Lethal Company is Zeekerss' cooperative horror game where employees of 'The Company' land on abandoned moons to collect scrap and meet profit quotas — or face termination. The game's tension comes from balancing greed (collecting more valuable scrap) against survival (increasingly dangerous creatures and environments). With procedurally generated interiors, 15+ unique monster types with distinct AI behaviors, and a darkly humorous corporate dystopia setting, Lethal Company became a massive streaming sensation.
Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.
Equipment Rankings
| Equipment | Tier | Best For | Notes |
|---|---|---|---|
| Shovel | S | All roles — primary defense | A melee weapon that damages creatures. |
| Zap Gun | A | Team play — crowd control | Stuns creatures continuously while you hold the trigger, but drains battery and you can't move while using it. |
| Stun Grenade | A | Emergency escape, Bait Runner | Throwable that stuns all creatures in the blast radius for several seconds. |
| Extension Ladder | B | Scout — alternative entry/exit | Not a weapon but allows access to fire escapes and upper entrances of facilities. |
| Jetpack | B | Scout — map traversal | Allows short flight for reaching elevated positions and crossing gaps. |
S-Tier: Shovel
A melee weapon that damages creatures. Two-three hits kill small creatures like Snare Fleas and Hoarding Bugs. Less effective against larger threats. The primary combat tool and essential for every expedition.
| Attribute | Detail |
|---|---|
| Tier | S |
| Best For | All roles — primary defense |
| Key Mechanic | quota system |
| Recommended Build | Scout |
How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.
Best builds using Shovel: Pairs naturally with Scout thanks to stat scaling synergies.
A-Tier: Zap Gun
Stuns creatures continuously while you hold the trigger, but drains battery and you can't move while using it. A teammate must kill the stunned creature. Essential for Coil-Heads (the only way to deal with them besides avoidance).
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | Team play — crowd control |
| Key Mechanic | moon selection |
| Recommended Build | Loot Goblin |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using Zap Gun: Pairs naturally with Loot Goblin thanks to stat scaling synergies.
A-Tier: Stun Grenade
Throwable that stuns all creatures in the blast radius for several seconds. Limited supply but invaluable for escaping dire situations. Save them for emergencies rather than using on easy encounters.
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | Emergency escape, Bait Runner |
| Key Mechanic | scrap collection |
| Recommended Build | Radar Operator |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using Stun Grenade: Pairs naturally with Radar Operator thanks to stat scaling synergies.
B-Tier: Extension Ladder
Not a weapon but allows access to fire escapes and upper entrances of facilities. Creates alternative entry/exit points. Can be placed and left for quick escapes. A utility item that saves lives.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | Scout — alternative entry/exit |
| Key Mechanic | creature AI |
| Recommended Build | Bait Runner |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using Extension Ladder: Pairs naturally with Bait Runner thanks to stat scaling synergies.
B-Tier: Jetpack
Allows short flight for reaching elevated positions and crossing gaps. Limited fuel and dangerous if you fly too high (fall damage). Mostly used for getting onto facility roofs or crossing terrain obstacles.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | Scout — map traversal |
| Key Mechanic | ship upgrades |
| Recommended Build | Ship Manager |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using Jetpack: Pairs naturally with Ship Manager thanks to stat scaling synergies.
Equipment Progression Path
The order you should acquire equipment as you progress:
- Starting gear → Enough to clear Experimentation
- Zap Gun → Your first real upgrade, available early
- Stun Grenade → Mid-game upgrade with good scaling
- Shovel → Best-in-slot, aim for this by late game
- Upgrade to max → The power spike from max upgrades is enormous
Equipment Tips
- Always upgrade your primary equipment before diversifying — one strong option beats three mediocre ones.
- Match your equipment to your build's stat priorities for maximum scaling.
- Sell at exactly the quota amount to keep extra scrap for the next cycle. Overselling wastes potential future quota credits.
- Check our tier list for how equipment rankings affect overall build effectiveness.
More Lethal Company Guides
- Lethal Company Lethal Company Overview
- Lethal Company Best Builds
- Lethal Company Tier List
- Lethal Company Walkthrough
- Lethal Company Beginner's Guide
- Lethal Company Tips & Tricks
- Lethal Company Combat Guide
- Lethal Company Boss Guide
- Lethal Company Maps & Locations
- Lethal Company Crafting Guide
- Lethal Company Classes & Characters
Similar Games
If you enjoy Lethal Company, check out these related guides:
- Phasmophobia Weapons Guide — horror game with similar mechanics
- Dead by Daylight Weapons Guide — horror game with similar mechanics
- R.E.P.O. Weapons Guide — horror game with similar mechanics



