The Finals is a free-to-play team-based FPS built around a fully destructible environment powered by Embark Studios' proprietary tech. Three body types — Light, Medium, and Heavy — offer distinct playstyles with unique abilities and weapon pools. The core game mode, Cashout, tasks teams with stealing vaults and depositing them at cashout stations while defending against other squads. What sets The Finals apart is that every wall, floor, and ceiling can be destroyed, meaning no position is truly safe and creative destruction is the meta.
Your choice of weapons defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.
Weapons Rankings
| Weapon | Tier | Best For | Notes |
|---|---|---|---|
| M60 (Heavy) | S | Heavy Build | High-capacity LMG with 70 rounds per magazine and consistent damage output. |
| AKM (Medium) | A | Medium Build | The best all-around assault rifle with high damage per shot and manageable recoil. |
| XP-54 (Light) | A | Light Build, Aggressive Light | Burst-fire SMG that shreds at close-to-mid range. |
| Lewis Gun (Heavy) | B | Heavy Build | Alternative to the M60 with higher damage per shot but slower fire rate. |
| FCAR (Medium) | B | Medium Build, Support Medium | Fast-firing assault rifle that outperforms the AKM at close range due to its higher rate of fire. |
S-Tier: M60 (Heavy)
High-capacity LMG with 70 rounds per magazine and consistent damage output. Excels at sustained fire to destroy cover and suppress enemy positions. Recoil is manageable in short bursts. The default meta pick for Heavy builds.
| Attribute | Detail |
|---|---|
| Tier | S |
| Best For | Heavy Build |
| Key Mechanic | destruction system |
| Recommended Role | Light Build |
How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.
Best builds using M60 (Heavy): Pairs naturally with Light Build thanks to stat scaling synergies.
A-Tier: AKM (Medium)
The best all-around assault rifle with high damage per shot and manageable recoil. Kills Light in 5 body shots and Medium in 8. First-shot accuracy is excellent, making it dominant at mid-range. Slightly outperformed by FCAR at close range.
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | Medium Build |
| Key Mechanic | cashout objectives |
| Recommended Role | Medium Build |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using AKM (Medium): Pairs naturally with Medium Build thanks to stat scaling synergies.
A-Tier: XP-54 (Light)
Burst-fire SMG that shreds at close-to-mid range. The 3-round burst can headshot-kill a Light in a single trigger pull. Requires good burst timing to maintain accuracy. The meta Light weapon for players with strong aim.
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | Light Build, Aggressive Light |
| Key Mechanic | class-based combat |
| Recommended Role | Heavy Build |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using XP-54 (Light): Pairs naturally with Heavy Build thanks to stat scaling synergies.
B-Tier: Lewis Gun (Heavy)
Alternative to the M60 with higher damage per shot but slower fire rate. Better for players who prefer precision over suppression. The 47-round drum magazine is smaller than the M60 but reloads faster.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | Heavy Build |
| Key Mechanic | gadget synergies |
| Recommended Role | Support Medium |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using Lewis Gun (Heavy): Pairs naturally with Support Medium thanks to stat scaling synergies.
B-Tier: FCAR (Medium)
Fast-firing assault rifle that outperforms the AKM at close range due to its higher rate of fire. Less controllable at long range but melts targets up close. Pairs well with aggressive Medium playstyles.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | Medium Build, Support Medium |
| Key Mechanic | environmental manipulation |
| Recommended Role | Aggressive Light |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using FCAR (Medium): Pairs naturally with Aggressive Light thanks to stat scaling synergies.
Weapons Progression Path
The order you should acquire weapons as you progress:
- Starting gear → Enough to clear Monaco
- AKM (Medium) → Your first real upgrade, available early
- XP-54 (Light) → Mid-game upgrade with good scaling
- M60 (Heavy) → Best-in-slot, aim for this by late game
- Upgrade to max → The power spike from max upgrades is enormous
Weapons Tips
- Always upgrade your primary weapon before diversifying — one strong option beats three mediocre ones.
- Match your weapons to your build's stat priorities for maximum scaling.
- C4 on a ceiling below a cashout station is the single most effective play in the game — the enemy team falls through and loses the position.
- Check our tier list for how weapons rankings affect overall build effectiveness.
More The Finals Guides
- The Finals The Finals Overview
- The Finals Best Builds
- The Finals Tier List
- The Finals Walkthrough
- The Finals Beginner's Guide
- The Finals Tips & Tricks
- The Finals Combat Guide
- The Finals Boss Guide
- The Finals Maps & Locations
- The Finals Crafting Guide
- The Finals Classes & Characters
Similar Games
If you enjoy The Finals, check out these related guides:
- Counter-Strike 2 Weapons Guide — fps game with similar mechanics
- Apex Legends Weapons Guide — fps game with similar mechanics
- Rainbow Six Siege Weapons Guide — fps game with similar mechanics



