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Mount & Blade: Warband Equipment Guide: Best Equipment Ranked

Complete Mount & Blade: Warband equipment guide. Every equipment option ranked with stats, best builds, and how to get them.

Researched and editorially reviewed. Updated .
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TaleWorlds released Warband in March 2010 as a standalone expansion to Mount & Blade, and sixteen years later it is still the reference point for directional melee on horseback. You start as a nobody with a sword and a horse in a Calradia carved up between six kingdoms, and you can finish as a bandit, a mercenary captain, a marshal, or a king with your own vassals. Multiplayer runs up to 64 players across Deathmatch, Team Deathmatch, Capture the Flag, Conquest, Battle and Siege.

Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.

Equipment Rankings

EquipmentTierBest ForNotes
One handed weaponsSShield infantry and anyone farming prisoners for ransomSwords, axes and maces paired with a shield, which is the only loadout that survives sustained arrow fire on foot.
Two handed weaponsASiege ladders and breaking a shield wall openGreat swords, long axes and mauls trade the shield away for reach and damage.
Polearms and lancesACavalry charges and holding a siege breach on footPikes and long spears out-range everything on foot and brace hard against cavalry, while lances gain couched damage from horse speed.
BowsBMobile damage, horse archer builds, defending wallsFast to draw, tied to Power Draw for damage, and usable from horseback once you have Horse Archery.
CrossbowsBSiege defense and low strength charactersHigher damage per bolt, no strength requirement at all, and slow to reload.

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S-Tier: One handed weapons

Swords, axes and maces paired with a shield, which is the only loadout that survives sustained arrow fire on foot. Maces and war hammers deal blunt damage, knocking enemies unconscious instead of killing them and filling your prisoner stack with ransomable lords.

AttributeDetail
TierS
Best ForShield infantry and anyone farming prisoners for ransom
Key MechanicDirectional melee blocking
Recommended BuildSwadian Knight heavy cavalry

How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.

Best builds using One handed weapons: Pairs naturally with Swadian Knight heavy cavalry thanks to how their stat scaling lines up.


A-Tier: Two handed weapons

Great swords, long axes and mauls trade the shield away for reach and damage. Nord and Rhodok top tiers use them well because their armor absorbs the hits a shield would otherwise have caught.

AttributeDetail
TierA
Best ForSiege ladders and breaking a shield wall open
Key MechanicMounted combat and couched lances
Recommended BuildNord Huscarl heavy infantry

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Two handed weapons: Pairs naturally with Nord Huscarl heavy infantry thanks to how their stat scaling lines up.


A-Tier: Polearms and lances

Pikes and long spears out-range everything on foot and brace hard against cavalry, while lances gain couched damage from horse speed. Both use the polearm proficiency, so a cavalry character can dismount without switching skills.

AttributeDetail
TierA
Best ForCavalry charges and holding a siege breach on foot
Key MechanicTroop tree upgrades
Recommended BuildRhodok Sharpshooter crossbows

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Polearms and lances: Pairs naturally with Rhodok Sharpshooter crossbows thanks to how their stat scaling lines up.


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B-Tier: Bows

Fast to draw, tied to Power Draw for damage, and usable from horseback once you have Horse Archery. Vaegir Marksmen fire noticeably faster than any crossbow troop, which is why stacks of them shred infantry columns before contact.

AttributeDetail
TierB
Best ForMobile damage, horse archer builds, defending walls
Key MechanicFaction relations and fiefs
Recommended BuildVaegir Marksman archers

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Bows: Pairs naturally with Vaegir Marksman archers thanks to how their stat scaling lines up.


B-Tier: Crossbows

Higher damage per bolt, no strength requirement at all, and slow to reload. Rhodok Sharpshooters carry one alongside a heater shield, which is why they survive exchanges that kill archers outright.

AttributeDetail
TierB
Best ForSiege defense and low strength characters
Key MechanicTrade and enterprises
Recommended BuildKhergit Horse Archer

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Crossbows: Pairs naturally with Khergit Horse Archer thanks to how their stat scaling lines up.


Equipment Progression Path

The order you should acquire equipment as you progress:

  1. Starting gear → Enough to clear Kingdom of Swadia
  2. Two handed weapons → Your first real upgrade, available early
  3. Polearms and lances → Mid-game upgrade with good scaling
  4. One handed weapons → Best-in-slot, aim for this by late game
  5. Upgrade to max → The power spike from max upgrades is enormous

Equipment Tips

  • Always upgrade your primary equipment before diversifying. One strong option beats three mediocre ones.
  • Match your equipment to your build's stat priorities for maximum scaling.
  • Fight the tournament in every town you pass through during your first ten in-game days. Betting on yourself pays better than any early quest, and the renown lets lords take you seriously months before you can afford a real army.
  • Check our tier list for how equipment rankings affect overall build effectiveness.

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