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Guilty as Sock! Maps & Locations Guide: Every Area Covered

Complete Guilty as Sock! maps and locations guide. Every area with difficulty, rewards, progression order, and what to do in each zone.

Researched and editorially reviewed. Updated .
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Demon Max released Guilty as Sock! on 29 May 2025, and the concept is one line long: everyone is a sock puppet, someone is on trial, and the crime is whatever the prosecutor decided in private. Up to nine players fill seven roles running from judge and prosecutor down to bailiff, journalist and juror, while evidence cards are dealt at random rather than earned. It sits at Very Positive on Steam across more than 2,600 reviews. The joke only works if the whole table commits to it.

Guilty as Sock! features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.

Area Progression Order

OrderLocationDifficultyKey RewardsRecommended Build
1Default Trial courtroomAny lobby from 3 to 9 playersFastest room for teaching the roles to newcomersProsecutor
2Trial of the Crowns courtroomAny lobby, best with 6 or moreFresh setting for groups bored of the default roomProsecutor
3Cosmic Order courtroomAny lobby, best with 6 or moreA tone reset for long sessionsJudge
4The judge's benchOne player per trialFull control of pacing and the final verdictJudge
5The witness standOne or more players per trialA single high impact statement that can flip the juryJudge

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Default Trial courtroom: Starting Area

The starting map and the one every new lobby learns on. Prosecution and defense desks face the bench with nothing else going on, which keeps attention on the argument rather than the scenery.

AttributeDetail
DifficultyAny lobby from 3 to 9 players
Key RewardsFastest room for teaching the roles to newcomers
Recommended BuildProsecutor
Key EquipmentCustom evidence decks

What to Do Here

  • Learn the basics of Seven courtroom roles. This is where you practice without heavy punishment.
  • Collect starting resources and your first equipment upgrade.
  • Clear all main content before moving to Trial of the Crowns courtroom.
  • If you're struggling, read our beginner's guide.

Trial of the Crowns courtroom: Early Game

A themed courtroom with a royal setting. It changes the tone of the roleplay more than any rule, and groups reliably escalate their accusations to match the decor.

AttributeDetail
DifficultyAny lobby, best with 6 or more
Key RewardsFresh setting for groups bored of the default room
Recommended BuildProsecutor
Key EquipmentCustom evidence decks

What to Do Here

  • Focus on mastering Random evidence cards. It's critical from this point on.
  • Farm for Custom evidence decks if you don't have it yet.
  • Complete all objectives for maximum rewards.
  • Prepare for the difficulty spike in Cosmic Order courtroom.

Cosmic Order courtroom: Mid Game

A space themed room, cosmetic rather than mechanical. Useful for shoving a group toward more absurd cases once the jokes have started repeating.

AttributeDetail
DifficultyAny lobby, best with 6 or more
Key RewardsA tone reset for long sessions
Recommended BuildJudge
Key EquipmentCustom evidence decks

What to Do Here


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The judge's bench: Late Game

Not a map, but the seat that decides everything. From the bench you control speaking turns, witness calls, mutes and the ruling, so a bad judge wrecks a trial faster than a bad lawyer ever could.

AttributeDetail
DifficultyOne player per trial
Key RewardsFull control of pacing and the final verdict
Recommended BuildJudge
Key EquipmentEvidence cards

What to Do Here

  • Full build optimization is expected by this point.
  • Evidence cards should be your primary, fully upgraded.
  • Jury verdict vote mastery starts mattering here.
  • Farm resources for the push into The witness stand.

The witness stand: Endgame

A short speaking window where a player testifies for either side or derails the whole thing. Witnesses are called and dismissed by the judge, so the value of the seat depends entirely on being called at the right moment.

AttributeDetail
DifficultyOne or more players per trial
Key RewardsA single high impact statement that can flip the jury
Recommended BuildJudge
Key EquipmentEvidence cards

What to Do Here

  • This is endgame. Best-in-slot gear and a perfected build are mandatory.
  • See our boss guide for endgame fight strategies.
  • The reward loop: clear content → upgrade → push harder content.
  • Experiment with Bailiff for variety once you've mastered the meta.

Exploration Tips

  1. Clear areas in order: Default Trial courtroom → Trial of the Crowns courtroom → Cosmic Order courtroom → The judge's bench → The witness stand. Skipping areas means missing resources you'll need later.
  2. Check every corner: Hidden caches and secrets are often in non-obvious locations.
  3. Match your equipment: Some areas favor different equipment types.
  4. Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
  5. Don't rush: Clearing an area fully gives more resources than speedrunning two areas.

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