Skip to content

Hellslave Beginner's Guide: New Player Essentials

New to Hellslave? This beginner's guide covers first steps, essential mechanics, common mistakes, and everything for a strong start.

Researched and editorially reviewed. Updated .
Advertisement

Ars Goetia's dark fantasy dungeon crawler released on 26 May 2022 through Dear Villagers, and it asks you to pick which of six demons your character serves before the first fight. That pact is the class system: Lucifer, Beelzebub, Baal, Satan, Asmodeus and Leviathan each hand you a different skill tree, different stat growth per level and a different Demon Form. Combat is turn based on a fatigue clock rather than a strict you go, I go order, so cheap actions can chain before an enemy ever moves.

Starting Hellslave can feel overwhelming. This guide tells you exactly what to focus on during your first hours so you don't waste time on things that don't matter yet. For the full progression path, see our walkthrough.

What Kind of Game Is This?

Hellslave is a rpg game built around Demonic pact instead of a class and Fatigue clock turn order. The core loop involves mastering these systems to progress through increasingly challenging content.

What to expect: Time investment in learning mechanics, experimentation, and gradual mastery. The game rewards patience and knowledge.

Advertisement

Choosing Your First Build

BuildBeginner RatingWhy
LuciferExcellent for beginnersBalanced approach
BeelzebubExcellent for beginnersBalanced approach
BaalExcellent for beginnersBalanced approach
LeviathanExcellent for beginnersBalanced approach
AsmodeusExcellent for beginnersBalanced approach

Our recommendation: Start with Beelzebub. It offers the most forgiving experience while teaching core mechanics.

Avoid Asmodeus as your first pick. It requires deep knowledge of game systems to use effectively. Once you're ready, check our classes guide for all options.

First Session Step-by-Step

Step 1: Learn Demonic pact instead of a class

You pledge to one of six demons at the start, and that choice sets your stat growth, your Demon Form and your entire skill tree. Lucifer gains 9 life and 4 mana per level, Leviathan only 5 life but 7 mana, and Beelzebub trades mana income for Rage.

This is the foundation. Spend your first 15-30 minutes getting comfortable with how Demonic pact instead of a class works before worrying about anything else. Our combat guide breaks this down further.

Step 2: Head to Byleth

The first of only two towns in the game, and the hub for merchants, the stash, crafting and quest NPCs through the opening act. There is no fast travel, so trips out are round trips.

Clear the main content here before moving on. Everything teaches fundamentals you'll need later. See our maps guide for all locations.

Step 3: Get Your First Upgrade

Look for Apocalyptic Choreography: it's the most accessible early upgrade. Hits every enemy on the field for heavy damage but fires only once, recharging when your Demon Form triggers. Treat it as a one per fight opener, not a rotation button.

Step 4: Understand Fatigue clock turn order

Every action costs time on a fatigue bar instead of simply ending your turn, so cheap skills can fire several times before an enemy acts. Abilities like Interruption and Time Warp add seconds of fatigue to enemies, which is how you steal whole rounds.

This is the system most new players overlook. Invest time here early. It pays off throughout the entire game.

Step 5: Push to Synok

The second and final town, unlocked once the story moves onto the later map. It carries the same functions as Byleth with higher tier merchant inventory.

Essential Mechanics Explained

Demonic pact instead of a class

You pledge to one of six demons at the start, and that choice sets your stat growth, your Demon Form and your entire skill tree. Lucifer gains 9 life and 4 mana per level, Leviathan only 5 life but 7 mana, and Beelzebub trades mana income for Rage.

Fatigue clock turn order

Every action costs time on a fatigue bar instead of simply ending your turn, so cheap skills can fire several times before an enemy acts. Abilities like Interruption and Time Warp add seconds of fatigue to enemies, which is how you steal whole rounds.

Momentums and Postures

Momentums are the active abilities on your battle menu and cost Mana or Rage. Postures unlock at character level 6 and work as passive stances, and each demon offers a different count of both, with Satan and Asmodeus reaching 11 Momentums apiece.

Demon Form charged over five fights

Your Demon Form charges across five fights, and several of the strongest abilities only recharge when it triggers. Apocalyptic Choreography, Satanic Power, Focus and Wound Aggravation all reset on Demon Form, so entering a boss with it ready doubles your burst.

