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Ravenswatch Walkthrough: Start to Endgame

Step-by-step Ravenswatch walkthrough covering every phase from first session to endgame. Complete progression guide with milestones and checklists.

Researched and editorially reviewed. Updated .
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Passtech Games and Nacon released Ravenswatch on 26 September 2024 after roughly eighteen months in Early Access. Nine heroes taken from folklore, among them Little Red Riding Hood as Scarlet and the fallen monkey king Sun Wukong, fight the Nightmare across three procedurally arranged chapters. Each chapter gives you three days and three nights to grow stronger before its Master Nightmare arrives.

This walkthrough takes you from your first session to endgame content. Each phase has specific goals, priorities, and milestones. New to the game? Start with our beginner's guide first.

Quick Progression Summary

PhaseAreaFocusBuildDuration
1. StartThe Dark HillsThree days and three nights per chapter basicsBeowulf1-2 hours
2. EarlyHogsdenTalent picks on every level up masteryBeowulf3-5 hours
3. MidStorm IslandDay and night hero forms + gearScarlet or Beowulf5-10 hours
4. LateAvalonBuild optimizationScarlet5-10 hours
5. EndgameThe EpilogMin-maxScarlet or Sun WukongOngoing

See our maps guide for detailed area breakdowns.


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Phase 1: Getting Started (The Dark Hills)

Chapter 1, a corrupted countryside of swamps, fields, graveyards, ruins and caves. Mini bosses here include Brigit the White Lady, Mother Ghoul and The Ogre, all of them beatable at low level if you clear activities in the right order.

Level/Difficulty: Chapter 1, three days and three nights Key Rewards: First magical items, early talent levels, Master Nightmare fight

What to Do in The Dark Hills

  1. Learn Three days and three nights per chapter. A visible clock runs through three full day and night cycles, and everything you do in that window decides how strong you enter the boss fight. Spend your first session getting comfortable with this.
  2. Pick Beowulf as your starting build. See our builds guide for why.
  3. Read the map colours before you move. Green activities are the accessible ones meant for early in a chapter and red ones are the hardest, so saving red for day three converts your accumulated talents into free progress.
  4. Acquire your first equipment upgrade: Raging Chain or whatever's available.
  5. Clear all main content before moving on.

Phase 1 Checklist

  • Understand Three days and three nights per chapter fundamentals
  • Beowulf selected and functional
  • The Dark Hills main content cleared
  • Ready for Hogsden

Phase 2: Early Game (Hogsden)

The ruined village inside the Dark Hills that the chapter is built around. It concentrates several activities in a small area, which makes it efficient early while the clock still has room in it.

Level/Difficulty: Chapter 1, day one Key Rewards: Dense early activities, keys, low risk experience

What to Do in Hogsden

  1. Work on Talent picks on every level up. Over 200 talents exist and you choose one each time you level, shaping a hero's four abilities into a specific build. This system becomes critical from here on.
  2. Farm for Raging Chain if you haven't already. It's the key upgrade for this phase.
  3. Treat the three day clock as your real resource. Combat power is easy to find, but a hero who wandered the map inefficiently arrives at the Master Nightmare several levels short no matter how well they fight.
  4. Complete all objectives before pushing to Storm Island.
  5. Consider whether Scarlet might suit your playstyle better than Beowulf.

Phase 2 Checklist

  • Talent picks on every level up integrated into gameplay
  • Raging Chain acquired
  • Hogsden fully cleared
  • Ready for Storm Island

Phase 3: Mid Game (Storm Island)

Chapter 2, the remains of a huge ancient civilisation with sandy shores and treacherous reefs that have frightened sailors for millennia. Karkinos Scourge of the Reefs, Abu Al Jann, Steropes the Cyclop and Simurgh all appear here.

Level/Difficulty: Chapter 2, three days and three nights Key Rewards: Mid run magical items, Arabian Nights themed encounters, higher tier talents

What to Do in Storm Island

  1. Master Day and night hero forms. Several heroes change entirely when night falls. This unlocks a new layer of gameplay.
  2. Start working toward Grandmother's Souvenir. It's the best equipment and becomes accessible around now.
  3. Take a teleporter whenever you find one. Almost every health shrine and sacrifice shrine can spawn one, and cutting travel time is worth more than the small reward you skipped to reach it.
  4. This area is the main skill check. If you can clear it, you're ready for late game.
  5. Start investing in Magical items from wells and shrines for the tactical depth you'll need going forward.

