Sifu is Sloclap's martial arts action game where your character ages every time they die — starting at 20 and becoming permanently dead after 70. Each of the five levels is a gauntlet of hand-to-hand combat inspired by kung fu cinema, with a structure/posture system reminiscent of Sekiro. The aging mechanic means your attack power increases but health decreases as you get older, creating a natural difficulty curve. Mastering parries, crowd control, and level shortcuts lets skilled players complete the game without aging at all. The detective board tracks clues about the five assassins you're hunting for revenge.
This walkthrough takes you from your first session to endgame content. Each phase has specific goals, priorities, and milestones. Follow this path to avoid common traps that stall most players.
Quick Progression Summary
| Phase | Area | Focus | Role | Duration |
|---|---|---|---|---|
| 1. Start | The Squats | aging mechanic basics | Parry Master | 1-2 hours |
| 2. Early | The Club | structure system mastery | Parry Master | 3-5 hours |
| 3. Mid | The Museum | skill tree unlocks + gear | Rush Down or Parry Master | 5-10 hours |
| 4. Late | The Tower | Build optimization | Rush Down | 5-10 hours |
| 5. Endgame | The Sanctuary | Min-max | Rush Down or Environmental Fighter | Ongoing |
Phase 1: Getting Started — The Squats
The first level set in a rundown apartment complex. Features tutorial encounters and the drug dealer boss Fajar. Relatively straightforward with a shortcut that skips the first floor entirely. Learn parry timing here before harder levels.
Level/Difficulty: Level 1 (Age 20+) Key Rewards: Parry practice, first boss kill, apartment shortcut key
What to Do in The Squats
- Learn aging mechanic. Death advances your age by an increasing amount (first death: +1 year, subsequent deaths: +2, +3, etc. Spend your first session getting comfortable with this.
- Pick Parry Master as your starting role. It's the most forgiving option.
- Permanently unlock Slide Kick and Environmental Mastery first — they're useful in every single level and fight
- Acquire your first weapons upgrade — Bo Staff or whatever's available.
- Clear all main content before moving on.
Phase 1 Checklist
- Understand aging mechanic fundamentals
- Parry Master selected and functional
- The Squats main content cleared
- Ready for The Club
Phase 2: Early Game — The Club
A nightclub with a dance floor, backstage, and VIP areas. Features Sean, a stick-wielding boss with fast combo strings. The hardest level for most players due to dense crowds and narrow corridors. Multiple shortcuts through the backstage area.
Level/Difficulty: Level 2 (Target age: 20-25) Key Rewards: Club keycard shortcut, Sean boss key, crowd management skills
What to Do in The Club
- Work on structure system. Both you and enemies have a Structure gauge that fills from blocked attacks and specific moves. This system becomes critical from here on.
- Farm for Bo Staff if you haven't already. It's the key upgrade for this phase.
- Your death counter resets at the start of each level — if you reach The Club at age 20, dying twice costs only 3 years total
- Complete all objectives before pushing to The Museum.
- Consider whether Rush Down might suit your playstyle better than Parry Master.
Phase 2 Checklist
- structure system integrated into gameplay
- Bo Staff acquired
- The Club fully cleared
- Ready for The Museum
Phase 3: Mid Game — The Museum
An art museum with varied room layouts and the boss Kuroki wielding dual knives. Features the most environmental kill opportunities with statues, railings, and display cases. The fire artist mini-boss is a significant mid-level challenge.
Level/Difficulty: Level 3 (Target age: 25-35) Key Rewards: Museum shortcut, Kuroki boss key, environmental kill practice
What to Do in The Museum
- Master skill tree unlocks. Skills are unlocked with XP earned from combat. This unlocks a new layer of gameplay.
- Start working toward Bare Fists. It's the best weapon and becomes accessible around now.
- Avoid enemies you can run past — every fight is a chance to age, and only bosses are mandatory
- This area is the main skill check. If you can clear it, you're ready for late game.
- Start investing in shortcut progression for the tactical depth you'll need going forward.
Phase 3 Checklist
- skill tree unlocks mastered
- Bare Fists acquired or in progress
- The Museum fully cleared
- Ready for The Tower
Phase 4: Late Game — The Tower
A corporate high-rise with security guards and the boss Jinfeng. Features elevator sequences and tight office corridors. The penthouse fight with Jinfeng requires mastering her kick-heavy style.
Level/Difficulty: Level 4 (Target age: 30-45) Key Rewards: Tower keycard, Jinfeng boss key, tight-space combat practice
What to Do in The Tower
- Finalize your build. You should be running Rush Down or Parry Master with optimized gear.
- Bare Fists should be your primary. If you don't have it yet, prioritize getting it.
- Palm strike (hold heavy attack) deals massive Structure damage — use it on blocking enemies to break their guard quickly
- detective board optimization starts here. Small improvements compound into massive advantages.
- Farm this area for the resources needed to push into The Sanctuary.
Phase 4 Checklist
- Build fully optimized
- Bare Fists upgraded to max
- The Tower fully cleared
- Ready for The Sanctuary
Phase 5: Endgame — The Sanctuary
The final level set in a mountain temple. Features the final boss Yang, whose parry-based fighting style mirrors the ideal player approach. Yang is considered one of the hardest bosses in recent action games. A secret ending is available.
Level/Difficulty: Level 5 (Target age: 35-50) Key Rewards: Final boss, true ending, game completion
What to Do in The Sanctuary
- The Sanctuary tests everything. Come prepared with your best build and gear.
- The Club boss Sean can be parried through his entire combo for a full Structure break — practice his 3-hit and 5-hit patterns
- The endgame loop: run The Sanctuary, optimize gear, push harder content.
- Experiment with Environmental Fighter for a fresh take once you've mastered the standard builds.
- This is where detective board mastery separates good players from great ones.
Phase 5 Checklist
- Endgame content on farm
- Best-in-slot gear acquired
- The Sanctuary fully cleared
- Ready for challenge content
Common Progression Mistakes
- Not permanently unlocking skills — temporary unlocks disappear on death, wasting XP that could go toward permanent ones
- Fighting every enemy instead of running past optional encounters to preserve youth for boss fights
- Dodging instead of parrying — dodge costs stamina and doesn't fill enemy Structure; parry is almost always better
- Ignoring shortcuts and replaying full levels from the beginning instead of using discovered keys and codes
- Reaching later levels at age 50+ leaving almost no margin for error against the harder bosses
Key Tips for Smooth Progression
- Permanently unlock Slide Kick and Environmental Mastery first — they're useful in every single level and fight
- Your death counter resets at the start of each level — if you reach The Club at age 20, dying twice costs only 3 years total
- Avoid enemies you can run past — every fight is a chance to age, and only bosses are mandatory
- Palm strike (hold heavy attack) deals massive Structure damage — use it on blocking enemies to break their guard quickly
- The Club boss Sean can be parried through his entire combo for a full Structure break — practice his 3-hit and 5-hit patterns
For detailed build optimization, see Sifu builds. For quick wins, check tips & tricks.


