Demon Max released Guilty as Sock! on 29 May 2025, and the concept is one line long: everyone is a sock puppet, someone is on trial, and the crime is whatever the prosecutor decided in private. Up to nine players fill seven roles running from judge and prosecutor down to bailiff, journalist and juror, while evidence cards are dealt at random rather than earned. It sits at Very Positive on Steam across more than 2,600 reviews. The joke only works if the whole table commits to it.
Guilty as Sock! features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.
Area Progression Order
| Order | Location | Difficulty | Key Rewards | Recommended Build |
|---|---|---|---|---|
| 1 | Default Trial courtroom | Any lobby from 3 to 9 players | Fastest room for teaching the roles to newcomers | Prosecutor |
| 2 | Trial of the Crowns courtroom | Any lobby, best with 6 or more | Fresh setting for groups bored of the default room | Prosecutor |
| 3 | Cosmic Order courtroom | Any lobby, best with 6 or more | A tone reset for long sessions | Judge |
| 4 | The judge's bench | One player per trial | Full control of pacing and the final verdict | Judge |
| 5 | The witness stand | One or more players per trial | A single high impact statement that can flip the jury | Judge |
Default Trial courtroom: Starting Area
The starting map and the one every new lobby learns on. Prosecution and defense desks face the bench with nothing else going on, which keeps attention on the argument rather than the scenery.
| Attribute | Detail |
|---|---|
| Difficulty | Any lobby from 3 to 9 players |
| Key Rewards | Fastest room for teaching the roles to newcomers |
| Recommended Build | Prosecutor |
| Key Equipment | Custom evidence decks |
What to Do Here
- Learn the basics of Seven courtroom roles. This is where you practice without heavy punishment.
- Collect starting resources and your first equipment upgrade.
- Clear all main content before moving to Trial of the Crowns courtroom.
- If you're struggling, read our beginner's guide.
Trial of the Crowns courtroom: Early Game
A themed courtroom with a royal setting. It changes the tone of the roleplay more than any rule, and groups reliably escalate their accusations to match the decor.
| Attribute | Detail |
|---|---|
| Difficulty | Any lobby, best with 6 or more |
| Key Rewards | Fresh setting for groups bored of the default room |
| Recommended Build | Prosecutor |
| Key Equipment | Custom evidence decks |
What to Do Here
- Focus on mastering Random evidence cards. It's critical from this point on.
- Farm for Custom evidence decks if you don't have it yet.
- Complete all objectives for maximum rewards.
- Prepare for the difficulty spike in Cosmic Order courtroom.
Cosmic Order courtroom: Mid Game
A space themed room, cosmetic rather than mechanical. Useful for shoving a group toward more absurd cases once the jokes have started repeating.
| Attribute | Detail |
|---|---|
| Difficulty | Any lobby, best with 6 or more |
| Key Rewards | A tone reset for long sessions |
| Recommended Build | Judge |
| Key Equipment | Custom evidence decks |
What to Do Here
- This is the main skill check. Bring an optimized build.
- Evidence cards becomes accessible here. Prioritize getting it.
- Master Judge gavel controls for the boss encounters.
- Check our boss guide if you get stuck.
The judge's bench: Late Game
Not a map, but the seat that decides everything. From the bench you control speaking turns, witness calls, mutes and the ruling, so a bad judge wrecks a trial faster than a bad lawyer ever could.
| Attribute | Detail |
|---|---|
| Difficulty | One player per trial |
| Key Rewards | Full control of pacing and the final verdict |
| Recommended Build | Judge |
| Key Equipment | Evidence cards |
What to Do Here
- Full build optimization is expected by this point.
- Evidence cards should be your primary, fully upgraded.
- Jury verdict vote mastery starts mattering here.
- Farm resources for the push into The witness stand.
The witness stand: Endgame
A short speaking window where a player testifies for either side or derails the whole thing. Witnesses are called and dismissed by the judge, so the value of the seat depends entirely on being called at the right moment.
| Attribute | Detail |
|---|---|
| Difficulty | One or more players per trial |
| Key Rewards | A single high impact statement that can flip the jury |
| Recommended Build | Judge |
| Key Equipment | Evidence cards |
What to Do Here
- This is endgame. Best-in-slot gear and a perfected build are mandatory.
- See our boss guide for endgame fight strategies.
- The reward loop: clear content → upgrade → push harder content.
- Experiment with Bailiff for variety once you've mastered the meta.
Exploration Tips
- Clear areas in order: Default Trial courtroom → Trial of the Crowns courtroom → Cosmic Order courtroom → The judge's bench → The witness stand. Skipping areas means missing resources you'll need later.
- Check every corner: Hidden caches and secrets are often in non-obvious locations.
- Match your equipment: Some areas favor different equipment types.
- Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
- Don't rush: Clearing an area fully gives more resources than speedrunning two areas.
More Guilty as Sock! Guides
- Guilty as Sock! Guilty as Sock! Overview
- Guilty as Sock! Best Builds
- Guilty as Sock! Tier List
- Guilty as Sock! Walkthrough
- Guilty as Sock! Beginner's Guide
- Guilty as Sock! Tips & Tricks
- Guilty as Sock! Weapons Guide
- Guilty as Sock! Combat Guide
- Guilty as Sock! Boss Guide
- Guilty as Sock! Crafting Guide
- Guilty as Sock! Classes & Characters
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