Phase 3 Checklist

  • Day and night hero forms mastered
  • Grandmother's Souvenir acquired or in progress
  • Storm Island fully cleared
  • Ready for Avalon

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Phase 4: Late Game (Avalon)

Chapter 3, drawing on Arthurian legend. The Coven, Melion the Cursed Knight, Arthur the Fallen King and Mordred the Usurper are the encounters that decide whether a run finishes.

Level/Difficulty: Chapter 3, three days and three nights Key Rewards: Sacrifice shrines, final talent tiers, run completion

What to Do in Avalon

  1. Finalize your build. You should be running Scarlet or Beowulf with optimized gear.
  2. Grandmother's Souvenir should be your primary. If you don't have it yet, prioritize getting it.
  3. Build talents around one ability rather than spreading them. With more than 200 talents available, a run that concentrates upgrades on a single ability produces far more damage than one that touches all four evenly.
  4. Four player online co-op optimization starts here. Small improvements compound into massive advantages.
  5. Farm this area for the resources needed to push into The Epilog.

Phase 4 Checklist

  • Build fully optimized
  • Grandmother's Souvenir upgraded to max
  • Avalon fully cleared
  • Ready for The Epilog

Phase 5: Endgame (The Epilog)

A fourth location added for the 1.0 release, opening on the Twilight, Darkness and Nightmare difficulties once you have beaten the Chapter 3 Master Nightmare. It is the content the roster is actually balanced against.

Level/Difficulty: Post campaign, higher difficulties only Key Rewards: Hardest encounters in the game, unlocks tied to high difficulty clears

What to Do in The Epilog

  1. The Epilog tests everything. Come prepared with your best build and gear.
  2. Learn which heroes change at night before committing. Scarlet becomes a heavy area damage werewolf after dark and plays nothing like her daytime dagger form, so a fight you would avoid at noon can be the right fight at midnight.
  3. The endgame loop: run The Epilog, optimize gear, push harder content.
  4. Experiment with Sun Wukong for a fresh take once you've mastered the standard builds.
  5. This is where Four player online co-op mastery separates good players from great ones. See our tips guide for advanced strategies.

Phase 5 Checklist

  • Endgame content on farm
  • Best-in-slot gear acquired
  • The Epilog fully cleared
  • Ready for challenge content

Common Progression Mistakes

  • Fighting red activities on day one. They are marked as the hardest content in a chapter and are meant to be saved until your talents have stacked up.
  • Spreading talents across all four abilities. Concentrated upgrades win runs, diluted ones produce a hero who cannot kill anything before the clock ends.
  • Ignoring the day and night change. Heroes like Scarlet and Melusine swap forms entirely, and playing the night form the way you played the day form throws away their strongest window.
  • Skipping teleporters to squeeze in one more fight. Travel time is the scarcest thing in a chapter, and a missed teleporter costs more experience than the fight gave.
  • Treating co-op as four solo runs. Ravenswatch is built on ability combinations across heroes, and four players fighting separately lose to encounters that a coordinated group handles easily.

Key Tips for Smooth Progression

  1. Read the map colours before you move. Green activities are the accessible ones meant for early in a chapter and red ones are the hardest, so saving red for day three converts your accumulated talents into free progress.
  2. Treat the three day clock as your real resource. Combat power is easy to find, but a hero who wandered the map inefficiently arrives at the Master Nightmare several levels short no matter how well they fight.
  3. Take a teleporter whenever you find one. Almost every health shrine and sacrifice shrine can spawn one, and cutting travel time is worth more than the small reward you skipped to reach it.
  4. Build talents around one ability rather than spreading them. With more than 200 talents available, a run that concentrates upgrades on a single ability produces far more damage than one that touches all four evenly.
  5. Learn which heroes change at night before committing. Scarlet becomes a heavy area damage werewolf after dark and plays nothing like her daytime dagger form, so a fight you would avoid at noon can be the right fight at midnight.

For more advanced strategies, see our tips & tricks guide.

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