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TAIKU MANSION Equipment Guide: Best Equipment Ranked

Complete TAIKU MANSION equipment guide. Every equipment option ranked with stats, best builds, and how to get them.

Researched and editorially reviewed. Updated .
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TAIKU MANSION is a point and click horror puzzle game from KITATUS STUDIOS, published by My Way Games and on Steam since 13 February 2017. A voicemail from a friend who died five years earlier sends you to the mansion, the front door jams shut behind you, and a voice demands your death unless you get out by dawn. It is short, strictly linear, and sits near 60 percent positive across fewer than 100 Steam reviews.

Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.

Equipment Rankings

EquipmentTierBest ForNotes
The ActivatorSGetting past the opening room, and learning that this game hides objects in scenery detail rather than in obvious containers.The first object the game asks you to find, sitting near the chimney in the opening room.
The pianoAPlayers who write the order down before touching a key, since the reset costs more time than the puzzle itself.A three key musical puzzle.
The three digit keypadAA fast solve once you know the number, and a long stall if you try to derive it from the room.A code entry device operated with plus signs that increment each digit.
The lights out gridBAnyone who has played the classic Lights Out puzzle before, since the logic transfers directly.A nine square toggle panel of the familiar type where pressing one square flips its neighbours.
The spike corridorBBreaking up the sit down puzzles, and for players who want at least one section with a failure state.A short maze section with spike hazards along the route, the closest thing in the game to a death trap.

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S-Tier: The Activator

The first object the game asks you to find, sitting near the chimney in the opening room. TAIKU MANSION has no guns and no melee, so the Activator is closer to a key item than a weapon.

AttributeDetail
TierS
Best ForGetting past the opening room, and learning that this game hides objects in scenery detail rather than in obvious containers.
Key MechanicPoint and click room navigation
Recommended BuildNote taker

How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.

Best builds using The Activator: Pairs naturally with Note taker thanks to how their stat scaling lines up.


A-Tier: The piano

A three key musical puzzle. Pressing left, middle, right, middle, left, middle, right in that order resolves it, and pressing anything else simply resets the sequence.

AttributeDetail
TierA
Best ForPlayers who write the order down before touching a key, since the reset costs more time than the puzzle itself.
Key MechanicSelf contained puzzle rooms
Recommended BuildScreenshot mapper

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using The piano: Pairs naturally with Screenshot mapper thanks to how their stat scaling lines up.


A-Tier: The three digit keypad

A code entry device operated with plus signs that increment each digit. The answer is 537, and there is no penalty for cycling past it.

AttributeDetail
TierA
Best ForA fast solve once you know the number, and a long stall if you try to derive it from the room.
Key MechanicOne fixed solution order
Recommended BuildTrial and error solver

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using The three digit keypad: Pairs naturally with Trial and error solver thanks to how their stat scaling lines up.


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B-Tier: The lights out grid

A nine square toggle panel of the familiar type where pressing one square flips its neighbours. It is solved by pattern, not by story clue.

AttributeDetail
TierB
Best ForAnyone who has played the classic Lights Out puzzle before, since the logic transfers directly.
Key MechanicSound led atmosphere
Recommended BuildGuide follower

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using The lights out grid: Pairs naturally with Guide follower thanks to how their stat scaling lines up.


B-Tier: The spike corridor

A short maze section with spike hazards along the route, the closest thing in the game to a death trap. Movement is still click based, so it is a routing problem rather than a reflex test.

AttributeDetail
TierB
Best ForBreaking up the sit down puzzles, and for players who want at least one section with a failure state.
Key MechanicEscape before dawn framing
Recommended BuildAchievement hunter

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using The spike corridor: Pairs naturally with Achievement hunter thanks to how their stat scaling lines up.


Equipment Progression Path

The order you should acquire equipment as you progress:

  1. Starting gear → Enough to clear Opening room with the fireplace
  2. The piano → Your first real upgrade, available early
  3. The three digit keypad → Mid-game upgrade with good scaling
  4. The Activator → Best-in-slot, aim for this by late game
  5. Upgrade to max → The power spike from max upgrades is enormous

Equipment Tips

  • Always upgrade your primary equipment before diversifying. One strong option beats three mediocre ones.
  • Match your equipment to your build's stat priorities for maximum scaling.
  • Open a text file before you start and paste the four fixed answers into it: piano LMRMLMR, keypad 537, grid down right up left down left up right, and 140.15. Every one of them is a lookup rather than something the mansion teaches you, and having them ready turns a frustrating evening into a 90 minute session.
  • Check our tier list for how equipment rankings affect overall build effectiveness.

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