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Kerbal Space Program Classes & Characters — Complete Guide

Every Kerbal Space Program build and class explained. Strengths, weaknesses, best gear, and which to pick for your playstyle.

Kerbal Space Program puts you in charge of a fledgling space agency on the planet Kerbin, where you design, build, and fly rockets using realistic orbital mechanics. The game uses a simplified but accurate Newtonian physics model — you need to understand delta-v budgets, transfer orbits, and staging to reach other planets. With Career, Science, and Sandbox modes, KSP caters to both structured progression and creative engineering. The modding community adds thousands of parts, visual overhauls, and automation tools that extend the game indefinitely.

Choosing the right build shapes your entire experience. This guide breaks down every option — what they're good at, what they struggle with, and which one matches your playstyle. For optimized builds with full gear sets, see our builds guide.

Quick Comparison

BuildTierPlaystyleBest EquipmentBeginner Friendly?
PilotSSits in the command pod providing stability assist during all maneuvers.SRB BoosterModerate
EngineerAManages surface base operations, repairs equipment, and operates mining rigs.Mainsail EngineYes
ScientistARuns EVA experiments across biomes and processes data in orbital labs.Nuclear EngineYes
TouristCSits passively while you fly them to their destination and back safely.Ion EngineNo
Rescue TargetBFly to the stranded Kerbal, EVA them to your ship or dock, and return to Kerbin.SAS ModuleNo

New player? Start with Engineer — see our beginner's guide for why.


Pilot

Pilots provide SAS hold capabilities at various levels — Level 1 holds prograde/retrograde, Level 3 unlocks maneuver node hold, and Level 5 gives target hold. Without a pilot or probe core with SAS, you can't lock heading during burns. Essential for every crewed mission.

AttributeDetail
TierS
PlaystyleSits in the command pod providing stability assist during all maneuvers.
Best EquipmentSRB Booster
Stat PriorityExperience Level (gained from reaching new celestial bodies)
Core GearCommand Pod, SAS Module, Reaction Wheels
Key Mechanicorbital mechanics

Strengths

  • Highest overall performance across all content types
  • Sits in the command pod providing stability assist during all maneuvers.
  • Pairs well with SRB Booster

Weaknesses

  • Popular choice, competition for resources
  • Needs specific gear to reach full potential
  1. Start in Kerbin to learn Pilot-specific mechanics
  2. Focus on orbital mechanics — it's this build's primary system
  3. Prioritize SRB Booster as your first major upgrade
  4. See our full Pilot build guide for the optimal gear progression

Engineer

Engineers repack parachutes, repair wheels and landing legs, and boost ISRU drill and converter efficiency. A Level 3 Engineer makes mining operations viable by increasing ore extraction rates. Essential for self-sustaining bases on other planets.

AttributeDetail
TierA
PlaystyleManages surface base operations, repairs equipment, and operates mining rigs.
Best EquipmentMainsail Engine
Stat PriorityExperience Level for ISRU efficiency bonuses
Core GearISRU Converter, Drill, Landing Legs, Parachutes
Key Mechanicstaging

Strengths

  • Most versatile — adapts to any situation
  • Manages surface base operations, repairs equipment, and operates mining rigs.
  • Pairs well with Mainsail Engine

Weaknesses

  • Lower peak damage than S-tier options
  • Needs specific gear to reach full potential
  1. Start in Kerbin to learn Engineer-specific mechanics
  2. Focus on staging — it's this build's primary system
  3. Prioritize Mainsail Engine as your first major upgrade
  4. See our full Engineer build guide for the optimal gear progression

Scientist

Scientists can reset experiment modules (like Mystery Goo and Science Jr.) for reuse without returning to Kerbin. They also boost lab processing speed in the Mobile Processing Lab. A Level 5 Scientist can reset every experiment, making multi-biome missions far more efficient.

AttributeDetail
TierA
PlaystyleRuns EVA experiments across biomes and processes data in orbital labs.
Best EquipmentNuclear Engine
Stat PriorityExperience Level for experiment reset capability
Core GearMobile Processing Lab, Science experiments, EVA equipment
Key Mechanicdelta-v budgets

Strengths

  • Best survivability for learning hard content
  • Runs EVA experiments across biomes and processes data in orbital labs.
  • Pairs well with Nuclear Engine

Weaknesses

  • Slower progression speed
  • Needs specific gear to reach full potential
  1. Start in Kerbin to learn Scientist-specific mechanics
  2. Focus on delta-v budgets — it's this build's primary system
  3. Prioritize Nuclear Engine as your first major upgrade
  4. See our full Scientist build guide for the optimal gear progression

Tourist

Tourists are contract-generated passengers who can't perform any actions — they just need to visit specified destinations. Tourist contracts pay well but add dead weight to your craft. Useful only for income in Career mode.

AttributeDetail
TierC
PlaystyleSits passively while you fly them to their destination and back safely.
Best EquipmentIon Engine
Stat PriorityNone — tourists have no skills
Core GearExtra seats in command pods, passenger cabins
Key Mechanicdocking

Strengths

  • Excellent in group and cooperative content
  • Sits passively while you fly them to their destination and back safely.
  • Pairs well with Ion Engine

Weaknesses

  • Less effective solo
  • Requires deep game knowledge to use effectively
  1. Start in Kerbin to learn Tourist-specific mechanics
  2. Focus on docking — it's this build's primary system
  3. Prioritize Ion Engine as your first major upgrade
  4. See our full Tourist build guide for the optimal gear progression

Rescue Target

Rescue contracts place stranded Kerbals in orbit or on surfaces that you must retrieve. Successfully rescued Kerbals join your roster permanently. These missions teach rendezvous and docking skills, and rescued Kerbals often come with experience.

AttributeDetail
TierB
PlaystyleFly to the stranded Kerbal, EVA them to your ship or dock, and return to Kerbin.
Best EquipmentSAS Module
Stat PriorityPilot skill for rendezvous maneuvers
Core GearExtra command seat or docking port, rendezvous-capable craft
Key Mechanicscience collection

Strengths

  • Highest skill ceiling with unique mechanics
  • Fly to the stranded Kerbal, EVA them to your ship or dock, and return to Kerbin.
  • Pairs well with SAS Module

Weaknesses

  • Steep learning curve, punishing mistakes
  • Requires deep game knowledge to use effectively
  1. Start in Kerbin to learn Rescue Target-specific mechanics
  2. Focus on science collection — it's this build's primary system
  3. Prioritize SAS Module as your first major upgrade
  4. See our full Rescue Target build guide for the optimal gear progression

Which Build Should You Pick?

For Beginners

Engineer is the clear winner. It's forgiving, teaches core mechanics, and remains competitive into endgame. Follow our beginner's guide for the best first-session experience.

For Maximum Performance

Pilot is the top pick once you understand the game's mechanics. Pair it with SRB Booster for the strongest overall setup.

For a Challenge

Rescue Target offers the highest skill ceiling. It's punishing when misplayed but incredibly rewarding when mastered. Only recommended after you've completed the game with another build.

For Group Play

Tourist shines in cooperative content with utility and team support capabilities.

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