Skip to content

The Sims 3 Maps & Locations Guide: Every Area Covered

Complete The Sims 3 maps and locations guide. Every area with difficulty, rewards, progression order, and what to do in each zone.

Researched and editorially reviewed. Updated .
Advertisement

The Sims 3 released on 2 June 2009 and is still the entry in the series that most players point to when they argue about open worlds, because you can walk a Sim from home to the park to a friend's house without a single loading screen. It replaced the old personality point sliders with five traits chosen per Sim plus a Lifetime Wish, added moodlets that push mood up and down for concrete reasons, and shipped Create a Style so any object or garment can be recoloured and repatterned. Eleven expansion packs and nine stuff packs followed, adding worlds, life states and whole skill trees. The awkward part in 2026 is the plumbing: the Steam build of the base game sits on patch 1.67 and cannot update further, patch 1.69 only arrives through the EA app after Origin closed on 17 April 2025, and the Windows executable is still 32 bit, which caps how much memory a heavily modded save can use. Plan around that from your first save and the game holds up remarkably well.

The Sims 3 features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.

Area Progression Order

OrderLocationDifficultyKey RewardsRecommended Build
1Sunset ValleyBase game, best first worldFull community lot set, prebuilt families to play or watch, gentle performance loadWerewolf
2RiverviewBase game plus free downloadFarmland lots for large gardens, quiet layout that runs wellWerewolf
3BridgeportRequires the Late Night expansionApartments and penthouses, club venues, celebrity system, vampire encountersVampire
4TwinbrookRequires the Ambitions expansionScrapyard for inventing materials, profession call out locations, laundry and consignment featuresVampire
5Moonlight FallsRequires the Supernatural expansionAlchemy ingredients, occult households, full moon events, gem and elixir sourcesVampire

Advertisement

Sunset Valley: Starting Area

The base game world and the one every new save should start in, a suburban coastal town with playable versions of families that appear in Sims lore. It is small enough to run smoothly and has an even spread of community lots.

AttributeDetail
DifficultyBase game, best first world
Key RewardsFull community lot set, prebuilt families to play or watch, gentle performance load
Recommended BuildWerewolf
Key EquipmentGuitar

What to Do Here


Riverview: Early Game

A free downloadable world EA released alongside the base game, rural and farm themed with more space between lots. It has fewer premade households than Sunset Valley, which suits players who want to fill a town themselves.

AttributeDetail
DifficultyBase game plus free download
Key RewardsFarmland lots for large gardens, quiet layout that runs well
Recommended BuildWerewolf
Key EquipmentGuitar

What to Do Here

  • Focus on mastering Open neighbourhood with no load screens. It's critical from this point on.
  • Farm for Guitar if you don't have it yet.
  • Complete all objectives for maximum rewards.
  • Prepare for the difficulty spike in Bridgeport.

Bridgeport: Mid Game

The city world added by the Late Night expansion, built vertically with high rise apartments, penthouses and gated nightclubs. Vampires and the celebrity system both live here, so it is the world to pick for a nightlife save.

AttributeDetail
DifficultyRequires the Late Night expansion
Key RewardsApartments and penthouses, club venues, celebrity system, vampire encounters
Recommended BuildVampire
Key EquipmentGuitar

What to Do Here


Advertisement

Twinbrook: Late Game

The swampy industrial world that came with Ambitions, designed around the self employed professions that expansion introduced. Firefighter, investigator, stylist and ghost hunter jobs all have call outs across its lots.

AttributeDetail
DifficultyRequires the Ambitions expansion
Key RewardsScrapyard for inventing materials, profession call out locations, laundry and consignment features
Recommended BuildVampire
Key EquipmentEasel

What to Do Here

  • Full build optimization is expected by this point.
  • Easel should be your primary, fully upgraded.
  • Story Progression mastery starts mattering here.
  • Farm resources for the push into Moonlight Falls.

Moonlight Falls: Endgame

The Supernatural expansion world, a foggy small town where witches, werewolves and fairies live openly alongside ordinary Sims. Full moons trigger world wide events here, and the alchemy skill has its ingredient sources built into the map.

AttributeDetail
DifficultyRequires the Supernatural expansion
Key RewardsAlchemy ingredients, occult households, full moon events, gem and elixir sources
Recommended BuildVampire
Key EquipmentEasel

What to Do Here

  • This is endgame. Best-in-slot gear and a perfected build are mandatory.
  • See our boss guide for endgame fight strategies.
  • The reward loop: clear content → upgrade → push harder content.
  • Experiment with Genie for variety once you've mastered the meta.

Exploration Tips

  1. Clear areas in order: Sunset Valley → Riverview → Bridgeport → Twinbrook → Moonlight Falls. Skipping areas means missing resources you'll need later.
  2. Check every corner: Hidden caches and secrets are often in non-obvious locations.
  3. Match your equipment: Some areas favor different equipment types.
  4. Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
  5. Don't rush: Clearing an area fully gives more resources than speedrunning two areas.

More The Sims 3 Guides

Similar Games

If you enjoy The Sims 3, check out these related guides:

Advertisement