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Sifu Weapons Guide — Best Weapons Ranked

Complete Sifu weapons guide. Every weapon ranked with stats, best builds, and how to get them.

Sifu is Sloclap's martial arts action game where your character ages every time they die — starting at 20 and becoming permanently dead after 70. Each of the five levels is a gauntlet of hand-to-hand combat inspired by kung fu cinema, with a structure/posture system reminiscent of Sekiro. The aging mechanic means your attack power increases but health decreases as you get older, creating a natural difficulty curve. Mastering parries, crowd control, and level shortcuts lets skilled players complete the game without aging at all. The detective board tracks clues about the five assassins you're hunting for revenge.

Your choice of weapons defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.

Weapons Rankings

WeaponTierBest ForNotes
Bare FistsSParry Master builds, all situations, consistent gameplayYour default weapon with the full moveset available.
Bo StaffACrowd control, multi-enemy rooms, reach advantageLong-range melee weapon with sweeping attacks that hit multiple enemies.
Baseball BatARaw damage, boss fights, thrown projectileHigh-damage weapon with slightly slower swings than fists.
KnifeBSingle-target DPS, fast combos, thrown projectileFast weapon with lower range but adds bleed damage to attacks.
Thrown ObjectsBInterrupts, range engagement, crowd thinningBottles, bricks, and other items can be thrown at enemies to stagger them from range.

S-Tier: Bare Fists

Your default weapon with the full moveset available. All skills work with bare fists and parry timing is most consistent without weapon modifiers. Structure damage from palm strikes and charged attacks is excellent. The most versatile option.

AttributeDetail
TierS
Best ForParry Master builds, all situations, consistent gameplay
Key Mechanicaging mechanic
Recommended RoleRush Down

How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.

Best builds using Bare Fists: Pairs naturally with Rush Down thanks to stat scaling synergies.


A-Tier: Bo Staff

Long-range melee weapon with sweeping attacks that hit multiple enemies. Found in several levels and has the best crowd control of any weapon. Staff spin attack creates space when surrounded. Breaks after approximately 15 hits.

AttributeDetail
TierA
Best ForCrowd control, multi-enemy rooms, reach advantage
Key Mechanicstructure system
Recommended RoleParry Master

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Bo Staff: Pairs naturally with Parry Master thanks to stat scaling synergies.


A-Tier: Baseball Bat

High-damage weapon with slightly slower swings than fists. Each hit deals significantly more damage and Structure than bare fists. Commonly found in early levels. Thrown bat is an excellent ranged option.

AttributeDetail
TierA
Best ForRaw damage, boss fights, thrown projectile
Key Mechanicskill tree unlocks
Recommended RoleSweep Specialist

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Baseball Bat: Pairs naturally with Sweep Specialist thanks to stat scaling synergies.


B-Tier: Knife

Fast weapon with lower range but adds bleed damage to attacks. Quick combo speed makes it excellent for stunlocking single enemies. Found primarily in The Club level. Throwable for significant ranged damage.

AttributeDetail
TierB
Best ForSingle-target DPS, fast combos, thrown projectile
Key Mechanicshortcut progression
Recommended RoleWeapon Focus

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Knife: Pairs naturally with Weapon Focus thanks to stat scaling synergies.


B-Tier: Thrown Objects

Bottles, bricks, and other items can be thrown at enemies to stagger them from range. Excellent for interrupting enemy attacks before they begin. No limit to what you can throw — everything in the environment is a potential projectile.

AttributeDetail
TierB
Best ForInterrupts, range engagement, crowd thinning
Key Mechanicdetective board
Recommended RoleEnvironmental Fighter

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Thrown Objects: Pairs naturally with Environmental Fighter thanks to stat scaling synergies.


Weapons Progression Path

The order you should acquire weapons as you progress:

  1. Starting gear → Enough to clear The Squats
  2. Bo Staff → Your first real upgrade, available early
  3. Baseball Bat → Mid-game upgrade with good scaling
  4. Bare Fists → Best-in-slot, aim for this by late game
  5. Upgrade to max → The power spike from max upgrades is enormous

Weapons Tips

  • Always upgrade your primary weapon before diversifying — one strong option beats three mediocre ones.
  • Match your weapons to your build's stat priorities for maximum scaling.
  • Permanently unlock Slide Kick and Environmental Mastery first — they're useful in every single level and fight
  • Check our tier list for how weapons rankings affect overall build effectiveness.

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