Lethal Company Walkthrough — Start to Endgame

Step-by-step Lethal Company walkthrough covering every phase from first session to endgame. Complete progression guide with milestones and checklists.

Lethal Company is Zeekerss' cooperative horror game where employees of 'The Company' land on abandoned moons to collect scrap and meet profit quotas — or face termination. The game's tension comes from balancing greed (collecting more valuable scrap) against survival (increasingly dangerous creatures and environments). With procedurally generated interiors, 15+ unique monster types with distinct AI behaviors, and a darkly humorous corporate dystopia setting, Lethal Company became a massive streaming sensation.

This walkthrough takes you from your first session to endgame content. Each phase has specific goals, priorities, and milestones. Follow this path to avoid common traps that stall most players.

Quick Progression Summary

PhaseAreaFocusBuildDuration
1. StartExperimentationquota system basicsLoot Goblin1-2 hours
2. EarlyAssurancemoon selection masteryLoot Goblin3-5 hours
3. MidVowscrap collection + gearScout or Loot Goblin5-10 hours
4. LateMarchBuild optimizationScout5-10 hours
5. EndgameTitanMin-maxScout or Ship ManagerOngoing

Phase 1: Getting Started — Experimentation

The easiest moon with minimal creatures and low-value scrap. Perfect for learning facility layouts and creature behaviors. The small facility size means quick runs with low risk.

Level/Difficulty: Starting moon Key Rewards: Safe learning environment, basic scrap for early quota

What to Do in Experimentation

  1. Learn quota system. Every 3 days, you must meet a scrap quota that increases each cycle. Spend your first session getting comfortable with this.
  2. Pick Loot Goblin as your starting build. It's the most forgiving option.
  3. Sell at exactly the quota amount to keep extra scrap for the next cycle. Overselling wastes potential future quota credits.
  4. Acquire your first equipment upgrade — Zap Gun or whatever's available.
  5. Clear all main content before moving on.

Phase 1 Checklist

  • Understand quota system fundamentals
  • Loot Goblin selected and functional
  • Experimentation main content cleared
  • Ready for Assurance

Phase 2: Early Game — Assurance

Slightly harder than Experimentation with more creature variety. Still forgiving for new players. Good for the second day when quota is still low.

Level/Difficulty: Early game Key Rewards: Moderate scrap value, manageable creature encounters

What to Do in Assurance

  1. Work on moon selection. Different moons have varying difficulty, weather, and loot quality. This system becomes critical from here on.
  2. Farm for Zap Gun if you haven't already. It's the key upgrade for this phase.
  3. The Inverse Teleporter sends a random player inside the facility — useful for reaching areas behind locked doors or rescuing trapped scrap. Keep one purchased.
  4. Complete all objectives before pushing to Vow.
  5. Consider whether Scout might suit your playstyle better than Loot Goblin.

Phase 2 Checklist

  • moon selection integrated into gameplay
  • Zap Gun acquired
  • Assurance fully cleared
  • Ready for Vow

Phase 3: Mid Game — Vow

A forested moon with outdoor creatures and a moderate facility. Good balance of risk and reward. The outdoor path to the facility has its own hazards.

Level/Difficulty: Mid-game Key Rewards: Higher value scrap, diverse creature encounters

What to Do in Vow

  1. Master scrap collection. Scrap items have random values and spawn inside the facility. This unlocks a new layer of gameplay.
  2. Start working toward Shovel. It's the best equipment and becomes accessible around now.
  3. Bracken (tall dark figure) kills if you stare at it too long OR completely ignore it. The counter: look at it briefly, look away, repeat. Maintain awareness without sustained eye contact.
  4. This area is the main skill check. If you can clear it, you're ready for late game.
  5. Start investing in creature AI for the tactical depth you'll need going forward.

Phase 3 Checklist

  • scrap collection mastered
  • Shovel acquired or in progress
  • Vow fully cleared
  • Ready for March

Phase 4: Late Game — March

The community consensus 'best' moon — high loot value with manageable danger. The facility is large with many rooms and good scrap distribution. Most experienced groups default to March for quota farming.

Level/Difficulty: Mid-late game Key Rewards: Best loot-to-danger ratio, large facility, consistent quota farming

What to Do in March

  1. Finalize your build. You should be running Scout or Loot Goblin with optimized gear.
  2. Shovel should be your primary. If you don't have it yet, prioritize getting it.
  3. Coil-Heads freeze when any player looks at them but rush when unobserved. Never look away from a Coil-Head. Back away while maintaining eye contact.
  4. ship upgrades optimization starts here. Small improvements compound into massive advantages.
  5. Farm this area for the resources needed to push into Titan.

Phase 4 Checklist

  • Build fully optimized
  • Shovel upgraded to max
  • March fully cleared
  • Ready for Titan

Phase 5: Endgame — Titan

The hardest moon with the most dangerous creatures and worst weather. Also has the most valuable scrap. Blizzard weather reduces visibility to near-zero. Only attempt with a full team of experienced players.

Level/Difficulty: Endgame Key Rewards: Highest value scrap, most dangerous challenges

What to Do in Titan

  1. Titan tests everything. Come prepared with your best build and gear.
  2. March has the best loot-to-danger ratio. Once your team is comfortable, run March repeatedly for consistent quota farming.
  3. The endgame loop: run Titan, optimize gear, push harder content.
  4. Experiment with Ship Manager for a fresh take once you've mastered the standard builds.
  5. This is where ship upgrades mastery separates good players from great ones.

Phase 5 Checklist

  • Endgame content on farm
  • Best-in-slot gear acquired
  • Titan fully cleared
  • Ready for challenge content

Common Progression Mistakes

  • Staying in the facility past 11 PM — the ship leaves at midnight and the walk back takes time. Leave by 11:30 PM at the latest.
  • Selling all scrap at once — keep a reserve for the next quota. Quota increases each cycle, so having a head start prevents panic runs.
  • Looking away from a Coil-Head — they're instantly lethal when unobserved. Maintain eye contact and slowly back toward the exit.
  • Not buying the Teleporter — it's the most important ship upgrade. Teleporting a player back to the ship saves lives when they're trapped or about to die.
  • Going to Titan without a full experienced team — Titan's creatures are extremely dangerous and the weather makes navigation near-impossible. Master easier moons first.

Key Tips for Smooth Progression

  1. Sell at exactly the quota amount to keep extra scrap for the next cycle. Overselling wastes potential future quota credits.
  2. The Inverse Teleporter sends a random player inside the facility — useful for reaching areas behind locked doors or rescuing trapped scrap. Keep one purchased.
  3. Bracken (tall dark figure) kills if you stare at it too long OR completely ignore it. The counter: look at it briefly, look away, repeat. Maintain awareness without sustained eye contact.
  4. Coil-Heads freeze when any player looks at them but rush when unobserved. Never look away from a Coil-Head. Back away while maintaining eye contact.
  5. March has the best loot-to-danger ratio. Once your team is comfortable, run March repeatedly for consistent quota farming.

For detailed build optimization, see Lethal Company builds. For quick wins, check tips & tricks.