R.E.P.O. is a co-op horror extraction game where you and up to 5 friends work as repo agents collecting valuable items from haunted locations to pay off an ever-growing debt. Think Lethal Company meets GTFO — you scavenge furniture, electronics, and cursed objects from procedurally generated buildings while ghosts, traps, and environmental hazards try to kill you. The physics-based item carrying system makes every extraction chaotic and hilarious as your team struggles to shove a grand piano through a doorway while something screams in the next room.
This walkthrough takes you from your first session to endgame content. Each phase has specific goals, priorities, and milestones. Follow this path to avoid common traps that stall most players.
Quick Progression Summary
| Phase | Area | Focus | Build | Duration |
|---|---|---|---|---|
| 1. Start | Manor House | debt repayment basics | Runner | 1-2 hours |
| 2. Early | Arctic Station | item extraction mastery | Runner | 3-5 hours |
| 3. Mid | Warehouse | ghost encounters + gear | Grabber or Runner | 5-10 hours |
| 4. Late | Hospital | Build optimization | Grabber | 5-10 hours |
| 5. Endgame | Wizard Tower | Min-max | Grabber or Driver | Ongoing |
Phase 1: Getting Started — Manor House
A sprawling Victorian mansion with multiple floors, hidden rooms, and a basement. Rich in high-value antiques but heavily haunted on upper floors. The main hallway provides a straight path to the exit but ghosts patrol it frequently.
Level/Difficulty: Medium difficulty Key Rewards: Antique furniture ($100-300), gold items, paintings
What to Do in Manor House
- Learn debt repayment. Your team has a debt quota that increases each day. Spend your first session getting comfortable with this.
- Pick Runner as your starting build. It's the most forgiving option.
- Items near the entrance are intentionally low-value — the game rewards pushing deeper into dangerous areas where high-value items spawn.
- Acquire your first equipment upgrade — Grabber Tool or whatever's available.
- Clear all main content before moving on.
Phase 1 Checklist
- Understand debt repayment fundamentals
- Runner selected and functional
- Manor House main content cleared
- Ready for Arctic Station
Phase 2: Early Game — Arctic Station
A remote research station with narrow corridors and frozen equipment. Cold mechanics drain stamina faster. The station has compact rooms making ghost encounters more dangerous but item extraction distances are shorter.
Level/Difficulty: Hard difficulty Key Rewards: Research equipment ($150-400), frozen samples, electronics
What to Do in Arctic Station
- Work on item extraction. Items must be physically carried back to the truck before the extraction timer runs out. This system becomes critical from here on.
- Farm for Grabber Tool if you haven't already. It's the key upgrade for this phase.
- When carrying a heavy item with a partner, both players must move in the same direction. If you pull opposite ways, you drop it and waste stamina.
- Complete all objectives before pushing to Warehouse.
- Consider whether Grabber might suit your playstyle better than Runner.
Phase 2 Checklist
- item extraction integrated into gameplay
- Grabber Tool acquired
- Arctic Station fully cleared
- Ready for Warehouse
Phase 3: Mid Game — Warehouse
A large industrial space with open floor plans and stacked shelving. Good sightlines make ghost tracking easier but items are scattered across a massive area. Forklifts and pallets serve as improvised barriers.
Level/Difficulty: Easy-Medium Key Rewards: Industrial equipment, packaged goods, electronics
What to Do in Warehouse
- Master ghost encounters. Different ghost types have unique behaviors and triggers. This unlocks a new layer of gameplay.
- Start working toward Flashlight. It's the best equipment and becomes accessible around now.
- The truck departure timer is shown on your watch — check it every minute so you don't get stranded. Being left behind means losing everything you're carrying.
- This area is the main skill check. If you can clear it, you're ready for late game.
- Start investing in team coordination for the tactical depth you'll need going forward.
Phase 3 Checklist
- ghost encounters mastered
- Flashlight acquired or in progress
- Warehouse fully cleared
- Ready for Hospital
Phase 4: Late Game — Hospital
A multi-floor medical facility with long dark hallways and patient rooms. The Hospital has the highest concentration of ghosts but also the most valuable medical equipment. Elevators provide shortcuts but make noise that attracts threats.
Level/Difficulty: Hard difficulty Key Rewards: Medical equipment ($200-500), pharmaceuticals, diagnostic machines
What to Do in Hospital
- Finalize your build. You should be running Grabber or Runner with optimized gear.
- Flashlight should be your primary. If you don't have it yet, prioritize getting it.
- Some items are cursed and cause screen distortions or attract ghosts while you carry them. These items are worth significantly more, so decide if the risk is worth the payout.
- truck management optimization starts here. Small improvements compound into massive advantages.
- Farm this area for the resources needed to push into Wizard Tower.
Phase 4 Checklist
- Build fully optimized
- Flashlight upgraded to max
- Hospital fully cleared
- Ready for Wizard Tower
Phase 5: Endgame — Wizard Tower
A vertical tower with spiral staircases and magical hazards unique to this location. Cursed items have higher value but cause visual distortions when carried. The tower rewards brave teams who climb to the top for the most valuable artifacts.
Level/Difficulty: Very Hard Key Rewards: Cursed artifacts ($300-800), magical items, rare collectibles
What to Do in Wizard Tower
- Wizard Tower tests everything. Come prepared with your best build and gear.
- Crouch-walking is silent and ghosts that track by sound won't detect you. Use this in rooms where you hear ghost audio cues.
- The endgame loop: run Wizard Tower, optimize gear, push harder content.
- Experiment with Driver for a fresh take once you've mastered the standard builds.
- This is where truck management mastery separates good players from great ones.
Phase 5 Checklist
- Endgame content on farm
- Best-in-slot gear acquired
- Wizard Tower fully cleared
- Ready for challenge content
Common Progression Mistakes
- Grabbing everything you see instead of scanning for high-value items first — filling your truck with $15 chairs when a $400 safe is in the next room.
- Splitting up the team on the first run of a new map — always stick together until you learn the ghost patterns and layout.
- Forgetting to check the departure timer and getting left behind with valuable cargo that is then lost.
- Running with fragile items and smashing them into doorframes, destroying half their value.
- Spending all upgrade money on weapons and combat gear instead of Scanner and carry upgrades — you can't fight most ghosts, but you can outrun them.
Key Tips for Smooth Progression
- Items near the entrance are intentionally low-value — the game rewards pushing deeper into dangerous areas where high-value items spawn.
- When carrying a heavy item with a partner, both players must move in the same direction. If you pull opposite ways, you drop it and waste stamina.
- The truck departure timer is shown on your watch — check it every minute so you don't get stranded. Being left behind means losing everything you're carrying.
- Some items are cursed and cause screen distortions or attract ghosts while you carry them. These items are worth significantly more, so decide if the risk is worth the payout.
- Crouch-walking is silent and ghosts that track by sound won't detect you. Use this in rooms where you hear ghost audio cues.
For detailed build optimization, see R.E.P.O. builds. For quick wins, check tips & tricks.



