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Paladins Weapons Guide: Best Weapons Ranked

Complete Paladins weapons guide. Every weapon ranked with stats, best builds, and how to get them.

Researched and editorially reviewed. Updated .
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Paladins is Hi-Rez Studios' free-to-play team hero shooter, out of beta since May 2018, and it is no longer being developed. Hi-Rez halted active work on Paladins and the original SMITE on 6 February 2025 during a restructuring that cut a large share of its staff, and the game has been in maintenance mode since. Servers are still up: Steam concurrents in August 2026 average roughly 900 over a rolling 30 days with 24-hour peaks near 1,500, against an all-time high of 60,712. Balance is frozen, so any tier list from 2025 onward is still accurate.

Your choice of weapons defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.

Weapons Rankings

WeaponTierBest ForNotes
Cassie's CrossbowSNew Damage players who want consistent output without projectile leading.A hitscan-feeling crossbow with solid mid-range damage and a small magazine.
Viktor's Assault RifleAPlayers transferring aim skill from another shooter.A hitscan rifle with a large magazine and the most conventional first-person shooter feel on the roster.
Maeve's DaggersADiving isolated Supports and finishing low targets.Fast-firing thrown daggers with short effective range and a brutal falloff curve.
Barik's BlunderbussBPoint defence on Siege maps with tight capture areas.A short-range spread weapon on a Front Line champion who deploys turrets and a Barricade.
Grover's Throwing AxeBSupports who want to influence a fight beyond healing output.A heavy thrown axe that does real damage for a Support weapon and rewards prediction rather than tracking.

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S-Tier: Cassie's Crossbow

A hitscan-feeling crossbow with solid mid-range damage and a small magazine. It rewards steady tracking rather than flicks, and its damage falloff means she wants an elevated angle within the mid third of the map.

AttributeDetail
TierS
Best ForNew Damage players who want consistent output without projectile leading.
Key MechanicFive-card loadouts capped at 15 points
Recommended RoleDamage: hitscan poke

How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.

Best builds using Cassie's Crossbow: Pairs naturally with Damage: hitscan poke thanks to how their stat scaling lines up.


A-Tier: Viktor's Assault Rifle

A hitscan rifle with a large magazine and the most conventional first-person shooter feel on the roster. Viktor is the champion most often recommended to players coming from other shooters because nothing about the aiming is exotic.

AttributeDetail
TierA
Best ForPlayers transferring aim skill from another shooter.
Key MechanicTalents chosen before the match starts
Recommended RoleDamage: projectile burst

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Viktor's Assault Rifle: Pairs naturally with Damage: projectile burst thanks to how their stat scaling lines up.


A-Tier: Maeve's Daggers

Fast-firing thrown daggers with short effective range and a brutal falloff curve. Her damage only exists inside about a dozen metres, which is why her whole kit is built around closing that gap and leaving again.

AttributeDetail
TierA
Best ForDiving isolated Supports and finishing low targets.
Key MechanicThe in-match credit shop
Recommended RoleFlank: dive assassin

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Maeve's Daggers: Pairs naturally with Flank: dive assassin thanks to how their stat scaling lines up.


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B-Tier: Barik's Blunderbuss

A short-range spread weapon on a Front Line champion who deploys turrets and a Barricade. Barik holds ground rather than shielding a team, so his weapon exists to punish anyone who walks into the space he has fortified.

AttributeDetail
TierB
Best ForPoint defence on Siege maps with tight capture areas.
Key MechanicFour champion classes
Recommended RoleFront Line: shield anchor

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Barik's Blunderbuss: Pairs naturally with Front Line: shield anchor thanks to how their stat scaling lines up.


B-Tier: Grover's Throwing Axe

A heavy thrown axe that does real damage for a Support weapon and rewards prediction rather than tracking. Grover is the Support who can genuinely contest a Damage champion in a straight fight if the axes land.

AttributeDetail
TierB
Best ForSupports who want to influence a fight beyond healing output.
Key MechanicSiege point-and-payload rounds
Recommended RoleSupport: main healer

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Grover's Throwing Axe: Pairs naturally with Support: main healer thanks to how their stat scaling lines up.


Weapons Progression Path

The order you should acquire weapons as you progress:

  1. Starting gear → Enough to clear Frog Isle
  2. Viktor's Assault Rifle → Your first real upgrade, available early
  3. Maeve's Daggers → Mid-game upgrade with good scaling
  4. Cassie's Crossbow → Best-in-slot, aim for this by late game
  5. Upgrade to max → The power spike from max upgrades is enormous

Weapons Tips

  • Always upgrade your primary weapon before diversifying. One strong option beats three mediocre ones.
  • Match your weapons to your build's stat priorities for maximum scaling.
  • Buy Cauterize by the second team fight in every single match. Anti-healing is the item that decides whether your damage sticks, and a team that skips it will out-damage the enemy all game and still lose the point.
  • Check our tier list for how weapons rankings affect overall build effectiveness.

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