non-obvious locations.
  3. Match your equipment: Some areas favor different equipment types.
  4. Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
  5. Don't rush: Clearing an area fully gives more resources than speedrunning two areas.

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