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Sid Meier's Civilization VII Maps & Locations Guide: Every Area Covered

Complete Sid Meier's Civilization VII maps and locations guide. Every area with difficulty, rewards, progression order, and what to do in each zone.

Researched and editorially reviewed. Updated .
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Civilization VII arrived in February 2025 and cuts a game into three Ages: Antiquity, Exploration and Modern. Your leader stays with you from the first turn to the last, but the civilization under that leader is chosen again at every Age break, so Egypt can become the Abbasids and then Buganda. Each Age closes with a Crisis, and every settlement except your capital drops back to a town when the next Age opens.

Sid Meier's Civilization VII features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.

Area Progression Order

OrderLocationDifficultyKey RewardsRecommended Build
1Pyramid of the SunAntiquity Age3 Culture, 2 Culture on Quarters in this settlementAugustus
2ColossusAntiquity Age3 Gold, 3 Resource Capacity, economic attribute pointAugustus
3NalandaAntiquity Age3 Science, 2 Codex slots, scientific attribute pointHatshepsut
4Terracotta ArmyAntiquity Age2 Production, free Army Commander, 25 percent army experienceHatshepsut
5Weiyang PalaceAntiquity Age6 Influence per turn for diplomacy and Suzerain bidsHatshepsut

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Pyramid of the Sun: Starting Area

An Antiquity wonder giving 3 culture plus 2 culture on Quarters in its settlement, which scales with how densely you have built that city.

AttributeDetail
DifficultyAntiquity Age
Key Rewards3 Culture, 2 Culture on Quarters in this settlement
Recommended BuildAugustus
Key EquipmentFleet Commander

What to Do Here


Colossus: Early Game

An Antiquity wonder paying 3 gold and adding 3 resource capacity to its settlement, plus an economic attribute point for the leader.

AttributeDetail
DifficultyAntiquity Age
Key Rewards3 Gold, 3 Resource Capacity, economic attribute point
Recommended BuildAugustus
Key EquipmentFleet Commander

What to Do Here


Nalanda: Mid Game

An Antiquity science wonder granting 3 science and two Codex slots, plus a scientific attribute point. Codices feed directly into the Great Library legacy path.

AttributeDetail
DifficultyAntiquity Age
Key Rewards3 Science, 2 Codex slots, scientific attribute point
Recommended BuildHatshepsut
Key EquipmentFleet Commander

What to Do Here


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Terracotta Army: Late Game

An Antiquity military wonder that pays 2 production, hands you a free Army Commander and adds 25 percent army experience.

AttributeDetail
DifficultyAntiquity Age
Key Rewards2 Production, free Army Commander, 25 percent army experience
Recommended BuildHatshepsut
Key EquipmentArmy Commander

What to Do Here

  • Full build optimization is expected by this point.
  • Army Commander should be your primary, fully upgraded.
  • Commanders and packed armies mastery starts mattering here.
  • Farm resources for the push into Weiyang Palace.

Weiyang Palace: Endgame

An Antiquity wonder producing 6 influence, the largest single influence source available that early and the backbone of city-state and diplomacy play.

AttributeDetail
DifficultyAntiquity Age
Key Rewards6 Influence per turn for diplomacy and Suzerain bids
Recommended BuildHatshepsut
Key EquipmentArmy Commander

What to Do Here

  • This is endgame. Best-in-slot gear and a perfected build are mandatory.
  • See our boss guide for endgame fight strategies.
  • The reward loop: clear content → upgrade → push harder content.
  • Experiment with Amina for variety once you've mastered the meta.

Exploration Tips

  1. Clear areas in order: Pyramid of the Sun → Colossus → Nalanda → Terracotta Army → Weiyang Palace. Skipping areas means missing resources you'll need later.
  2. Check every corner: Hidden caches and secrets are often in non-obvious locations.
  3. Match your equipment: Some areas favor different equipment types.
  4. Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
  5. Don't rush: Clearing an area fully gives more resources than speedrunning two areas.

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