Skip to content

It Takes Two Classes & Characters — Complete Guide

Every It Takes Two build and class explained. Strengths, weaknesses, best gear, and which to pick for your playstyle.

It Takes Two is Hazelight Studios' GOTY-winning cooperative adventure that can only be played with a partner. You play as Cody and May, a divorcing couple magically transformed into dolls by their daughter's tears. Each chapter introduces entirely new mechanics — one level you're a third-person shooter, the next a rhythm game, then a Diablo-style dungeon crawler. The asymmetric design means both players always have different abilities that must be combined to progress. With the Friend's Pass allowing a second player to join free, it's the most accessible premium co-op game available.

Choosing the right build shapes your entire experience. This guide breaks down every option — what they're good at, what they struggle with, and which one matches your playstyle. For optimized builds with full gear sets, see our builds guide.

Quick Comparison

BuildTierPlaystyleBest EquipmentBeginner Friendly?
Cody (Player 1)SSupport-oriented player who sets up combos and accesses unique puzzle paths.Cody's Sap Grenades (Tree)Moderate
May (Player 2)SAction-oriented player who executes combos and handles direct combat.May's Match Gun (Tree)Moderate
Ranged SpecialistACovers partner from range and handles distant threats.Cody's Magnet (Shed)Yes
Melee SpecialistAClose-range fighter who draws enemy attention and protects the partner.May's Nails (Shed)Yes
Puzzle SolverSShot-caller who reads the environment and directs both players' actions.Cody's Size-Shift (Pillow Fort)Moderate

New player? Start with May (Player 2) — see our beginner's guide for why.


Cody (Player 1)

Cody's abilities tend toward support and setup — sap grenades create explosive zones, magnets pull and hold objects, and size-shifting accesses tiny passages. His kit often sets up May's more direct abilities. Best for players who enjoy strategic thinking.

AttributeDetail
TierS
PlaystyleSupport-oriented player who sets up combos and accesses unique puzzle paths.
Best EquipmentCody's Sap Grenades (Tree)
Stat PriorityN/A — abilities change each chapter
Core GearChapter-specific abilities (sap, magnets, size-shift, time clone)
Key Mechanicasymmetric co-op

Strengths

  • Highest overall performance across all content types
  • Support-oriented player who sets up combos and accesses unique puzzle paths.
  • Pairs well with Cody's Sap Grenades (Tree)

Weaknesses

  • Popular choice, competition for resources
  • Needs specific gear to reach full potential
  1. Start in The Tree to learn Cody (Player 1)-specific mechanics
  2. Focus on asymmetric co-op — it's this build's primary system
  3. Prioritize Cody's Sap Grenades (Tree) as your first major upgrade
  4. See our full Cody (Player 1) build guide for the optimal gear progression

May (Player 2)

May's abilities are typically more direct and action-oriented — match gun ignites Cody's sap, nails pin objects in place, and her hammer smashes through obstacles. Her kit tends toward the 'execute' role in the combo. Best for action-focused players.

AttributeDetail
TierS
PlaystyleAction-oriented player who executes combos and handles direct combat.
Best EquipmentMay's Match Gun (Tree)
Stat PriorityN/A — abilities change each chapter
Core GearChapter-specific abilities (match gun, nails, shrink ray, time reversal)
Key Mechanicgenre-shifting gameplay

Strengths

  • Most versatile — adapts to any situation
  • Action-oriented player who executes combos and handles direct combat.
  • Pairs well with May's Match Gun (Tree)

Weaknesses

  • Lower peak damage than S-tier options
  • Needs specific gear to reach full potential
  1. Start in The Tree to learn May (Player 2)-specific mechanics
  2. Focus on genre-shifting gameplay — it's this build's primary system
  3. Prioritize May's Match Gun (Tree) as your first major upgrade
  4. See our full May (Player 2) build guide for the optimal gear progression

Ranged Specialist

In chapters with ranged combat (The Tree, Space), one player handles crowd control while the other focuses targets. The ranged-focused player should prioritize covering their partner and managing ammo-equivalent resources.

AttributeDetail
TierA
PlaystyleCovers partner from range and handles distant threats.
Best EquipmentCody's Magnet (Shed)
Stat PriorityN/A — no persistent stats
Core GearMatch gun, sap grenades, long-range chapter abilities
Key Mechanicability swapping

Strengths

  • Best survivability for learning hard content
  • Covers partner from range and handles distant threats.
  • Pairs well with Cody's Magnet (Shed)

Weaknesses

  • Slower progression speed
  • Needs specific gear to reach full potential
  1. Start in The Tree to learn Ranged Specialist-specific mechanics
  2. Focus on ability swapping — it's this build's primary system
  3. Prioritize Cody's Magnet (Shed) as your first major upgrade
  4. See our full Ranged Specialist build guide for the optimal gear progression

Melee Specialist

Several chapters feature close-range combat where one player tanks while the other deals damage. The melee-focused player draws aggro and uses defensive abilities to protect the ranged partner.

AttributeDetail
TierA
PlaystyleClose-range fighter who draws enemy attention and protects the partner.
Best EquipmentMay's Nails (Shed)
Stat PriorityN/A — no persistent stats
Core GearHammer, ground pound, close-range chapter abilities
Key Mechanicminigame competitions

Strengths

  • Excellent in group and cooperative content
  • Close-range fighter who draws enemy attention and protects the partner.
  • Pairs well with May's Nails (Shed)

Weaknesses

  • Less effective solo
  • Requires deep game knowledge to use effectively
  1. Start in The Tree to learn Melee Specialist-specific mechanics
  2. Focus on minigame competitions — it's this build's primary system
  3. Prioritize May's Nails (Shed) as your first major upgrade
  4. See our full Melee Specialist build guide for the optimal gear progression

Puzzle Solver

The player who naturally takes the lead on puzzle sections, calling out solutions and coordinating timing. Many puzzles require precise simultaneous actions, so clear verbal communication from the puzzle-solver role is critical.

AttributeDetail
TierS
PlaystyleShot-caller who reads the environment and directs both players' actions.
Best EquipmentCody's Size-Shift (Pillow Fort)
Stat PriorityCommunication > Observation > Timing
Core GearVoice communication, patience, environmental awareness
Key Mechanicnarrative integration

Strengths

  • Highest skill ceiling with unique mechanics
  • Shot-caller who reads the environment and directs both players' actions.
  • Pairs well with Cody's Size-Shift (Pillow Fort)

Weaknesses

  • Steep learning curve, punishing mistakes
  • Requires deep game knowledge to use effectively
  1. Start in The Tree to learn Puzzle Solver-specific mechanics
  2. Focus on narrative integration — it's this build's primary system
  3. Prioritize Cody's Size-Shift (Pillow Fort) as your first major upgrade
  4. See our full Puzzle Solver build guide for the optimal gear progression

Which Build Should You Pick?

For Beginners

May (Player 2) is the clear winner. It's forgiving, teaches core mechanics, and remains competitive into endgame. Follow our beginner's guide for the best first-session experience.

For Maximum Performance

Cody (Player 1) is the top pick once you understand the game's mechanics. Pair it with Cody's Sap Grenades (Tree) for the strongest overall setup.

For a Challenge

Puzzle Solver offers the highest skill ceiling. It's punishing when misplayed but incredibly rewarding when mastered. Only recommended after you've completed the game with another build.

For Group Play

Melee Specialist shines in cooperative content with utility and team support capabilities.

More It Takes Two Guides

Similar Games

If you enjoy It Takes Two, check out these related guides: