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SCP: Secret Laboratory Equipment Guide: Best Equipment Ranked

Complete SCP: Secret Laboratory equipment guide. Every equipment option ranked with stats, best builds, and how to get them.

Researched and editorially reviewed. Updated .
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SCP: Secret Laboratory is a free multiplayer horror game set inside a Foundation site during a full containment breach. Each round assigns your role at random: Class-D trying to escape, a Scientist waiting on rescue, a Facility Guard, or one of the anomalies hunting everybody else. Death is permanent for that round, and the facility runs on hard timers that will kill you whether or not anything else does.

Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.

Equipment Rankings

EquipmentTierBest ForNotes
COM-15SClass-D and Scientists who need something rather than nothing.A slow firing 9x19mm sidearm from PG Arms with high damage per shot.
FSP-9AGuards holding short corridors in Light and Heavy Containment.The standard issue submachine gun of Facility Guards: light damage per hit, high rate of fire, and a magazine that empties quickly if you panic.
CrossvecAAnyone who picks one up in Heavy Containment and wants accuracy at short range.A compact automatic weapon sitting between the FSP-9 and the rifles, controllable enough to land headshots in a corridor fight without a rifle's weight.
MTF-E11-SRBTrading with SCPs at range while three teammates fire at the same target.The Nine-Tailed Fox rifle and the strongest general purpose firearm in the game, which is why an organised respawn wave usually flips the direction of a round.
LogicerBChaos Insurgency pushing Entrance Zone or holding the Surface for escaping Class-D.The Chaos Insurgency light machine gun, carrying enough ammunition to keep firing through the window where everyone else has to reload.

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S-Tier: COM-15

A slow firing 9x19mm sidearm from PG Arms with high damage per shot. It is a backup rather than a primary, and it is common enough that Class-D often find one first.

AttributeDetail
TierS
Best ForClass-D and Scientists who need something rather than nothing.
Key MechanicRole assignment and respawn waves
Recommended BuildClass-D Personnel

How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.

Best builds using COM-15: Pairs naturally with Class-D Personnel thanks to how their stat scaling lines up.


A-Tier: FSP-9

The standard issue submachine gun of Facility Guards: light damage per hit, high rate of fire, and a magazine that empties quickly if you panic.

AttributeDetail
TierA
Best ForGuards holding short corridors in Light and Heavy Containment.
Key MechanicKeycard access levels
Recommended BuildScientist

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using FSP-9: Pairs naturally with Scientist thanks to how their stat scaling lines up.


A-Tier: Crossvec

A compact automatic weapon sitting between the FSP-9 and the rifles, controllable enough to land headshots in a corridor fight without a rifle's weight.

AttributeDetail
TierA
Best ForAnyone who picks one up in Heavy Containment and wants accuracy at short range.
Key MechanicSCP-914 refinement
Recommended BuildFacility Guard

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Crossvec: Pairs naturally with Facility Guard thanks to how their stat scaling lines up.


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B-Tier: MTF-E11-SR

The Nine-Tailed Fox rifle and the strongest general purpose firearm in the game, which is why an organised respawn wave usually flips the direction of a round.

AttributeDetail
TierB
Best ForTrading with SCPs at range while three teammates fire at the same target.
Key MechanicLight Containment decontamination
Recommended BuildNine-Tailed Fox

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using MTF-E11-SR: Pairs naturally with Nine-Tailed Fox thanks to how their stat scaling lines up.


B-Tier: Logicer

The Chaos Insurgency light machine gun, carrying enough ammunition to keep firing through the window where everyone else has to reload.

AttributeDetail
TierB
Best ForChaos Insurgency pushing Entrance Zone or holding the Surface for escaping Class-D.
Key MechanicEmergency Power Stations and the Alpha Warhead
Recommended BuildChaos Insurgency

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Logicer: Pairs naturally with Chaos Insurgency thanks to how their stat scaling lines up.


Equipment Progression Path

The order you should acquire equipment as you progress:

  1. Starting gear → Enough to clear Light Containment Zone
  2. FSP-9 → Your first real upgrade, available early
  3. Crossvec → Mid-game upgrade with good scaling
  4. COM-15 → Best-in-slot, aim for this by late game
  5. Upgrade to max → The power spike from max upgrades is enormous

Equipment Tips

  • Always upgrade your primary equipment before diversifying. One strong option beats three mediocre ones.
  • Match your equipment to your build's stat priorities for maximum scaling.
  • Decontamination begins at 11 minutes 45 seconds, earlier than the fifteen minute figure players quote. Start your own clock at round start and be out of Light Containment with a full minute in hand.
  • Check our tier list for how equipment rankings affect overall build effectiveness.

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