SCP: Secret Laboratory is a free multiplayer horror game set inside a Foundation site during a full containment breach. Each round assigns your role at random: Class-D trying to escape, a Scientist waiting on rescue, a Facility Guard, or one of the anomalies hunting everybody else. Death is permanent for that round, and the facility runs on hard timers that will kill you whether or not anything else does.
Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.
Equipment Rankings
| Equipment | Tier | Best For | Notes |
|---|---|---|---|
| COM-15 | S | Class-D and Scientists who need something rather than nothing. | A slow firing 9x19mm sidearm from PG Arms with high damage per shot. |
| FSP-9 | A | Guards holding short corridors in Light and Heavy Containment. | The standard issue submachine gun of Facility Guards: light damage per hit, high rate of fire, and a magazine that empties quickly if you panic. |
| Crossvec | A | Anyone who picks one up in Heavy Containment and wants accuracy at short range. | A compact automatic weapon sitting between the FSP-9 and the rifles, controllable enough to land headshots in a corridor fight without a rifle's weight. |
| MTF-E11-SR | B | Trading with SCPs at range while three teammates fire at the same target. | The Nine-Tailed Fox rifle and the strongest general purpose firearm in the game, which is why an organised respawn wave usually flips the direction of a round. |
| Logicer | B | Chaos Insurgency pushing Entrance Zone or holding the Surface for escaping Class-D. | The Chaos Insurgency light machine gun, carrying enough ammunition to keep firing through the window where everyone else has to reload. |
S-Tier: COM-15
A slow firing 9x19mm sidearm from PG Arms with high damage per shot. It is a backup rather than a primary, and it is common enough that Class-D often find one first.
| Attribute | Detail |
|---|---|
| Tier | S |
| Best For | Class-D and Scientists who need something rather than nothing. |
| Key Mechanic | Role assignment and respawn waves |
| Recommended Build | Class-D Personnel |
How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.
Best builds using COM-15: Pairs naturally with Class-D Personnel thanks to how their stat scaling lines up.
A-Tier: FSP-9
The standard issue submachine gun of Facility Guards: light damage per hit, high rate of fire, and a magazine that empties quickly if you panic.
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | Guards holding short corridors in Light and Heavy Containment. |
| Key Mechanic | Keycard access levels |
| Recommended Build | Scientist |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using FSP-9: Pairs naturally with Scientist thanks to how their stat scaling lines up.
A-Tier: Crossvec
A compact automatic weapon sitting between the FSP-9 and the rifles, controllable enough to land headshots in a corridor fight without a rifle's weight.
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | Anyone who picks one up in Heavy Containment and wants accuracy at short range. |
| Key Mechanic | SCP-914 refinement |
| Recommended Build | Facility Guard |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using Crossvec: Pairs naturally with Facility Guard thanks to how their stat scaling lines up.
B-Tier: MTF-E11-SR
The Nine-Tailed Fox rifle and the strongest general purpose firearm in the game, which is why an organised respawn wave usually flips the direction of a round.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | Trading with SCPs at range while three teammates fire at the same target. |
| Key Mechanic | Light Containment decontamination |
| Recommended Build | Nine-Tailed Fox |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using MTF-E11-SR: Pairs naturally with Nine-Tailed Fox thanks to how their stat scaling lines up.
B-Tier: Logicer
The Chaos Insurgency light machine gun, carrying enough ammunition to keep firing through the window where everyone else has to reload.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | Chaos Insurgency pushing Entrance Zone or holding the Surface for escaping Class-D. |
| Key Mechanic | Emergency Power Stations and the Alpha Warhead |
| Recommended Build | Chaos Insurgency |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using Logicer: Pairs naturally with Chaos Insurgency thanks to how their stat scaling lines up.
Equipment Progression Path
The order you should acquire equipment as you progress:
- Starting gear → Enough to clear Light Containment Zone
- FSP-9 → Your first real upgrade, available early
- Crossvec → Mid-game upgrade with good scaling
- COM-15 → Best-in-slot, aim for this by late game
- Upgrade to max → The power spike from max upgrades is enormous
Equipment Tips
- Always upgrade your primary equipment before diversifying. One strong option beats three mediocre ones.
- Match your equipment to your build's stat priorities for maximum scaling.
- Decontamination begins at 11 minutes 45 seconds, earlier than the fifteen minute figure players quote. Start your own clock at round start and be out of Light Containment with a full minute in hand.
- Check our tier list for how equipment rankings affect overall build effectiveness.
More SCP: Secret Laboratory Guides
- SCP: Secret Laboratory SCP: Secret Laboratory Overview
- SCP: Secret Laboratory Best Builds
- SCP: Secret Laboratory Tier List
- SCP: Secret Laboratory Walkthrough
- SCP: Secret Laboratory Beginner's Guide
- SCP: Secret Laboratory Tips & Tricks
- SCP: Secret Laboratory Combat Guide
- SCP: Secret Laboratory Boss Guide
- SCP: Secret Laboratory Maps & Locations
- SCP: Secret Laboratory Crafting Guide
- SCP: Secret Laboratory Classes & Characters
Similar Games
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- Lethal Company Weapons Guide: horror game with similar mechanics
- Dead by Daylight Weapons Guide: horror game with similar mechanics



