R.E.P.O. is a co-op horror extraction game where you and up to 5 friends work as repo agents collecting valuable items from haunted locations to pay off an ever-growing debt. Think Lethal Company meets GTFO — you scavenge furniture, electronics, and cursed objects from procedurally generated buildings while ghosts, traps, and environmental hazards try to kill you. The physics-based item carrying system makes every extraction chaotic and hilarious as your team struggles to shove a grand piano through a doorway while something screams in the next room.
R.E.P.O. features distinct areas with increasing difficulty. This guide covers every major location in progression order — what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.
Area Progression Order
| Order | Location | Difficulty | Key Rewards | Recommended Build |
|---|---|---|---|---|
| 1 | Manor House | Medium difficulty | Antique furniture ($100-300), gold items, paintings | Runner |
| 2 | Arctic Station | Hard difficulty | Research equipment ($150-400), frozen samples, electronics | Runner |
| 3 | Warehouse | Easy-Medium | Industrial equipment, packaged goods, electronics | Grabber |
| 4 | Hospital | Hard difficulty | Medical equipment ($200-500), pharmaceuticals, diagnostic machines | Grabber |
| 5 | Wizard Tower | Very Hard | Cursed artifacts ($300-800), magical items, rare collectibles | Grabber |
Manor House — Starting Area
A sprawling Victorian mansion with multiple floors, hidden rooms, and a basement. Rich in high-value antiques but heavily haunted on upper floors. The main hallway provides a straight path to the exit but ghosts patrol it frequently.
| Attribute | Detail |
|---|---|
| Difficulty | Medium difficulty |
| Key Rewards | Antique furniture ($100-300), gold items, paintings |
| Recommended Build | Runner |
| Key Equipment | Grabber Tool |
What to Do Here
- Learn the basics of debt repayment — this is where you practice without heavy punishment.
- Collect starting resources and your first equipment upgrade.
- Clear all main content before moving to Arctic Station.
- If you're struggling, read our beginner's guide.
Arctic Station — Early Game
A remote research station with narrow corridors and frozen equipment. Cold mechanics drain stamina faster. The station has compact rooms making ghost encounters more dangerous but item extraction distances are shorter.
| Attribute | Detail |
|---|---|
| Difficulty | Hard difficulty |
| Key Rewards | Research equipment ($150-400), frozen samples, electronics |
| Recommended Build | Runner |
| Key Equipment | Grabber Tool |
What to Do Here
- Focus on mastering item extraction — it's critical from this point on.
- Farm for Grabber Tool if you don't have it yet.
- Complete all objectives for maximum rewards.
- Prepare for the difficulty spike in Warehouse.
Warehouse — Mid Game
A large industrial space with open floor plans and stacked shelving. Good sightlines make ghost tracking easier but items are scattered across a massive area. Forklifts and pallets serve as improvised barriers.
| Attribute | Detail |
|---|---|
| Difficulty | Easy-Medium |
| Key Rewards | Industrial equipment, packaged goods, electronics |
| Recommended Build | Grabber |
| Key Equipment | Grabber Tool |
What to Do Here
- This is the main skill check. Bring an optimized build.
- Flashlight becomes accessible here — prioritize getting it.
- Master ghost encounters for the boss encounters.
- Check our boss guide if you get stuck.
Hospital — Late Game
A multi-floor medical facility with long dark hallways and patient rooms. The Hospital has the highest concentration of ghosts but also the most valuable medical equipment. Elevators provide shortcuts but make noise that attracts threats.
| Attribute | Detail |
|---|---|
| Difficulty | Hard difficulty |
| Key Rewards | Medical equipment ($200-500), pharmaceuticals, diagnostic machines |
| Recommended Build | Grabber |
| Key Equipment | Flashlight |
What to Do Here
- Full build optimization is expected by this point.
- Flashlight should be your primary, fully upgraded.
- truck management mastery starts mattering here.
- Farm resources for the push into Wizard Tower.
Wizard Tower — Endgame
A vertical tower with spiral staircases and magical hazards unique to this location. Cursed items have higher value but cause visual distortions when carried. The tower rewards brave teams who climb to the top for the most valuable artifacts.
| Attribute | Detail |
|---|---|
| Difficulty | Very Hard |
| Key Rewards | Cursed artifacts ($300-800), magical items, rare collectibles |
| Recommended Build | Grabber |
| Key Equipment | Flashlight |
What to Do Here
- This is endgame. Best-in-slot gear and a perfected build are mandatory.
- See our boss guide for endgame fight strategies.
- The reward loop: clear content → upgrade → push harder content.
- Experiment with Driver for variety once you've mastered the meta.
Exploration Tips
- Clear areas in order — Manor House → Arctic Station → Warehouse → Hospital → Wizard Tower. Skipping areas means missing resources you'll need later.
- Check every corner — Hidden caches and secrets are often in non-obvious locations.
- Match your equipment — Some areas favor different equipment types.
- Read the walkthrough — Our walkthrough provides exact progression milestones for each area.
- Don't rush — Clearing an area fully gives more resources than speedrunning two areas.
More R.E.P.O. Guides
- R.E.P.O. R.E.P.O. Overview
- R.E.P.O. Best Builds
- R.E.P.O. Tier List
- R.E.P.O. Walkthrough
- R.E.P.O. Beginner's Guide
- R.E.P.O. Tips & Tricks
- R.E.P.O. Weapons Guide
- R.E.P.O. Combat Guide
- R.E.P.O. Boss Guide
- R.E.P.O. Crafting Guide
- R.E.P.O. Classes & Characters
Similar Games
If you enjoy R.E.P.O., check out these related guides:
- Phasmophobia Maps & Locations — horror game with similar mechanics
- Lethal Company Maps & Locations — horror game with similar mechanics
- Dead by Daylight Maps & Locations — horror game with similar mechanics



