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The Finals Weapons Guide — Best Weapons Ranked

Complete The Finals weapons guide. Every weapon ranked with stats, best builds, and how to get them.

The Finals is a free-to-play team-based FPS built around a fully destructible environment powered by Embark Studios' proprietary tech. Three body types — Light, Medium, and Heavy — offer distinct playstyles with unique abilities and weapon pools. The core game mode, Cashout, tasks teams with stealing vaults and depositing them at cashout stations while defending against other squads. What sets The Finals apart is that every wall, floor, and ceiling can be destroyed, meaning no position is truly safe and creative destruction is the meta.

Your choice of weapons defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.

Weapons Rankings

WeaponTierBest ForNotes
M60 (Heavy)SHeavy BuildHigh-capacity LMG with 70 rounds per magazine and consistent damage output.
AKM (Medium)AMedium BuildThe best all-around assault rifle with high damage per shot and manageable recoil.
XP-54 (Light)ALight Build, Aggressive LightBurst-fire SMG that shreds at close-to-mid range.
Lewis Gun (Heavy)BHeavy BuildAlternative to the M60 with higher damage per shot but slower fire rate.
FCAR (Medium)BMedium Build, Support MediumFast-firing assault rifle that outperforms the AKM at close range due to its higher rate of fire.

S-Tier: M60 (Heavy)

High-capacity LMG with 70 rounds per magazine and consistent damage output. Excels at sustained fire to destroy cover and suppress enemy positions. Recoil is manageable in short bursts. The default meta pick for Heavy builds.

AttributeDetail
TierS
Best ForHeavy Build
Key Mechanicdestruction system
Recommended RoleLight Build

How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.

Best builds using M60 (Heavy): Pairs naturally with Light Build thanks to stat scaling synergies.


A-Tier: AKM (Medium)

The best all-around assault rifle with high damage per shot and manageable recoil. Kills Light in 5 body shots and Medium in 8. First-shot accuracy is excellent, making it dominant at mid-range. Slightly outperformed by FCAR at close range.

AttributeDetail
TierA
Best ForMedium Build
Key Mechaniccashout objectives
Recommended RoleMedium Build

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using AKM (Medium): Pairs naturally with Medium Build thanks to stat scaling synergies.


A-Tier: XP-54 (Light)

Burst-fire SMG that shreds at close-to-mid range. The 3-round burst can headshot-kill a Light in a single trigger pull. Requires good burst timing to maintain accuracy. The meta Light weapon for players with strong aim.

AttributeDetail
TierA
Best ForLight Build, Aggressive Light
Key Mechanicclass-based combat
Recommended RoleHeavy Build

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using XP-54 (Light): Pairs naturally with Heavy Build thanks to stat scaling synergies.


B-Tier: Lewis Gun (Heavy)

Alternative to the M60 with higher damage per shot but slower fire rate. Better for players who prefer precision over suppression. The 47-round drum magazine is smaller than the M60 but reloads faster.

AttributeDetail
TierB
Best ForHeavy Build
Key Mechanicgadget synergies
Recommended RoleSupport Medium

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Lewis Gun (Heavy): Pairs naturally with Support Medium thanks to stat scaling synergies.


B-Tier: FCAR (Medium)

Fast-firing assault rifle that outperforms the AKM at close range due to its higher rate of fire. Less controllable at long range but melts targets up close. Pairs well with aggressive Medium playstyles.

AttributeDetail
TierB
Best ForMedium Build, Support Medium
Key Mechanicenvironmental manipulation
Recommended RoleAggressive Light

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using FCAR (Medium): Pairs naturally with Aggressive Light thanks to stat scaling synergies.


Weapons Progression Path

The order you should acquire weapons as you progress:

  1. Starting gear → Enough to clear Monaco
  2. AKM (Medium) → Your first real upgrade, available early
  3. XP-54 (Light) → Mid-game upgrade with good scaling
  4. M60 (Heavy) → Best-in-slot, aim for this by late game
  5. Upgrade to max → The power spike from max upgrades is enormous

Weapons Tips

  • Always upgrade your primary weapon before diversifying — one strong option beats three mediocre ones.
  • Match your weapons to your build's stat priorities for maximum scaling.
  • C4 on a ceiling below a cashout station is the single most effective play in the game — the enemy team falls through and loses the position.
  • Check our tier list for how weapons rankings affect overall build effectiveness.

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