Manor Lords is a medieval city-builder with real-time tactical battles, created largely by a solo developer. The game simulates a realistic medieval economy where burgage plots (residential lots) generate taxes, farmland requires crop rotation, and seasonal weather affects production. The burgage plot system is the standout feature — each plot can have backyard extensions (chicken coops, vegetting gardens, apple orchards) that produce resources passively. Battles use Total War-style unit formations with morale, flanking, and terrain effects. Still in Early Access, Manor Lords already delivers one of the most atmospheric medieval management experiences available.
Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.
Equipment Rankings
| Equipment | Tier | Best For | Notes |
|---|---|---|---|
| Swords | S | Men-at-Arms | Standard melee weapons for Men-at-Arms. |
| Spears | A | Militia | Cheaper and faster to produce than swords. |
| Bows | A | Archers | Ranged weapons crafted at the bowyer workshop. |
| Crossbows | B | Archers | More powerful than bows but slower to reload. |
| Shields | B | Men-at-Arms | Defensive equipment that significantly reduces incoming damage. |
S-Tier: Swords
Standard melee weapons for Men-at-Arms. Require iron and a smithy to produce. Swords deal moderate damage with fast attack speed. They're the most versatile melee weapon for general combat.
| Attribute | Detail |
|---|---|
| Tier | S |
| Best For | Men-at-Arms |
| Key Mechanic | burgage plot system |
| Recommended Build | Militia |
How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.
Best builds using Swords: Pairs naturally with Militia thanks to stat scaling synergies.
A-Tier: Spears
Cheaper and faster to produce than swords. Spears are effective in formation — a spear wall is the best counter to cavalry charges. Militia equipped with spears can hold defensive positions effectively despite low training.
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | Militia |
| Key Mechanic | seasonal farming |
| Recommended Build | Retinue |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using Spears: Pairs naturally with Retinue thanks to stat scaling synergies.
A-Tier: Bows
Ranged weapons crafted at the bowyer workshop. Bows require ongoing arrow production. Effective at range but useless in melee. Position archers on elevated terrain for maximum effectiveness.
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | Archers |
| Key Mechanic | real-time battles |
| Recommended Build | Archers |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using Bows: Pairs naturally with Archers thanks to stat scaling synergies.
B-Tier: Crossbows
More powerful than bows but slower to reload. Crossbows deal armor-piercing damage, making them effective against heavily armored enemies. Require a crossbow workshop and bolt production.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | Archers |
| Key Mechanic | trade routes |
| Recommended Build | Men-at-Arms |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using Crossbows: Pairs naturally with Men-at-Arms thanks to stat scaling synergies.
B-Tier: Shields
Defensive equipment that significantly reduces incoming damage. Shield walls formation makes your infantry much harder to break. Shields are essential for Men-at-Arms and improve militia survivability dramatically.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | Men-at-Arms |
| Key Mechanic | territory claiming |
| Recommended Build | Mercenaries |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using Shields: Pairs naturally with Mercenaries thanks to stat scaling synergies.
Equipment Progression Path
The order you should acquire equipment as you progress:
- Starting gear → Enough to clear Starting Settlement
- Spears → Your first real upgrade, available early
- Bows → Mid-game upgrade with good scaling
- Swords → Best-in-slot, aim for this by late game
- Upgrade to max → The power spike from max upgrades is enormous
Equipment Tips
- Always upgrade your primary equipment before diversifying — one strong option beats three mediocre ones.
- Match your equipment to your build's stat priorities for maximum scaling.
- Three-field crop rotation is essential: Field 1 grows wheat, Field 2 grows barley, Field 3 lies fallow. Rotate each year. This maintains soil fertility indefinitely.
- Check our tier list for how equipment rankings affect overall build effectiveness.
More Manor Lords Guides
- Manor Lords Manor Lords Overview
- Manor Lords Best Builds
- Manor Lords Tier List
- Manor Lords Walkthrough
- Manor Lords Beginner's Guide
- Manor Lords Tips & Tricks
- Manor Lords Combat Guide
- Manor Lords Boss Guide
- Manor Lords Maps & Locations
- Manor Lords Crafting Guide
- Manor Lords Classes & Characters
Similar Games
If you enjoy Manor Lords, check out these related guides:
- Cities: Skylines Weapons Guide — city-builder game with similar mechanics
- Timberborn Weapons Guide — city-builder game with similar mechanics
- Frostpunk Weapons Guide — city-builder game with similar mechanics



