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It Takes Two Maps & Locations Guide — Every Area Covered

Complete It Takes Two maps and locations guide. Every area with difficulty, rewards, progression order, and what to do in each zone.

It Takes Two is Hazelight Studios' GOTY-winning cooperative adventure that can only be played with a partner. You play as Cody and May, a divorcing couple magically transformed into dolls by their daughter's tears. Each chapter introduces entirely new mechanics — one level you're a third-person shooter, the next a rhythm game, then a Diablo-style dungeon crawler. The asymmetric design means both players always have different abilities that must be combined to progress. With the Friend's Pass allowing a second player to join free, it's the most accessible premium co-op game available.

It Takes Two features distinct areas with increasing difficulty. This guide covers every major location in progression order — what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.

Area Progression Order

OrderLocationDifficultyKey RewardsRecommended Build
1The TreeChapter 1-2Core co-op mechanics tutorial, 5 hidden minigamesMay (Player 2)
2The ShedChapter 3-4Advanced puzzle mechanics, 5 hidden minigames, grind rail traversalMay (Player 2)
3Pillow FortChapter 5-6Dungeon crawler combat, size-shift puzzles, 4 hidden minigamesCody (Player 1)
4Cuckoo ClockChapter 7-8Time manipulation, stealth gameplay, 4 hidden minigamesCody (Player 1)
5Snow GlobeChapter 9-10 (Final)Story conclusion, final boss, endgame minigamesCody (Player 1)

The Tree — Starting Area

The first major level set inside and around a giant tree. Introduces sap/match combo mechanics. Features a wasp queen boss fight and honey-themed platforming. The tutorial for the game's asymmetric design philosophy.

AttributeDetail
DifficultyChapter 1-2
Key RewardsCore co-op mechanics tutorial, 5 hidden minigames
Recommended BuildMay (Player 2)
Key EquipmentMay's Match Gun (Tree)

What to Do Here

  • Learn the basics of asymmetric co-op — this is where you practice without heavy punishment.
  • Collect starting resources and your first equipment upgrade.
  • Clear all main content before moving to The Shed.
  • If you're struggling, read our beginner's guide.

The Shed — Early Game

A toolshed reimagined as a massive industrial complex. Magnet and nail mechanics create physics-based puzzles. Features a vacuum cleaner boss and multiple rail-grinding sections. More complex puzzles than The Tree.

AttributeDetail
DifficultyChapter 3-4
Key RewardsAdvanced puzzle mechanics, 5 hidden minigames, grind rail traversal
Recommended BuildMay (Player 2)
Key EquipmentMay's Match Gun (Tree)

What to Do Here

  • Focus on mastering genre-shifting gameplay — it's critical from this point on.
  • Farm for May's Match Gun (Tree) if you don't have it yet.
  • Complete all objectives for maximum rewards.
  • Prepare for the difficulty spike in Pillow Fort.

Pillow Fort — Mid Game

Cody and May's daughter's pillow fort reimagined as a medieval fantasy realm. Features a Diablo-style dungeon crawler section, a chess boss, and size-shifting mechanics. The most genre-diverse single chapter.

AttributeDetail
DifficultyChapter 5-6
Key RewardsDungeon crawler combat, size-shift puzzles, 4 hidden minigames
Recommended BuildCody (Player 1)
Key EquipmentMay's Match Gun (Tree)

What to Do Here


Cuckoo Clock — Late Game

Inside a massive cuckoo clock with time manipulation mechanics. One player controls time while the other navigates changing environments. Features stealth sections and the most mechanically complex puzzles.

AttributeDetail
DifficultyChapter 7-8
Key RewardsTime manipulation, stealth gameplay, 4 hidden minigames
Recommended BuildCody (Player 1)
Key EquipmentCody's Sap Grenades (Tree)

What to Do Here


Snow Globe — Endgame

The final area set in a magical snow globe world leading to the game's climax. Features the most emotionally impactful story moments alongside challenging platforming. The final boss tests every mechanic learned throughout the game.

AttributeDetail
DifficultyChapter 9-10 (Final)
Key RewardsStory conclusion, final boss, endgame minigames
Recommended BuildCody (Player 1)
Key EquipmentCody's Sap Grenades (Tree)

What to Do Here

  • This is endgame. Best-in-slot gear and a perfected build are mandatory.
  • See our boss guide for endgame fight strategies.
  • The reward loop: clear content → upgrade → push harder content.
  • Experiment with Puzzle Solver for variety once you've mastered the meta.

Exploration Tips

  1. Clear areas in order — The Tree → The Shed → Pillow Fort → Cuckoo Clock → Snow Globe. Skipping areas means missing resources you'll need later.
  2. Check every corner — Hidden caches and secrets are often in non-obvious locations.
  3. Match your equipment — Some areas favor different equipment types.
  4. Read the walkthrough — Our walkthrough provides exact progression milestones for each area.
  5. Don't rush — Clearing an area fully gives more resources than speedrunning two areas.

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