Recipe scrolls and crafting

Crafting recipes appear as floating scrolls inside dungeons and cannot be bought from a merchant. Materials such as Infernium Ore, Abyss Coral, Demon Tooth and Stones of Arbenia feed the first seven recipe tiers, so selling them is a mistake you find out about later.

Advertisement

Common Beginner Mistakes

1. Spreading skill points thinly across the whole tree

Each demon's tree is wide, and a half built character has no Momentum worth casting in the fights that matter.

2. Selling relics and materials for early gold

Relics with effects like reflecting poison back at attackers are worth far more than the coin you get for them.

3. Saving Demon Form for a boss that never arrives

It charges over five fights, so using it and recharging usually beats hoarding it across a whole dungeon.

4. Playing it like a standard turn based RPG

The fatigue clock means the enemy is not guaranteed an action after yours, and cheap abilities chain.

5. Picking Satan for a first run because the name sounds strongest

Community guides call it fun but weak in the endgame, and Lucifer or Leviathan are friendlier openers.

First 5 Hours Checklist

  • Understand Demonic pact instead of a class and Fatigue clock turn order
  • Choose Beelzebub as starting build
  • Clear Byleth main content
  • Acquire Apocalyptic Choreography or equivalent upgrade
  • Reach Synok
  • Read the demon description before you pick. There is no way to change pact mid run, and each of the six lays its skill tree out differently even where the abilities overlap.
  • Postures do not appear until character level 6. If you have been ignoring that tab, open it the moment you hit level 6 because they are free passive buffs.

Tips for New Players

  1. Read the demon description before you pick. There is no way to change pact mid run, and each of the six lays its skill tree out differently even where the abilities overlap.
  2. Postures do not appear until character level 6. If you have been ignoring that tab, open it the moment you hit level 6 because they are free passive buffs.
  3. Fatigue is the actual turn order. Cheap Momentums let you act several times before an enemy moves, and Interruption or Decay pushes an enemy's action further back by seconds.
  4. Several of the best abilities only recharge on Demon Form. Apocalyptic Choreography, Satanic Power, Focus and Wound Aggravation are one use per charge, so a boss entered with Demon Form ready is a much shorter fight.
  5. Never sell crafting materials. Infernium Ore, Abyss Coral, Demon Tooth, Cobra Venom and Stones of Arbenia all feed the first seven recipe tiers and merchants do not restock them reliably.
  6. Recipe scrolls appear as floating scrolls inside dungeons and nowhere else. Clear rooms fully instead of beelining the exit, because a missed scroll means a weapon tier you simply cannot craft.
  7. Byleth and Synok are the only two towns in the game. Plan each dungeon trip around a full inventory, because there is nowhere else to sell, stash or craft.
  8. Damage over time bypasses armor. Against heavily armored bosses a Baal poison build or an Asmodeus bleed build outdamages a straight melee build that is losing chunks to mitigation.
  9. Martyr's Death Rattle and Time Warp only come back when you are near death. Do not treat them as rotation skills, treat them as the reason a losing fight is still winnable.
  10. New Game Plus raises difficulty and changes your starting demon. It is the intended way to try a second pact rather than a victory lap over the same content.

Frequently Asked Questions

How many demons can you pact with?

Six: Lucifer, Beelzebub, Baal, Satan, Asmodeus and Leviathan. Each one sets your stat growth per level, your Demon Form and your whole skill tree, and there is no switching mid run.

Which demon should a first time player pick?

Lucifer. It gains 9 life and 4 mana per level, alternates melee and magical damage, and forgives a badly spent skill point. Leviathan is stronger late but leans hard on spells and mana management.

Is Hellslave turn based?

Yes, but not strictly alternating. Every action costs time on a fatigue bar, so cheap skills chain, and abilities like Time Warp and Interruption add seconds to enemy fatigue to steal extra actions.

How long is Hellslave and is there replay value?

It is a single player campaign built around two town hubs, Byleth and Synok, with dungeons between them. New Game Plus raises the difficulty and changes your starting demon, which is the intended second run.

Does Hellslave have a party?

No. You control one character built around a single demonic pact, so damage, sustain and crowd control all have to come out of one skill tree.

More Hellslave Guides

Similar Games

If you enjoy Hellslave, check out these related guides:

Advertisement