Europa Universalis IV is a grand strategy sandbox spanning 1444 to 1821, where you steer one nation through war, trade, religion, and exploration. There is no single win condition, only the world you build from a one-province minor or a great power start. The systems interlock so tightly that one bad war can unravel a century of planning.
Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.
Equipment Rankings
| Equipment | Tier | Best For | Notes |
|---|---|---|---|
| Cannons | S | Mid-to-late game armies with strong economies | Back-row artillery that wins sieges and adds damage in the final phase of land battles. |
| Heavy Ships | A | Naval powers contesting sea control | Battle-line warships that crush enemy navies and protect trade fleets. |
| Cavalry | A | Hordes and early aggressive expansion | High-shock units that shine for hordes and early-game flanking before infantry catches up. |
| Light Ships | B | Trade-focused nations steering value home | Cheap vessels that project trade power in nodes, the backbone of trade income. |
| Infantry | B | Every army as the durable core | The cheap, reliable front line that holds the combat width while cannons do the killing. |
S-Tier: Cannons
Back-row artillery that wins sieges and adds damage in the final phase of land battles.
| Attribute | Detail |
|---|---|
| Tier | S |
| Best For | Mid-to-late game armies with strong economies |
| Key Mechanic | mana and monarch points |
| Recommended Build | Trade Republic |
How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.
Best builds using Cannons: Pairs naturally with Trade Republic thanks to stat scaling synergies.
A-Tier: Heavy Ships
Battle-line warships that crush enemy navies and protect trade fleets.
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | Naval powers contesting sea control |
| Key Mechanic | trade node control |
| Recommended Build | Holy Roman Emperor |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using Heavy Ships: Pairs naturally with Holy Roman Emperor thanks to stat scaling synergies.
A-Tier: Cavalry
High-shock units that shine for hordes and early-game flanking before infantry catches up.
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | Hordes and early aggressive expansion |
| Key Mechanic | coring and overextension |
| Recommended Build | Colonial Power |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using Cavalry: Pairs naturally with Colonial Power thanks to stat scaling synergies.
B-Tier: Light Ships
Cheap vessels that project trade power in nodes, the backbone of trade income.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | Trade-focused nations steering value home |
| Key Mechanic | coalition management |
| Recommended Build | Horde Raider |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using Light Ships: Pairs naturally with Horde Raider thanks to stat scaling synergies.
B-Tier: Infantry
The cheap, reliable front line that holds the combat width while cannons do the killing.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | Every army as the durable core |
| Key Mechanic | estate privileges |
| Recommended Build | Religious Crusader |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using Infantry: Pairs naturally with Religious Crusader thanks to stat scaling synergies.
Equipment Progression Path
The order you should acquire equipment as you progress:
- Starting gear → Enough to clear Western Europe
- Heavy Ships → Your first real upgrade, available early
- Cavalry → Mid-game upgrade with good scaling
- Cannons → Best-in-slot, aim for this by late game
- Upgrade to max → The power spike from max upgrades is enormous
Equipment Tips
- Always upgrade your primary equipment before diversifying. One strong option beats three mediocre ones.
- Match your equipment to your build's stat priorities for maximum scaling.
- Never let monarch points cap at 999, spend them on tech, ideas, or developing your capital.
- Check our tier list for how equipment rankings affect overall build effectiveness.
More Europa Universalis IV Guides
- Europa Universalis IV Europa Universalis IV Overview
- Europa Universalis IV Best Builds
- Europa Universalis IV Tier List
- Europa Universalis IV Walkthrough
- Europa Universalis IV Beginner's Guide
- Europa Universalis IV Tips & Tricks
- Europa Universalis IV Combat Guide
- Europa Universalis IV Boss Guide
- Europa Universalis IV Maps & Locations
- Europa Universalis IV Crafting Guide
- Europa Universalis IV Classes & Characters
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If you enjoy Europa Universalis IV, check out these related guides:
- Sid Meier's Civilization V Weapons Guide: strategy game with similar mechanics
- Mount & Blade II: Bannerlord Weapons Guide: strategy game with similar mechanics
- RimWorld Weapons Guide: strategy game with similar mechanics



